diff --git a/daggerheart.mjs b/daggerheart.mjs index fbc68d43..2c51c1f6 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -6,6 +6,7 @@ import * as documents from './module/documents/_module.mjs'; import { macros } from './module/_module.mjs'; import * as collections from './module/documents/collections/_module.mjs'; import * as dice from './module/dice/_module.mjs'; +import * as die from './module/dice/die/_module.mjs'; import * as fields from './module/data/fields/_module.mjs'; import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs'; import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs'; @@ -23,7 +24,7 @@ import TokenManager from './module/documents/tokenManager.mjs'; CONFIG.DH = SYSTEM; CONFIG.TextEditor.enrichers.push(...enricherConfig); -CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll]; +CONFIG.Dice.rolls = [Roll = BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll]; CONFIG.Dice.daggerheart = { DHRoll: DHRoll, DualityRoll: DualityRoll, @@ -38,8 +39,8 @@ CONFIG.RegionBehavior.dataModels = { }; Object.assign(CONFIG.Dice.termTypes, dice.diceTypes); -CONFIG.Dice.terms.d = dice.BaseDie; -CONFIG.Dice.types = [dice.BaseDie, CONFIG.Dice.terms.f]; +CONFIG.Dice.terms.d = die.BaseDie; +CONFIG.Dice.types = [die.BaseDie, CONFIG.Dice.terms.f]; CONFIG.Actor.documentClass = documents.DhpActor; CONFIG.Actor.dataModels = models.actors.config; @@ -269,6 +270,10 @@ Hooks.on('i18nInit', () => { }); Hooks.on('setup', () => { + if (game.user.isGM) { + document.body.dataset.gm = true; + } + CONFIG.statusEffects = [ ...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)), ...Object.values(SYSTEM.GENERAL.conditions()).map(x => ({ diff --git a/lang/en.json b/lang/en.json index e294783c..dce63536 100755 --- a/lang/en.json +++ b/lang/en.json @@ -104,8 +104,10 @@ "startCountdown": "Start Countdown" }, "damage": { + "addResource": "Add Resource", "multiplier": "Multiplier", - "flatMultiplier": "Flat Multiplier" + "flatMultiplier": "Flat Multiplier", + "markResources": "Mark Resources" }, "general": { "customFormula": "Custom Formula", @@ -2245,7 +2247,7 @@ "hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by." }, "magical": { - "label": "Daamge Reduction: Only Magical", + "label": "Damage Reduction: Only Magical", "hint": "Armor can only be used to reduce magical damage" }, "maxArmorMarkedBonus": "Max Armor Used", @@ -2483,7 +2485,6 @@ "reroll": "Reroll", "rerolled": "Rerolled", "rerollThing": "Reroll {thing}", - "resource": "Resource", "result": { "single": "Result", "plural": "Results" @@ -2550,6 +2551,9 @@ }, "identifier": { "label": "Identifier" + }, + "gmNotes": { + "label": "GM Notes" } }, "Ancestry": { @@ -2565,6 +2569,9 @@ "severe": "Severe Threshold" } }, + "Base": { + "addGMNote": "Add GM Note" + }, "Beastform": { "FIELDS": { "beastformType": { "label": "Beastform Type" }, diff --git a/module/applications/dialogs/damageDialog.mjs b/module/applications/dialogs/damageDialog.mjs index 46d3d41f..ce613ade 100644 --- a/module/applications/dialogs/damageDialog.mjs +++ b/module/applications/dialogs/damageDialog.mjs @@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application const context = await super._prepareContext(_options); context.config = CONFIG.DH; context.title = this.config.title ?? this.title; - context.formula = this.roll.constructFormula(this.config); + + const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config); + context.damageFormula = damageFormula; + context.resourceFormulas = resourceFormulas; + context.hasHealing = this.config.hasHealing; context.directDamage = this.config.directDamage; context.selectedMessageMode = this.config.selectedMessageMode; @@ -73,7 +77,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application static updateRollConfiguration(_event, _, formData) { const data = foundry.utils.expandObject(formData.object); - foundry.utils.mergeObject(this.config.roll, data.roll); + + if (this.config.damageFormula) + foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula); + + foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas); foundry.utils.mergeObject(this.config.modifiers, data.modifiers); this.config.selectedMessageMode = data.selectedMessageMode; diff --git a/module/applications/dialogs/deathMove.mjs b/module/applications/dialogs/deathMove.mjs index 8e0ed6af..cfd7687b 100644 --- a/module/applications/dialogs/deathMove.mjs +++ b/module/applications/dialogs/deathMove.mjs @@ -185,8 +185,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV if (result === undefined) return; - const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance) - .expandRollMessage?.desc; const cls = getDocumentClass('ChatMessage'); const msg = { @@ -202,7 +200,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV img: this.selectedMove.img, description: game.i18n.localize(this.selectedMove.description), result: result, - open: autoExpandDescription ? 'open' : '', showRiskItAllButton: this.showRiskItAllButton, riskItAllButtonLabel: this.riskItAllButtonLabel, riskItAllHope: this.riskItAllHope diff --git a/module/applications/dialogs/downtime.mjs b/module/applications/dialogs/downtime.mjs index e209cc3b..5ba8e48e 100644 --- a/module/applications/dialogs/downtime.mjs +++ b/module/applications/dialogs/downtime.mjs @@ -196,9 +196,6 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV .filter(x => x.testUserPermission(game.user, 'LIMITED')) .filter(x => x.uuid !== this.actor.uuid); - const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance) - .expandRollMessage?.desc; - const cls = getDocumentClass('ChatMessage'); const msg = { user: game.user.id, @@ -219,8 +216,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV actor: { name: this.actor.name, img: this.actor.img }, moves: moves, characters: characters, - selfId: this.actor.uuid, - open: autoExpandDescription ? 'open' : '' + selfId: this.actor.uuid } ), flags: { diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index b33541a3..4c6c5339 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -1,4 +1,5 @@ import { ResourceUpdateMap } from '../../data/action/baseAction.mjs'; +import { ChatDamageData } from '../../data/chat-message/chatDamageData.mjs'; import { MemberData } from '../../data/tagTeamData.mjs'; import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs'; import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs'; @@ -140,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio const hasRolled = Boolean(data.rollData); if (!hasRolled) return false; - return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage); + return !data.rollData.options.hasDamage || data.damageRollData.active; }); return context; @@ -181,7 +182,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); const critSelected = !selectedRoll ? undefined - : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); + : (selectedRoll?.roll?.isCritical ?? false); partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members); partContext.joinedRoll = await this.getJoinedRoll({ @@ -235,8 +236,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); - const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); - const damage = data.rollData?.options?.damage; + const critSelected = !selectedRoll ? undefined : (selectedRoll?.roll?.isCritical ?? false); return { ...data, @@ -247,9 +247,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio hasRolled: Boolean(data.rollData), rollOptions, damageRollOptions, - damage: damage, - critDamage: await this.getCriticalDamage(damage), - useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) + damage: data.damageRollData, + critDamage: await this.getCriticalDamage(data.damageRollData), + useCritDamage: critSelected || (critSelected === undefined && data.roll?.isCritical) }; } @@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio let rollIsSelected = false; for (const member of Object.values(members)) { const rollFinished = Boolean(member.rollData); - const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true; + const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true; rollsAreFinished = rollsAreFinished && rollFinished && damageFinished; rollIsSelected = rollIsSelected || member.selected; @@ -540,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio await action.workflow.get('damage').execute(config, null, true); if (!config.damage) return; - - const current = this.party.system.tagTeam.members[memberKey].rollData; + await this.updatePartyData( { - [`system.tagTeam.members.${memberKey}.rollData`]: { - ...current, - options: { - ...current.options, - damage: config.damage - } - } + [`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage }, this.getUpdatingParts(button) ); @@ -558,15 +551,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio static async #removeDamageRoll(_, button) { const { memberKey } = button.dataset; - const current = this.party.system.tagTeam.members[memberKey].rollData; this.updatePartyData( { - [`system.tagTeam.members.${memberKey}.rollData`]: { - ...current, - options: { - ...current.options, - damage: null - } + [`system.tagTeam.members.${memberKey}.damageRollData`]: { + main: null, + resources: _replace({}) } }, this.getUpdatingParts(button) @@ -574,89 +563,44 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } static async #rerollDamageDice(_, button) { - const { memberKey, damageKey, part, dice } = button.dataset; + const { isResource, memberKey, damageKey, diceIndex, resultIndex } = button.dataset; const memberData = this.party.system.tagTeam.members[memberKey]; - const partData = memberData.rollData.options.damage[damageKey].parts[part]; - const activeDiceResultKey = Object.keys(partData.dice[dice].results).find( - index => partData.dice[dice].results[index].active - ); - const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll( - partData, - dice, - activeDiceResultKey - ); - - const rollData = this.party.system.tagTeam.members[memberKey].rollData; - rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => { - if (index !== Number.parseInt(part)) return damagePart; - - return { - ...damagePart, - total: parsedRoll.total, - dice: rerolledDice - }; - }); - rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => { - acc += part.total; - return acc; - }, 0); + await memberData.damageRollData.rerollDamageDie(isResource, damageKey, diceIndex, resultIndex); + const basePath = `system.tagTeam.members.${memberKey}.damageRollData`; + const updatePath = isResource ? `${basePath}.resources.${damageKey}` : `${basePath}.main`; + const updateValue = isResource ? + memberData.damageRollData.resources[damageKey] : memberData.damageRollData.main; this.updatePartyData( { - [`system.tagTeam.members.${memberKey}.rollData`]: rollData + [updatePath]: updateValue.toJSON() }, this.getUpdatingParts(button) ); } - async getCriticalDamage(damage) { - const newDamage = foundry.utils.deepClone(damage); - for (let key in newDamage) { - var damage = newDamage[key]; - damage.formula = ''; - damage.total = 0; - - for (let part of damage.parts) { - const criticalDamage = await getCritDamageBonus(part.formula); - if (criticalDamage) { - part.modifierTotal += criticalDamage; - part.total += criticalDamage; - part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`; - part.roll = new Roll(part.formula); - } - - damage.formula = [damage.formula, part.formula].filter(x => x).join(' + '); - damage.total += part.total; + async getCriticalDamage(origDamage) { + const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null; + if (newDamage?.main) { + const criticalDamage = await getCritDamageBonus(newDamage.main.formula); + if (criticalDamage) { + const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true }); + criticalTerm.evaluate(); + newDamage.main = await Roll.fromTerms([ + ...origDamage.main.terms, + new foundry.dice.terms.OperatorTerm({ operator: '+' }), + criticalTerm + ]); + newDamage.main.options = foundry.utils.deepClone(origDamage.main.options); } - } - - return newDamage; - } - - async getNonCriticalDamage(config) { - const newDamage = foundry.utils.deepClone(config.damage); - for (let key in newDamage) { - var damage = newDamage[key]; - damage.formula = ''; - damage.total = 0; - - for (let part of damage.parts) { - const critDamageBonus = await getCritDamageBonus(part.formula); - part.modifierTotal -= critDamageBonus; - part.total -= critDamageBonus; - part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`; - part.roll = new Roll(part.formula); - - damage.formula = [damage.formula, part.formula].filter(x => x).join(' + '); - damage.total += part.total; - } - } + } return newDamage; } static async #selectRoll(_, button) { const { memberKey } = button.dataset; + this.updatePartyData( { [`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce( @@ -667,7 +611,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio {} ) }, - this.getUpdatingParts(button) + /* Selecting a roll must update all member sections hbs to display the correct damage information incase of a critical */ + [ + ...Object.keys(this.party.system.tagTeam.members), + this.constructor.PARTS.rollSelection.id, + this.constructor.PARTS.result.id + ] ); } @@ -685,29 +634,65 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; const mainRoll = new MemberData(baseMainRoll.toObject()); - const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; - const systemData = mainRoll.rollData.options; - const isCritical = overrideIsCritical ?? systemData.roll.isCritical; - if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); + mainRoll.damageRollData = baseMainRoll.damageRollData ? + ChatDamageData.fromJSON(JSON.stringify(baseMainRoll.damageRollData)) : null; + const secondaryRoll = new MemberData(baseSecondaryRoll.toObject()); + secondaryRoll.damageRollData = baseSecondaryRoll.damageRollData ? + ChatDamageData.fromJSON(JSON.stringify(baseSecondaryRoll.damageRollData)) : null; - if (secondaryRollData?.options.hasDamage) { + const isCritical = overrideIsCritical ?? mainRoll.roll.isCritical; + if (isCritical) mainRoll.damageRollData = await this.getCriticalDamage(mainRoll.damageRollData); + + if (secondaryRoll.damageRollData) { const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) - ? await this.getCriticalDamage(secondaryRollData.options.damage) - : secondaryRollData.options.damage; - if (systemData.damage) { - for (const [key, damage] of Object.entries(secondaryDamage ?? {})) { - if (key in systemData.damage) { - systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula] - .filter(x => x) - .join(' + '); - systemData.damage[key].total += damage.total; - systemData.damage[key].parts.push(...damage.parts); + ? await this.getCriticalDamage(secondaryRoll.damageRollData) + : secondaryRoll.damageRollData; + if (mainRoll.damageRollData) { + if (secondaryDamage.main) { + if (mainRoll.damageRollData.main) { + mainRoll.damageRollData.main = Roll.fromTerms([ + ...baseMainRoll.damageRollData.main.terms, + new foundry.dice.terms.OperatorTerm({ operator: '+' }), + ...baseSecondaryRoll.damageRollData.main.terms + ]); + + /* Joining the roll.options of both rolls */ + const joinedDamageTypes = new Set([ + ...baseMainRoll.damageRollData.main.options.damageTypes, + ...baseSecondaryRoll.damageRollData.main.options.damageTypes + ]); + mainRoll.damageRollData.main.options = { + ...baseMainRoll.damageRollData.main.options, + damageTypes: [...joinedDamageTypes] + }; } else { - systemData.damage[key] = damage; + mainRoll.damageRollData.main = secondaryDamage.main; + } + } + + for (const [key, damage] of Object.entries(secondaryDamage.resources ?? {})) { + if (key in mainRoll.damageRollData.resources) { + mainRoll.damageRollData.resources[key] = Roll.fromTerms([ + ...baseMainRoll.damageRollData.resources[key].terms, + new foundry.dice.terms.OperatorTerm({ operator: '+' }), + ...baseSecondaryRoll.damageRollData.resources[key].terms + ]); + + /* Joining the roll.options of both rolls */ + const joinedDamageTypes = new Set([ + ...baseMainRoll.damageRollData.resources[key].options.damageTypes, + ...baseSecondaryRoll.damageRollData.resources[key].options.damageTypes + ]); + mainRoll.damageRollData.resources[key].options = { + ...baseMainRoll.damageRollData.resources[key].options, + damageTypes: [...joinedDamageTypes] + }; + } else { + mainRoll.damageRollData.resources[key] = damage; } } } else { - systemData.damage = secondaryDamage; + mainRoll.damageRollData = secondaryDamage; } } @@ -762,13 +747,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor); mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle'); + + /* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */ + const systemData = { + ...mainRoll.options, + damage: joinedRoll.damageRollData?.toJSON() + }; + + if (joinedRoll.damageRollData.main) { + systemData.damage.main = joinedRoll.damageRollData.toJSON(); + } + for (const type of Object.keys(joinedRoll.damageRollData?.resources ?? {})) { + systemData.damage.resources[type] = joinedRoll.damageRollData.resources[type].toJSON(); + } + const cls = getDocumentClass('ChatMessage'), msgData = { type: 'dualityRoll', user: game.user.id, title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'), speaker: cls.getSpeaker({ actor: mainActor }), - system: mainRoll.options, + system: systemData, rolls: [JSON.stringify(joinedRoll.roll)], sound: null, flags: { core: { RollTable: true } } diff --git a/module/applications/sheets-configs/action-base-config.mjs b/module/applications/sheets-configs/action-base-config.mjs index b65e1cdf..e675fb3f 100644 --- a/module/applications/sheets-configs/action-base-config.mjs +++ b/module/applications/sheets-configs/action-base-config.mjs @@ -1,4 +1,4 @@ -import { getUnusedDamageTypes } from '../../helpers/utils.mjs'; +import { DHDamageData } from '../../data/fields/action/damageField.mjs'; import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs'; const { ApplicationV2 } = foundry.applications.api; @@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) removeElement: this.removeElement, removeTransformActor: this.removeTransformActor, editEffect: this.editEffect, - addDamage: this.addDamage, - removeDamage: this.removeDamage, + addDamage: this.#onAddDamage, + removeDamage: this.#onRemoveDamage, + addDamageResource: this.#onAddDamageResource, + removeDamageResource: this.#onRemoveDamageResource, editDoc: this.editDoc, addTrigger: this.addTrigger, removeTrigger: this.removeTrigger, @@ -157,9 +159,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) context.tabs = this._getTabs(this.constructor.TABS); context.config = CONFIG.DH; if (this.action.damage) { - context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length; - - if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack') + const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes); + context.allDamageTypesUsed = allKeys.every(k => k in this.action._source.damage.resources); + if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack') context.hasBaseDamage = !!this.action.parent.attack; } @@ -253,7 +255,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) const submitData = this._prepareSubmitData(event, formData); const data = foundry.utils.mergeObject(this.action.toObject(), submitData); - this.action = await this.action.update(data); + this.action = (await this.action.update(data)) ?? this.action; this.sheetUpdate?.(this.action); this.render(); @@ -299,53 +301,70 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); } - static addDamage(_event) { - if (!this.action.damage.parts) return; + /** @this DHActionBaseConfig */ + static #onAddDamage() { + if (!this.action.damage || this.action.damage?.main) return; - const choices = getUnusedDamageTypes(this.action._source.damage.parts); + const data = this.action.toObject(); + data.damage.main = { + ...DHDamageData.schema.getInitialValue(), + applyTo: 'hitPoints', + type: 'physical' + }; + this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); + } + + /** @this DHActionBaseConfig */ + static #onRemoveDamage() { + if (!this.action.damage?.main) return; + const data = this.action.toObject(); + data.damage.main = null; + this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); + } + + /** @this DHActionBaseConfig */ + static #onAddDamageResource(_event) { + if (!this.action.damage) return; + + const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes); + const unused = allKeys.filter(k => !(k in this.action._source.damage.resources)); + const choices = unused.map(k => ({ value: k, label: _loc(CONFIG.DH.GENERAL.healingTypes[k].label) })); const content = new foundry.data.fields.StringField({ - label: game.i18n.localize('Damage Type'), + label: _loc('DAGGERHEART.GENERAL.Resource.single'), choices, required: true - }).toFormGroup( - {}, - { - name: 'type', - localize: true, - nameAttr: 'value', - labelAttr: 'label' - } - ).outerHTML; + }).toFormGroup({}, { + name: 'type', + localize: true, + nameAttr: 'value', + labelAttr: 'label' + }).outerHTML; const callback = (_, button) => { const data = this.action.toObject(); const type = choices[button.form.elements.type.value].value; - const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue(); - part.applyTo = type; - if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) - part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial; - - data.damage.parts[type] = part; + data.damage.resources[type] = { + ...this.action.schema.fields.damage.fields.resources.element.getInitialValue(), + applyTo: type + }; this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); }; const typeDialog = new foundry.applications.api.DialogV2({ buttons: [ - foundry.utils.mergeObject( - { - action: 'ok', - label: 'Confirm', - icon: 'fas fa-check', - default: true - }, - { callback: callback } - ) + { + action: 'ok', + label: 'Confirm', + icon: 'fas fa-check', + default: true, + callback + } ], content: content, rejectClose: false, modal: false, window: { - title: game.i18n.localize('Add Damage') + title: _loc('DAGGERHEART.ACTIONS.Config.damage.addResource') }, position: { width: 300 } }); @@ -353,12 +372,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) typeDialog.render(true); } - static removeDamage(_event, button) { - if (!this.action.damage.parts) return; + /** @this DHActionBaseConfig */ + static #onRemoveDamageResource(_event, button) { + if (!this.action.damage?.resources) return; const data = this.action.toObject(); const key = button.dataset.key; - delete data.damage.parts[key]; - data.damage.parts[`${key}`] = _del; + data.damage.resources[key] = _del; this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); } diff --git a/module/applications/sheets-configs/adversary-settings.mjs b/module/applications/sheets-configs/adversary-settings.mjs index ff3f3039..0bf18ee6 100644 --- a/module/applications/sheets-configs/adversary-settings.mjs +++ b/module/applications/sheets-configs/adversary-settings.mjs @@ -1,3 +1,4 @@ +import { DHDamageData } from '../../data/fields/action/damageField.mjs'; import DHBaseActorSettings from '../sheets/api/actor-setting.mjs'; /**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ @@ -8,8 +9,10 @@ export default class DHAdversarySettings extends DHBaseActorSettings { classes: ['adversary-settings'], position: { width: 455, height: 'auto' }, actions: { - addExperience: DHAdversarySettings.#addExperience, - removeExperience: DHAdversarySettings.#removeExperience + addExperience: this.#onAddExperience, + removeExperience: this.#onRemoveExperience, + addDamage: this.#onAddDamage, + removeDamage: this.#onRemoveDamage } }; @@ -71,7 +74,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings { * Adds a new experience entry to the actor. * @type {ApplicationClickAction} */ - static async #addExperience() { + static async #onAddExperience() { const newExperience = { name: 'Experience', modifier: 0 @@ -83,7 +86,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings { * Removes an experience entry from the actor. * @type {ApplicationClickAction} */ - static async #removeExperience(_, target) { + static async #onRemoveExperience(_, target) { const experience = this.actor.system.experiences[target.dataset.experience]; const confirmed = await foundry.applications.api.DialogV2.confirm({ window: { @@ -98,4 +101,28 @@ export default class DHAdversarySettings extends DHBaseActorSettings { await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del }); } + + /** + * @this DHAdversarySettings + * @type {ApplicationClickAction} + */ + static #onAddDamage() { + this.actor.update({ + 'system.attack.damage.main': { + ...DHDamageData.schema.getInitialValue(), + applyTo: 'hitPoints', + type: 'physical' + } + }); + } + + /** + * @this DHAdversarySettings + * @type {ApplicationClickAction} + */ + static #onRemoveDamage() { + this.actor.update({ + 'system.attack.damage.main': null + }); + } } diff --git a/module/applications/sheets/api/base-item.mjs b/module/applications/sheets/api/base-item.mjs index 1e08fc05..70a6bcc6 100644 --- a/module/applications/sheets/api/base-item.mjs +++ b/module/applications/sheets/api/base-item.mjs @@ -30,7 +30,8 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) { addFeature: DHBaseItemSheet.#addFeature, deleteFeature: DHBaseItemSheet.#deleteFeature, addResource: DHBaseItemSheet.#addResource, - removeResource: DHBaseItemSheet.#removeResource + removeResource: DHBaseItemSheet.#removeResource, + editGMNote: DHBaseItemSheet.#onEditGMNote }, dragDrop: [ { dragSelector: null, dropSelector: '.drop-section' }, @@ -76,10 +77,16 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) { /**@inheritdoc */ async _preparePartContext(partId, context, options) { await super._preparePartContext(partId, context, options); + const TextEditor = foundry.applications.ux.TextEditor.implementation; switch (partId) { case 'description': - context.enrichedDescription = await this.document.system.getEnrichedDescription(); + context.enrichedDescription = await this.document.system.getEnrichedDescription({ gmNotes: false }); + context.enrichedGMNotes = await TextEditor.implementation.enrichHTML(this.item.system.gmNotes, { + relativeTo: this.item, + rollData: this.item.getRollData(), + secrets: this.item.isOwner + }) break; case 'effects': await this._prepareEffectsContext(context, options); @@ -331,4 +338,45 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) { } } } + + /** + * Handles the Add GM Note button being pressed. This is only used when an item has no GM notes. + * Later edits to a GM note instead go through the normal editor toggle workflow. + * @this DHBaseItemSheet + */ + static #onEditGMNote() { + // Open the editor, which might be hidden. We remove the css class to hide temporarily + // so that menu auto resizing functions properly. + const editor = this.element.querySelector('prose-mirror[name="system.gmNotes"]'); + const wasHidden = editor.classList.contains('hide-if-inactive'); + editor.classList.remove('hide-if-inactive'); + editor.open = true; + window.setTimeout(() => { + if (wasHidden) editor.classList.add('hide-if-inactive'); + }, 0); + } + + /** @inheritdoc */ + async _onRender(context, options) { + await super._onRender(context, options); + + // Render an add gmnotes button if there are no set GM notes. + // We need to re-render on close since its possible to prosemirror to close *without* triggering a full re-render + if (game.user.isGM && !this.item.system.gmNotes) { + const description = this.element.querySelector('[name="system.description"]'); + const addButton = () => { + if (description.querySelector('[data-action=editGMNote]')) return; + + const button = document.createElement('button'); + button.type = 'button'; + button.classList.add('icon', 'toggle', 'fa-regular', 'fa-note-medical'); + button.dataset.action = 'editGMNote'; + button.dataset.tooltip = 'DAGGERHEART.ITEMS.Base.addGMNote'; + description.appendChild(button); + } + + addButton(); + description.addEventListener('close', () => addButton()); + } + } } diff --git a/module/applications/ui/chatLog.mjs b/module/applications/ui/chatLog.mjs index 199ee87d..c457a6a6 100644 --- a/module/applications/ui/chatLog.mjs +++ b/module/applications/ui/chatLog.mjs @@ -110,7 +110,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo const message = game.messages.get(li.dataset.messageId); return message.system.hasRoll && (game.user.isGM || message.isAuthor); }, - callback: async li => { + onClick: async (_event, li) => { const message = game.messages.get(li.dataset.messageId); const reroll = await message.rolls[0].reroll({ liveRoll: true }); message.update({ rolls: [reroll] }); @@ -126,7 +126,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo : false; return (game.user.isGM || message.isAuthor) && hasRolledDamage; }, - callback: async li => { + onClick: async (_event, li) => { const message = game.messages.get(li.dataset.messageId); const update = await message.system.getRerolledDamage(); message.update(update); @@ -179,28 +179,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo } async onRollSimple(event, message) { - const buttonType = event.target.dataset.type ?? 'damage', - total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0), - damages = { - hitPoints: { - parts: [ - { - applyTo: 'hitPoints', - damageTypes: [], - total - } - ] - } - }, - targets = Array.from(game.user.targets); - + const buttonType = event.target.dataset.type ?? 'damage'; + const total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0); + const targets = Array.from(game.user.targets); if (targets.length === 0) return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected')); - - targets.forEach(target => { - if (buttonType === 'healing') target.actor.takeHealing(damages); - else target.actor.takeDamage(damages); - }); + for (const target of targets) { + if (buttonType === 'healing') target.actor.takeHealing({ hitPoints: total }); + else target.actor.takeDamage({ total }); + } } async abilityUseButton(event, message) { @@ -256,26 +243,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo } const message = game.messages.get(messageData._id); - const target = event.target.closest('[data-die-index]'); + const target = event.target.closest('[data-result]'); if (target.dataset.type === 'damage') { - const { damageType, part, dice, result } = target.dataset; - const damagePart = message.system.damage[damageType].parts[part]; - const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result); - const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => { - if (index !== Number(part)) return damagePart; - return { - ...damagePart, - total: parsedRoll.total, - dice: rerolledDice - }; - }); - const updateMessage = game.messages.get(message._id); - await updateMessage.update({ - [`system.damage.${damageType}`]: { - total: parsedRoll.total, - parts: damageParts - } + const { isResource, damageType, dice, result } = target.dataset; + await message.system.damage.rerollDamageDie(isResource, damageType, dice, result); + + const updatePath = isResource ? `system.damage.resources.${damageType}` : 'system.damage.main'; + const updateValue = isResource ? + message.system.damage.resources[damageType] : message.system.damage.main; + await message.update({ + [updatePath]: updateValue.toJSON() }); } else { const rerollDice = message.system.roll.dice[target.dataset.dieIndex]; diff --git a/module/config/generalConfig.mjs b/module/config/generalConfig.mjs index 188efafb..802f5907 100644 --- a/module/config/generalConfig.mjs +++ b/module/config/generalConfig.mjs @@ -825,7 +825,7 @@ export const refreshTypes = { export const itemAbilityCosts = { resource: { id: 'resource', - label: 'DAGGERHEART.GENERAL.resource', + label: 'DAGGERHEART.GENERAL.Resource.single', group: 'Global' }, quantity: { diff --git a/module/data/action/attackAction.mjs b/module/data/action/attackAction.mjs index 1988b1d8..dadc85f0 100644 --- a/module/data/action/attackAction.mjs +++ b/module/data/action/attackAction.mjs @@ -13,18 +13,19 @@ export default class DHAttackAction extends DHDamageAction { if (this.damage.includeBase) { const baseDamage = this.getParentHitPointDamage(); if (baseDamage) { - if (!this.damage.parts.hitPoints) { - this.damage.parts.hitPoints = baseDamage; + if (!this.damage.main) { + this.damage.main = baseDamage; } else { - for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type); + for (const type of baseDamage.type) this.damage.main.type.add(type); - this.damage.parts.hitPoints.value.custom = { + this.damage.main.value.custom = { enabled: true, - formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}` + formula: `${baseDamage.value.getFormula()} + ${this.damage.main.value.getFormula()}` }; } } } + if (this.roll.useDefault) { this.roll.trait = this.item.system.attack.roll.trait; this.roll.type = 'attack'; @@ -33,18 +34,18 @@ export default class DHAttackAction extends DHDamageAction { } getParentHitPointDamage() { - return this.item?.system?.attack.damage.parts.hitPoints; + return this.item?.system?.attack.damage.main; } get damageFormula() { - const hitPointsPart = this.damage.parts.hitPoints; + const hitPointsPart = this.damage.main; if (!hitPointsPart) return '0'; return hitPointsPart.value.getFormula(); } get altDamageFormula() { - const hitPointsPart = this.damage.parts.hitPoints; + const hitPointsPart = this.damage.main; if (!hitPointsPart) return '0'; return hitPointsPart.valueAlt.getFormula(); @@ -73,7 +74,7 @@ export default class DHAttackAction extends DHDamageAction { if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)); const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active; - for (const { value, valueAlt, type } of damage.parts) { + for (const { value, valueAlt, type } of [damage.main, ...damage.resources].filter(d => !!d)) { const usedValue = useAltDamage ? valueAlt : value; const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {}); const str = damageString @@ -82,7 +83,7 @@ export default class DHAttackAction extends DHDamageAction { x: game.i18n.localize('DAGGERHEART.GENERAL.damage') }); - const icons = Array.from(type) + const icons = Array.from(type ?? []) .map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon) .filter(Boolean); diff --git a/module/data/action/baseAction.mjs b/module/data/action/baseAction.mjs index be7224cd..05890335 100644 --- a/module/data/action/baseAction.mjs +++ b/module/data/action/baseAction.mjs @@ -256,7 +256,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return; - if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat(); + if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) + await this.toChat(null, config); return config; } @@ -288,7 +289,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel hasEffect: this.hasEffect, hasSave: this.hasSave, onSave: this.save?.damageMod, - isDirect: !!this.damage?.direct, selectedMessageMode: game.settings.get('core', 'messageMode'), data: this.getRollData(), evaluate: this.hasRoll, @@ -306,20 +306,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel }; if (this.damage) { - config.isDirect = this.damage.direct; + config.isDirect = !!this.damage.main?.direct; - const groupAttackTokens = this.damage.groupAttack + const groupAttackTokens = this.damage.main?.groupAttack ? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens( this.actor.id, - this.damage.groupAttack + this.damage.main.groupAttack ) : null; config.damageOptions = { - groupAttack: this.damage.groupAttack + groupAttack: this.damage.main?.groupAttack ? { numAttackers: Math.max(groupAttackTokens.length, 1), - range: this.damage.groupAttack + range: this.damage.main.groupAttack } : null }; @@ -429,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel } get hasDamage() { - return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing'; + return this.type !== 'healing' && (Boolean(this.damage.main) || !foundry.utils.isEmpty(this.damage.resources)); } get hasHealing() { - return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing'; + return this.type === 'healing' && !foundry.utils.isEmpty(this.damage.resources); } get hasSave() { @@ -469,6 +469,25 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel return acc; }, {}); } + + if (source.damage?.parts && !source.damage.resources && !source.damage.main) { + source.damage.main = null; + source.damage.resources = {}; + for (const [partKey, part] of Object.entries(source.damage.parts)) { + if (partKey === 'hitPoints' && source.type !== 'healing') { + source.damage.main = { + ...part, + includeBase: source.damage.includeBase, + direct: source.damage.direct, + groupAttack: source.damage.groupAttack + }; + } else { + source.damage.resources[partKey] = part; + } + } + + delete source.damage.parts; + } } } diff --git a/module/data/action/damageAction.mjs b/module/data/action/damageAction.mjs index 51735543..15135e0d 100644 --- a/module/data/action/damageAction.mjs +++ b/module/data/action/damageAction.mjs @@ -8,11 +8,8 @@ export default class DHDamageAction extends DHBaseAction { * @returns Formula string */ getDamageFormula() { - const strings = []; - for (const { value } of this.damage.parts) { - strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {})); - } + if (!this.damage.main) return ''; - return strings.join(' + '); + return Roll.replaceFormulaData(this.damage.main.value.getFormula(), this.actor?.getRollData() ?? {}); } } diff --git a/module/data/actor/adversary.mjs b/module/data/actor/adversary.mjs index ae17c128..2640211f 100644 --- a/module/data/actor/adversary.mjs +++ b/module/data/actor/adversary.mjs @@ -84,13 +84,11 @@ export default class DhpAdversary extends DhCreature { type: 'attack' }, damage: { - parts: { - hitPoints: { - type: ['physical'], - applyTo: 'hitPoints', - value: { - multiplier: 'flat' - } + main: { + type: ['physical'], + applyTo: 'hitPoints', + value: { + multiplier: 'flat' } } } diff --git a/module/data/actor/character.mjs b/module/data/actor/character.mjs index b39c64aa..8ff50a5d 100644 --- a/module/data/actor/character.mjs +++ b/module/data/actor/character.mjs @@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature { trait: 'strength' }, damage: { - parts: { - hitPoints: { - type: ['physical'], - applyTo: 'hitPoints', - value: { - custom: { - enabled: true, - formula: '@profd4' - } + main: { + type: ['physical'], + applyTo: 'hitPoints', + value: { + custom: { + enabled: true, + formula: '@profd4' } } } @@ -838,7 +836,7 @@ export default class DhCharacter extends DhCreature { isReversed: true }; - this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; + this.attack.damage.main.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; // Clamp resources (must be done last to ensure all updates occur) this.resources.clamp(); diff --git a/module/data/actor/tierAdjustment.mjs b/module/data/actor/tierAdjustment.mjs index 8b9e5bdc..4bf74a45 100644 --- a/module/data/actor/tierAdjustment.mjs +++ b/module/data/actor/tierAdjustment.mjs @@ -40,17 +40,17 @@ export function getTierAdjustedAdversary(source, tier) { // Store initial attack damage for abilities that have you deal a "standard attack" const initialAttack = { - type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(), - value: getFormula(source.system.attack.damage?.parts.hitPoints?.value) + type: source.system.attack.damage?.main?.type?.toSorted(), + value: getFormula(source.system.attack.damage?.main?.value) }; // Update damage of base attack. try { const damage = source.system.attack.damage; - if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary'); + if (!damage?.main) throw new Error('Unexpected missing damage in adversary'); for (const property of ['value', 'valueAlt']) { - const data = damage.parts.hitPoints[property]; + const data = damage.main[property]; const previousFormula = getFormula(data); const value = calculateAdjustedDamage(previousFormula, 'attack', damageMeta); applyAdjustedDamage(data, value); @@ -82,12 +82,12 @@ export function getTierAdjustedAdversary(source, tier) { // Update damage in item actions and convert all formula matches in the descriptions to the new damage for (const action of Object.values(item.system.actions)) { - if (!action.damage?.parts.hitPoints) continue; + if (!action.damage?.main) continue; try { // Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead const result = []; for (const property of ['value', 'valueAlt']) { - const { [property]: data, type: damageType } = action.damage.parts.hitPoints; + const { [property]: data, type: damageType } = action.damage.main; const previousFormula = getFormula(data); const isActuallyAttack = previousFormula === initialAttack.value && @@ -199,7 +199,7 @@ function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageR } /** - * Get formula from either damage parts *or* a simple formula object. + * Get formula from either damage data *or* a simple formula object. * @returns {string} the new formula data */ function getFormula(data) { diff --git a/module/data/chat-message/actorRoll.mjs b/module/data/chat-message/actorRoll.mjs index ccfe25ea..dd81952b 100644 --- a/module/data/chat-message/actorRoll.mjs +++ b/module/data/chat-message/actorRoll.mjs @@ -1,4 +1,5 @@ import { triggerChatRollFx } from '../../helpers/utils.mjs'; +import { ChatDamageData } from './chatDamageData.mjs'; const fields = foundry.data.fields; @@ -49,7 +50,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { originItem: originItemField(), action: new fields.StringField() }), - damage: new fields.ObjectField(), + damage: new fields.EmbeddedDataField(ChatDamageData), damageOptions: new fields.ObjectField(), costs: new fields.ArrayField(new fields.ObjectField()), successConsumed: new fields.BooleanField({ initial: false }) @@ -132,28 +133,21 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { }); } - /* TODO: Change how damage data is stored somehow to enable better rerolling */ async getRerolledDamage() { - if (!this.damage) return; + if (!this.damage.active) return; const rerolls = []; - const update = { system: { damage: {} } }; - for (const partKey in this.damage) { - const part = this.damage[partKey]; - const testRoll = Roll.fromData(part.parts[0].roll); - const rerolled = await testRoll.reroll(); - rerolls.push(rerolled); + const update = { system: { damage: { main: null, resources: _replace({}) } } }; + if (this.damage.main) { + const reroll = await this.damage.main.reroll(); + rerolls.push(reroll); + update.system.damage.main = reroll.toJSON(); + } - if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] }; - const partData = update.system.damage[partKey].parts[0]; - update.system.damage[partKey].total = rerolled.total; - partData.modifierTotal = rerolled.terms.reduce((acc, x) => { - if (x.isDeterministic && !x.operator) acc += x.total; - return acc; - }, 0); - partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination })); - partData.total = rerolled.total; - partData.roll = rerolled.toJSON(); + for (const key of Object.keys(this.damage.resources)) { + const reroll = await this.damage.resources[key].reroll(); + rerolls.push(reroll); + update.system.damage.resources[key] = reroll.toJSON(); } await triggerChatRollFx(rerolls); @@ -198,6 +192,43 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { this.isGM = game.user.isGM; //temp } + static migrateData(source) { + const { main, resources, ...flatDamageKeys } = source.damage ?? {}; + if (source.damage && !main && !resources) { + source.damage.main = null; + source.damage.resources = {}; + + const getRoll = key => { + const damageData = source.damage[key]; + const oldRoll = damageData.parts[0]?.roll; + return oldRoll ? JSON.stringify({ + ...oldRoll, + class: 'BaseRoll', + options: { + ...oldRoll.options, + damageTypes: damageData.parts[0].damageTypes ?? [] + } + }) : null; + }; + + for (const key of Object.keys(flatDamageKeys)) { + if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) { + source.damage.main = getRoll('hitPoints'); + } + else { + source.damage.resources[key] = getRoll(key); + } + } + } + + for (const key of Object.keys(flatDamageKeys)) { + delete source.damage[key]; + } + + return source; + } + + getTargetList() { const targets = this.targetMode && this.parent.isAuthor diff --git a/module/data/chat-message/chatDamageData.mjs b/module/data/chat-message/chatDamageData.mjs new file mode 100644 index 00000000..404cda43 --- /dev/null +++ b/module/data/chat-message/chatDamageData.mjs @@ -0,0 +1,58 @@ +import { triggerChatRollFx } from '../../helpers/utils.mjs'; + +export class ChatDamageData extends foundry.abstract.DataModel { + constructor(data = {}, options = {}) { + super(data, options); + + this._prepareRolls(); + } + + static defineSchema() { + const fields = foundry.data.fields; + + return { + main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}), + resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll})) + }; + } + + get active() { + return !!this.main || Boolean(Object.keys(this.resources).length); + } + + static #validateRoll(rollJSON) { + if (rollJSON) { + const roll = JSON.parse(rollJSON); + if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated'); + } + } + + _prepareRolls() { + this.main &&= Roll.fromData(this.main); + for (const key of Object.keys(this.resources)) { + this.resources[key] = Roll.fromData(this.resources[key]); + } + } + + async rerollDamageDie(isResource, damageType, dice, resultIndex) { + const reroll = isResource ? this.resources[damageType] : this.main; + const rerollDice = reroll.dice[dice]; + await rerollDice.rerollResult(resultIndex); + await reroll._evaluate(); + + const rerolledResult = rerollDice.results[rerollDice.results.length - 1]; + if (rerolledResult) { + const fakeRoll = { + _evaluated: true, + dice: [new foundry.dice.terms.Die({ + ...rerollDice, + results: [rerolledResult], + total: rerolledResult.value, + faces: rerollDice.faces + })], + options: { appearance: {} } + }; + await triggerChatRollFx([fakeRoll]); + } + } +} \ No newline at end of file diff --git a/module/data/fields/action/damageField.mjs b/module/data/fields/action/damageField.mjs index 9b21d3ba..25b3ba97 100644 --- a/module/data/fields/action/damageField.mjs +++ b/module/data/fields/action/damageField.mjs @@ -12,20 +12,10 @@ export default class DamageField extends fields.SchemaField { /** @inheritDoc */ constructor(options, context = {}) { - const damageFields = { - parts: new IterableTypedObjectField(DHDamageData), - includeBase: new fields.BooleanField({ - initial: false, - label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label' - }), - direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }), - groupAttack: new fields.StringField({ - choices: CONFIG.DH.GENERAL.groupAttackRange, - blank: true, - label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label' - }) - }; - super(damageFields, options, context); + super({ + main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }), + resources: new IterableTypedObjectField(DHResourceData) + }, options, context); } /** @@ -41,25 +31,23 @@ export default class DamageField extends fields.SchemaField { this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id && !force - ) + ) { return; + } - let formulas = this.damage.parts.map(p => ({ - formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor), - damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type, - applyTo: p.applyTo - })); + const damageFormula = this.damage.main ? + DamageField.formatFormulas.call(this, [this.damage.main], config)[0] : null; + const resourceFormulas = DamageField.formatFormulas.call(this, this.damage.resources, config); - if (!formulas.length) return false; - - formulas = DamageField.formatFormulas.call(this, formulas, config); + if (!damageFormula && !resourceFormulas.length) return false; messageId = config.message?._id ?? messageId; const message = game.messages.get(messageId); const damageConfig = { dialog: {}, ...config, - roll: formulas, + damageFormula, + resourceFormulas, data: this.getRollData(), isCritical: Boolean(message?.system.roll?.isCritical) }; @@ -92,7 +80,7 @@ export default class DamageField extends fields.SchemaField { const targetDamage = []; const damagePromises = []; - for (let target of targets) { + for (const target of targets) { const actor = foundry.utils.fromUuidSync(target.actorId); if (!actor) continue; if (!config.hasHealing && config.onSave && target.saved?.success === true) { @@ -114,13 +102,12 @@ export default class DamageField extends fields.SchemaField { actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates })) ); else { - const configDamage = foundry.utils.deepClone(config.damage); - const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1; - const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier; - if (configDamage.hitPoints) { - for (const part of configDamage.hitPoints.parts) { - part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier); - } + const configDamage = config.damage.clone(); + configDamage.main &&= configDamage.main.toJSON(); + if (configDamage.main) { + const multiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1; + const takenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier; + configDamage.main.total = Math.ceil(configDamage.main.total * multiplier * takenMultiplier); } damagePromises.push( @@ -183,13 +170,19 @@ export default class DamageField extends fields.SchemaField { /** * Prepare formulas for Damage Roll * Must be called within Action context or similar. - * @param {object[]} formulas Array of formatted formulas object + * @param {DHResourceData[]} damageData Array of DHResourceData * @param {object} data Action getRollData * @returns */ - static formatFormulas(formulas, data) { + static formatFormulas(damageData, data) { + const formulas = damageData.map(x => ({ + formula: DamageField.getFormulaValue.call(this, x, data).getFormula(this.actor), + damageTypes: x.type ?? new Set(), + applyTo: x.applyTo + })); + const formattedFormulas = []; - formulas.forEach(formula => { + for (const formula of formulas) { if (isNaN(formula.formula)) formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data)); const same = formattedFormulas.find( @@ -197,7 +190,8 @@ export default class DamageField extends fields.SchemaField { ); if (same) same.formula += ` + ${formula.formula}`; else formattedFormulas.push(formula); - }); + } + return formattedFormulas; } @@ -275,10 +269,18 @@ export class DHActionDiceData extends foundry.abstract.DataModel { }; } + /** + * @returns {string} the formula associated with this damage field + */ getFormula() { - const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`, - bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''; - return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`; + if (this.custom.enabled) return this.custom.formula; + + const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`; + if (!multiplier) return String(this.bonus || 0); + + const dice = `${multiplier ?? 1}${this.dice}`; + const sign = this.bonus < 0 ? ' - ' : ' + '; + return this.bonus ? `${dice} ${sign} ${Math.abs(this.bonus)}` : dice; } } @@ -286,6 +288,7 @@ export class DHResourceData extends foundry.abstract.DataModel { /** @override */ static defineSchema() { return { + base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }), applyTo: new fields.StringField({ choices: CONFIG.DH.GENERAL.healingTypes, required: true, @@ -308,7 +311,16 @@ export class DHDamageData extends DHResourceData { static defineSchema() { return { ...super.defineSchema(), - base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }), + includeBase: new fields.BooleanField({ + initial: false, + label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label' + }), + direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }), + groupAttack: new fields.StringField({ + choices: CONFIG.DH.GENERAL.groupAttackRange, + blank: true, + label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label' + }), type: new fields.SetField( new fields.StringField({ choices: CONFIG.DH.GENERAL.damageTypes, diff --git a/module/data/fields/action/summonField.mjs b/module/data/fields/action/summonField.mjs index 6845d2ba..fef6625a 100644 --- a/module/data/fields/action/summonField.mjs +++ b/module/data/fields/action/summonField.mjs @@ -23,7 +23,7 @@ export default class DHSummonField extends fields.ArrayField { super(summonFields, options, context); } - static async execute() { + static async execute(config) { if (!canvas.scene) { ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error')); return; @@ -36,6 +36,7 @@ export default class DHSummonField extends fields.ArrayField { const rolls = []; const summonData = []; + const chatMessageData = []; for (const summon of this.summon) { const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item)); await roll.evaluate(); @@ -54,17 +55,18 @@ export default class DHSummonField extends fields.ArrayField { tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}` }); } + + chatMessageData.push({ + data: actor, + quantity: countNumber + }); } if (rolls.length) await triggerChatRollFx(rolls); this.actor.sheet?.minimize(); - DHSummonField.handleSummon(summonData, this.actor); - } - - static async handleSummon(summonData, actionActor) { - await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation }); - - return actionActor.sheet?.maximize(); + await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: this.actor.token?.elevation }); + this.actor.sheet?.maximize(); + config.summonData = chatMessageData; } } diff --git a/module/data/fields/actionField.mjs b/module/data/fields/actionField.mjs index 83672c8e..f3bdce8a 100644 --- a/module/data/fields/actionField.mjs +++ b/module/data/fields/actionField.mjs @@ -238,6 +238,7 @@ export function ActionMixin(Base) { result = this.parent; } else { result = await this.item.update({ [path]: updates }, options); + if (!result) return result; } return this.inCollection @@ -269,10 +270,7 @@ export function ActionMixin(Base) { return this.delete(); } - async toChat(origin) { - const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance) - .expandRollMessage?.desc; - + async toChat(origin, config) { const cls = getDocumentClass('ChatMessage'); const systemData = { title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'), @@ -282,7 +280,7 @@ export function ActionMixin(Base) { img: this.baseAction ? this.parent.parent.img : this.img, tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'], areas: this.areas, - summon: this.summon + summon: config?.summonData }, source: { actor: this.actor.uuid, @@ -307,7 +305,7 @@ export function ActionMixin(Base) { system: systemData, content: await foundry.applications.handlebars.renderTemplate( 'systems/daggerheart/templates/ui/chat/action.hbs', - { ...systemData, open: autoExpandDescription ? 'open' : '' } + systemData ), flags: { daggerheart: { diff --git a/module/data/item/base.mjs b/module/data/item/base.mjs index ba114fda..095ba8f2 100644 --- a/module/data/item/base.mjs +++ b/module/data/item/base.mjs @@ -49,7 +49,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { }) }; - if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true }); + if (this.metadata.hasDescription) { + schema.description = new fields.HTMLField({ required: true, nullable: true }); + schema.gmNotes = new fields.HTMLField({ required: true, nullable: true }); + } if (this.metadata.hasResource) { schema.resource = new fields.SchemaField( @@ -134,7 +137,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { /** * Augments the description for the item with type specific info to display. Implemented in applicable item subtypes. * @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' } - * @returns {string} + * @returns {Promise<{ prefix: string | null; value: string | null; suffix: string | null }>} */ async getDescriptionData(_options) { return { prefix: null, value: this.description, suffix: null }; @@ -143,16 +146,26 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { /** * Gets the enriched and augmented description for the item. * @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' } - * @returns {string} + * @returns {Promise} */ - async getEnrichedDescription() { + async getEnrichedDescription({ gmNotes = true } = {}) { if (!this.metadata.hasDescription) return ''; const { prefix, value, suffix } = await this.getDescriptionData(); - const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n
\n'); + let fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n
\n'); + if (this.gmNotes && gmNotes) { + const gmNotesElement = document.createElement('section'); + gmNotesElement.classList.add('gm-notes-section'); + gmNotesElement.dataset.visibility = 'gm'; + const header = document.createElement('header'); + header.classList.add('gm-notes'); + header.textContent = _loc('DAGGERHEART.ITEMS.FIELDS.gmNotes.label'); + gmNotesElement.innerHTML = header.outerHTML + this.gmNotes; + fullDescription += gmNotesElement.outerHTML; + } return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, { - relativeTo: this, + relativeTo: this.parent, rollData: this.getRollData(), secrets: this.parent.isOwner }); diff --git a/module/data/item/weapon.mjs b/module/data/item/weapon.mjs index 42326f93..5ff2d8d1 100644 --- a/module/data/item/weapon.mjs +++ b/module/data/item/weapon.mjs @@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem { type: 'attack' }, damage: { - parts: { - hitPoints: { - type: ['physical'], - value: { - multiplier: 'prof', - dice: 'd8' - } + main: { + type: ['physical'], + value: { + multiplier: 'prof', + dice: 'd8' } } } @@ -230,11 +228,12 @@ export default class DHWeapon extends AttachableItem { game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`) ]; - for (const { value, type } of attack.damage.parts) { + if (attack.damage.main) { + const { value, type } = attack.damage.main; const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice]; if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString()); - if (type.size > 0) { + if (type?.size) { const typeTags = Array.from(type) .map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`)) .join(' | '); @@ -243,7 +242,7 @@ export default class DHWeapon extends AttachableItem { tags.push(parts.join('')); } - + return tags; } @@ -258,10 +257,10 @@ export default class DHWeapon extends AttachableItem { if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`)); if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)); - for (const { value, type } of damage.parts) { + for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) { const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}); - const icons = Array.from(type) + const icons = Array.from(type ?? []) .map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon) .filter(Boolean); diff --git a/module/data/tagTeamData.mjs b/module/data/tagTeamData.mjs index 640c2f6c..ef6536f1 100644 --- a/module/data/tagTeamData.mjs +++ b/module/data/tagTeamData.mjs @@ -1,3 +1,5 @@ +import { ChatDamageData } from './chat-message/chatDamageData.mjs'; + export default class TagTeamData extends foundry.abstract.DataModel { static defineSchema() { const fields = foundry.data.fields; @@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel { }), rollChoice: new fields.StringField({ nullable: true, initial: null }), rollData: new fields.JSONField({ nullable: true, initial: null }), + damageRollData: new fields.EmbeddedDataField(ChatDamageData), selected: new fields.BooleanField({ initial: false }) }; } diff --git a/module/dice/baseRoll.mjs b/module/dice/baseRoll.mjs index 4d065fff..2c42d38a 100644 --- a/module/dice/baseRoll.mjs +++ b/module/dice/baseRoll.mjs @@ -4,4 +4,8 @@ export default class BaseRoll extends Roll { /** @inheritdoc */ static TOOLTIP_TEMPLATE = 'systems/daggerheart/templates/ui/chat/foundryRollTooltip.hbs'; + + get modifierTotal() { + return this.total - this.dice.reduce((acc, dice) => acc + dice.total, 0); + } } diff --git a/module/dice/damageRoll.mjs b/module/dice/damageRoll.mjs index 3f2f79e0..683d14d8 100644 --- a/module/dice/damageRoll.mjs +++ b/module/dice/damageRoll.mjs @@ -13,36 +13,34 @@ export default class DamageRoll extends DHRoll { static DefaultDialog = DamageDialog; + static createRollInstance(config) { + return new this(undefined, config.data, config); + } + /** @inheritdoc */ - static async buildEvaluate(roll, config = {}, message = {}) { - if (config.dialog.configure === false) roll.constructFormula(config); - for (const roll of config.roll) await roll.roll.evaluate(); - - roll._evaluated = true; - - const parts = []; - for (const rollData of config.roll) { - const roll = rollData.roll; - parts.push({ - ...rollData, - ...roll.options.roll, - total: roll.total, - formula: roll.formula, - dice: roll.dice.map(d => ({ - dice: d.denomination, - total: d.total, - formula: d.formula, - results: d.results - })), - damageTypes: [...(rollData.damageTypes ?? [])], - roll, - type: config.type, - modifierTotal: this.calculateTotalModifiers(roll) - }); - rollData.roll = JSON.stringify(roll.toJSON()); + static async buildEvaluate(roll, config = {}) { + if (config.dialog.configure === false) roll.constructFormulas(config); + + const evaluateRoll = async roll => { + await roll.roll.evaluate(); + roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] }; + return roll.roll; } - config.damage = this.unifyDamageRoll(parts); + if (!config.damage) config.damage = { main: null, resources: {} }; + + if (config.damageFormula) { + config.damage.main = await evaluateRoll(config.damageFormula); + config.damage.main.options = { damageTypes: + config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : [] + }; + } + + for (const roll of config.resourceFormulas) { + config.damage.resources[roll.applyTo] = await evaluateRoll(roll); + } + + roll._evaluated = true; } static async buildPost(roll, config, message) { @@ -53,9 +51,10 @@ export default class DamageRoll extends DHRoll { const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { config.mute = true; - const pool = foundry.dice.terms.PoolTerm.fromRolls( - Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) - ); + const pool = foundry.dice.terms.PoolTerm.fromRolls([ + ...(config.damage.main ? [config.damage.main] : []), + ...Object.values(config.damage.resources) + ]); diceRolls.push(Roll.fromTerms([pool])); } @@ -66,22 +65,14 @@ export default class DamageRoll extends DHRoll { await super.buildPost(roll, config, message); if (config.source?.message) { - chatMessage.update({ 'system.damage': config.damage }); + chatMessage.update({ 'system.damage': { + ...config.damage.toObject(), + main: config.damage.main, + resources: config.damage.resources + }}); } } - static unifyDamageRoll(rolls) { - const unified = {}; - rolls.forEach(r => { - const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] }; - resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`; - resource.total += r.total; - resource.parts.push(r); - unified[r.applyTo] = resource; - }); - return unified; - } - static formatGlobal(rolls) { let formula, total; const applyTo = new Set(rolls.flatMap(r => r.applyTo)); @@ -130,12 +121,10 @@ export default class DamageRoll extends DHRoll { const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'); const changeKeys = []; - for (const roll of this.options.roll) { - for (const damageType of roll.damageTypes?.values?.() ?? []) { - changeKeys.push(`system.bonuses.${type}.${damageType}`); - } + for (const damageType of this.options.damageFormula?.damageTypes?.values?.() ?? []) { + changeKeys.push(`system.bonuses.${type}.${damageType}`); } - + const item = this.data.parent?.items?.get(this.options.source.item); if (item) { switch (item.type) { @@ -151,62 +140,69 @@ export default class DamageRoll extends DHRoll { return changeKeys; } - constructFormula(config) { + constructFormulas(config) { + return { + damageFormula: this.constructFormula(this.options.damageFormula, config, true), + resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config)) + }; + } + + constructFormula(formulaData, config, isDamage) { + if (!formulaData) return null; this.options.isCritical = config.isCritical; - for (const [index, part] of this.options.roll.entries()) { - const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id; - part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data)); - part.roll.terms = Roll.parse(part.roll.formula, config.data); - if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { - part.modifiers = this.applyBaseBonus(part); - this.addModifiers(part); - part.modifiers?.forEach(m => { - part.roll.terms.push(...this.formatModifier(m.value)); - }); + + formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data)); + formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data); + + if (formulaData.extraFormula) { + formulaData.roll.terms.push( + new foundry.dice.terms.OperatorTerm({ operator: '+' }), + ...this.constructor.parse(formulaData.extraFormula, this.options.data) + ); + } + + if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { + formulaData.modifiers = this.applyBaseBonus(formulaData); + this.addModifiers(formulaData); + formulaData.modifiers?.forEach(m => { + formulaData.roll.terms.push(...this.formatModifier(m.value)); + }); + + /* To Remove When Reaction System */ + for (const mod in config.modifiers) { + const modifier = config.modifiers[mod]; + if ( + modifier.beforeCrit === true && + (modifier.enabled || modifier.value) + ) modifier.callback(formulaData); } /* To Remove When Reaction System */ - if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { - for (const mod in config.modifiers) { - const modifier = config.modifiers[mod]; - if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part); - } + for (const mod in config.modifiers) { + const modifier = config.modifiers[mod]; + if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData); } - if (part.extraFormula) { - part.roll.terms.push( - new foundry.dice.terms.OperatorTerm({ operator: '+' }), - ...this.constructor.parse(part.extraFormula, this.options.data) - ); - } - - if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) { + if (config.damageOptions.groupAttack?.numAttackers > 1) { const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm]; - for (const term of part.roll.terms) { + for (const term of formulaData.roll.terms) { if (damageTypes.some(type => term instanceof type)) { term.number *= config.damageOptions.groupAttack.numAttackers; } } } - if (config.isCritical && isHitpointPart) { - const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0); + if (config.isCritical) { + const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0); if (total > 0) { - part.roll.terms.push(...this.formatModifier(total)); + formulaData.roll.terms.push(...this.formatModifier(total)); } } - - /* To Remove When Reaction System */ - if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) { - for (const mod in config.modifiers) { - const modifier = config.modifiers[mod]; - if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part); - } - } - - part.roll._formula = this.constructor.getFormula(part.roll.terms); } - return this.options.roll; + + formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms); + + return formulaData; } /* To Remove When Reaction System */ @@ -299,76 +295,4 @@ export default class DamageRoll extends DHRoll { config.modifiers = mods; return mods; } - - static async reroll(rollPart, dice, result) { - let diceIndex = 0; - let parsedRoll = game.system.api.dice.DamageRoll.fromData({ - ...rollPart.roll, - terms: rollPart.roll.terms.map(term => { - const isDie = term.class === 'Die'; - const fixedTerm = { - ...term, - ...(isDie ? { results: rollPart.dice[diceIndex].results } : {}) - }; - - if (isDie) diceIndex++; - return fixedTerm; - }), - class: 'DamageRoll', - evaluated: false - }); - - const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => { - const term = parsedRoll.terms[key]; - if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term; - return acc; - }, {}); - const term = parsedDiceTerms[dice]; - const termResult = parsedDiceTerms[dice].results[result]; - - const newIndex = parsedDiceTerms[dice].results.length; - await term.reroll(`/r1=${termResult.result}`); - - const diceRolls = []; - if (game.modules.get('dice-so-nice')?.active) { - const newResult = parsedDiceTerms[dice].results[newIndex]; - diceRolls.push({ - _evaluated: true, - dice: [ - new foundry.dice.terms.Die({ - ...term, - total: newResult.result, - faces: term._faces, - results: [newResult] - }) - ], - options: { appearance: {} } - }); - } - - await triggerChatRollFx(diceRolls); - await parsedRoll.evaluate(); - - const results = parsedRoll.dice[dice].results.map(result => ({ - ...result, - discarded: !result.active - })); - const newResult = results.splice(results.length - 1, 1); - results.splice(Number(result) + 1, 0, newResult[0]); - - const rerolledDice = parsedRoll.dice.map((x, index) => { - const isRerollDice = index === Number(dice); - if (!isRerollDice) return { ...x, dice: x.denomination }; - return { - dice: parsedRoll.dice[dice].denomination, - total: parsedRoll.dice[dice].total, - results: results.map(result => ({ - ...result, - hasRerolls: result.hasRerolls || isRerollDice - })) - }; - }); - - return { parsedRoll, rerolledDice }; - } } diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index 16472fea..c78caa4f 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -1,7 +1,8 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import { triggerChatRollFx } from '../helpers/utils.mjs'; +import BaseRoll from './baseRoll.mjs'; -export default class DHRoll extends Roll { +export default class DHRoll extends BaseRoll { baseTerms = []; constructor(formula, data = {}, options = {}) { super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false })); @@ -40,6 +41,10 @@ export default class DHRoll extends Roll { return config; } + static createRollInstance(config) { + return new this(config.roll.formula, config.data, config); + } + /** * @param {Partial} config * @returns {Promise} @@ -57,7 +62,7 @@ export default class DHRoll extends Roll { this.temporaryModifierBuilder(config); - let roll = new this(config.roll.formula, config.data, config); + let roll = this.createRollInstance(config); if (config.dialog.configure !== false) { // Open Roll Dialog const DialogClass = config.dialog?.class ?? this.DefaultDialog; diff --git a/module/dice/die/baseDie.mjs b/module/dice/die/baseDie.mjs index 37c47d1d..7b9c865a 100644 --- a/module/dice/die/baseDie.mjs +++ b/module/dice/die/baseDie.mjs @@ -1,6 +1,17 @@ import { adjustDice } from '../../helpers/utils.mjs'; export default class BaseDie extends foundry.dice.terms.Die { + async rerollResult(resultIndex) { + const result = this.results[resultIndex]; + result.rerolled = true; + result.active = false; + await this.roll({ reroll: true }); + + const rerolledResult = this.results[this.results.length - 1]; + this.results.splice(this.results.length - 1, 1); + this.results.splice(resultIndex, 0, rerolledResult); + } + static MODIFIERS = { ...foundry.dice.terms.Die.MODIFIERS, cc: 'compoundComboDice', diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index 38d9315f..6503efb1 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -409,8 +409,4 @@ export default class DualityRoll extends D20Roll { return rerolled; } - - fromJSON(json) { - return super.fromJSON(json); - } } diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index f8880597..666d9ac1 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -622,6 +622,11 @@ export default class DhpActor extends Actor { return rollData; } + /** + * Checks to see if damage can be reduced in one way or another. + * @param {number} hpDamage the amount of marked hp that will be marked + * @param {Set} types a list of damage types + */ #canReduceDamage(hpDamage, types) { const { stressDamageReduction, disabledArmor, reduceSeverity, thresholdImmunities } = this.system.rules.damageReduction; @@ -648,35 +653,32 @@ export default class DhpActor extends Actor { return canUseArmor || canUseStress || hasReduceSeverity || hasThresholdImmunity; } - async takeDamage(damages, isDirect = false) { - if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null; + async takeDamage(args, isDirect = false) { + args = this.#parseDamageArgs(args); + if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, args) === false) return null; if (this.type === 'companion') { await this.modifyResource([{ value: 1, key: 'stress' }]); return; } - const updates = []; + const updates = args.resourceUpdates; + if (args.main) { + // todo: avoid side effects, but hook currently requires it + args.main.value = this.calculateDamage(args.main.value, args.main.damageTypes); + } - Object.entries(damages).forEach(([key, damage]) => { - damage.parts.forEach(part => { - if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) - part.total = this.calculateDamage(part.total, part.damageTypes); - const update = updates.find(u => u.key === key); - if (update) { - update.value += part.total; - update.damageTypes.add(...new Set(part.damageTypes)); - } else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) }); - }); - }); + if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, args) === false) return null; - if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null; + // Convert deducted resources to a record of updates. Return if nothing to do. + if (!updates.some(u => u.value) && !args.main) return; - if (!updates.length) return; - - const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); - if (hpDamage?.value) { - hpDamage.value = this.convertDamageToThreshold(hpDamage.value); + if (args.main) { + const hpDamage = { + value: this.convertDamageToThreshold(args.main.value), + damageTypes: new Set(args.main.damageTypes), + key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id + }; if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) { const armorSlotResult = await this.owner.query( 'armorSlot', @@ -691,7 +693,7 @@ export default class DhpActor extends Actor { ); if (armorSlotResult) { const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult; - updates.find(u => u.key === 'hitPoints').value = modifiedDamage; + hpDamage.value = modifiedDamage; for (const armorChange of armorChanges) { updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid }); } @@ -701,20 +703,24 @@ export default class DhpActor extends Actor { else updates.push({ value: stressSpent, key: 'stress' }); } } - } - if (this.type === 'adversary') { + } else if (this.type === 'adversary') { const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => { return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value); }, 0); hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0); - - if ( - hpDamage.value && - this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)] - ) { - hpDamage.value -= 1; + if (this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]) { + hpDamage.value = Math.max(0, hpDamage.value - 1); } } + + // Merge existing hitPoint deduction with finalised damage deduction + const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); + if (existing) { + existing.value += hpDamage.value; + existing.damageTypes = hpDamage.damageTypes; + } else { + updates.push(hpDamage); + } } const results = await game.system.registeredTriggers.runTrigger( @@ -729,12 +735,10 @@ export default class DhpActor extends Actor { for (var result of results) resourceMap.addResources(result.updates); resourceMap.updateResources(); } - - updates.forEach( - u => - (u.value = - u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value) - ); + + for (const u of updates) { + u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value; + } await this.modifyResource(updates); @@ -743,6 +747,36 @@ export default class DhpActor extends Actor { return updates; } + async takeHealing(args) { + args = this.#parseDamageArgs({ resources: 'resources' in args ? args.resources : args }); + if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, args) === false) return null; + + const updates = args.resourceUpdates; + for (const u of updates) { + const shouldFlip = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false); + u.value = shouldFlip ? u.value * -1 : u.value; + } + await this.modifyResource(updates); + + if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null; + + return updates; + } + + /** Parse damage args that may be coming from takeHealing or takeDamage. Used to simplify macro usage and roll vs non-roll usage */ + #parseDamageArgs(args = {}) { + const damageRoll = 'total' in args ? args : (args.main ?? args.damage); + const damageValue = typeof damageRoll === 'number' ? damageRoll : damageRoll?.total; + const damageTypes = Array.from(damageRoll?.options?.damageTypes ?? damageRoll?.damageTypes ?? []); + const main = typeof damageValue === 'number' ? { key: 'damage', value: damageValue, damageTypes } : null; + const resourceUpdates = Object.entries(args.resources ?? {}).map(([key, damage]) => ({ + key, + value: typeof damage === 'number' ? damage : damage?.total ?? 0 + })); + + return { main, resourceUpdates }; + } + calculateDamage(baseDamage, type) { if (this.canResist(type, 'immunity')) return 0; if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2); @@ -767,32 +801,6 @@ export default class DhpActor extends Actor { return reduction === Infinity ? 0 : reduction; } - async takeHealing(healings) { - if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, healings) === false) return null; - - const updates = []; - Object.entries(healings).forEach(([key, healing]) => { - healing.parts.forEach(part => { - const update = updates.find(u => u.key === key); - if (update) update.value += part.total; - else updates.push({ value: part.total, key }); - }); - }); - - updates.forEach( - u => - (u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false) - ? u.value * -1 - : u.value) - ); - - await this.modifyResource(updates); - - if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null; - - return updates; - } - /** * Resources are modified asynchronously, so be careful not to update the same resource in * quick succession. diff --git a/module/documents/chatMessage.mjs b/module/documents/chatMessage.mjs index fd68997c..d53a76bd 100644 --- a/module/documents/chatMessage.mjs +++ b/module/documents/chatMessage.mjs @@ -3,6 +3,13 @@ import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration export default class DhpChatMessage extends foundry.documents.ChatMessage { targetHook = null; + static #EXPAND_SECTIONS = [ + { selector: 'roll-section [data-action="expandRoll"]', key: 'roll' }, + { selector: 'damage-section', key: 'damage' }, + { selector: 'target-section', key: 'target' }, + { selector: 'description-section', key: 'desc' } + ]; + async renderHTML() { const actor = game.actors.get(this.speaker.actor); const actorData = @@ -89,23 +96,26 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage { } } + // Check registered selectors and the main item section for expanding + // Preserving during re-render is handled by core foundry on anything with [data-action=expandRoll] const autoExpandRoll = game.settings.get( - CONFIG.DH.id, - CONFIG.DH.SETTINGS.gameSettings.appearance - ).expandRollMessage, - rollSections = html.querySelectorAll('.roll-part'), - itemDesc = html.querySelector('.domain-card-move'); - rollSections.forEach(s => { - if (s.classList.contains('roll-section')) { - const toExpand = s.querySelector('[data-action="expandRoll"]'); - toExpand.classList.toggle('expanded', autoExpandRoll.roll); - } else if (s.classList.contains('damage-section')) - s.classList.toggle('expanded', autoExpandRoll.damage); - else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target); - else if (s.classList.contains('description-section')) - s.classList.toggle('expanded', autoExpandRoll.desc); - }); - if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', ''); + CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance + ).expandRollMessage; + for (const { selector, key } of DhpChatMessage.#EXPAND_SECTIONS) { + const elements = html.querySelectorAll(selector); + for (const element of elements) { + element.classList.toggle('expanded', autoExpandRoll[key]); + } + } + + // Auto expand the item description. These are not preserved by foundry during re-renders + const itemDesc = html.querySelector('details'); + if (itemDesc) { + const existing = document.querySelector(`.chat-message[data-message-id="${this.id}"] details`); + if (existing?.hasAttribute('open') ?? autoExpandRoll.desc) { + itemDesc.setAttribute('open', ''); + } + } } if (!this.isAuthor && !this.speakerActor?.isOwner) { diff --git a/module/documents/item.mjs b/module/documents/item.mjs index 14717538..8112e99f 100644 --- a/module/documents/item.mjs +++ b/module/documents/item.mjs @@ -208,10 +208,7 @@ export default class DHItem extends foundry.documents.Item { tags: this._getTags() }, actions: item.system.actionsList, - description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.system.description, { - relativeTo: this.parent, - rollData: this.parent?.getRollData() ?? {} - }) + description: await this.system.getEnrichedDescription() }; const msg = { diff --git a/module/documents/tokenManager.mjs b/module/documents/tokenManager.mjs index 7678d2c7..b21b56a0 100644 --- a/module/documents/tokenManager.mjs +++ b/module/documents/tokenManager.mjs @@ -19,10 +19,10 @@ export default class DhTokenManager { } } - return await canvas.tokens.placeTokens( + const placedData = await canvas.tokens.placeTokens( [ { - ...actor.prototypeToken.toObject(), + ...(await actor.getTokenDocument()).toObject(), actorId: actor.id, displayName: 50, ...tokenData @@ -30,6 +30,8 @@ export default class DhTokenManager { ], { create: false } ); + + return placedData?.[0] ?? null; } /** @@ -46,22 +48,24 @@ export default class DhTokenManager { const createElevation = elevation ?? level.elevation.bottom; for (const tokenData of tokensData) { - const previewTokens = await this.createPreview(tokenData.actor, { + const previewToken = await this.createPreview(tokenData.actor, { name: tokenData.tokenPreviewName, level: game.user.viewedLevel, elevation: createElevation, flags: { daggerheart: { createPlacement: true } } }); - if (!previewTokens?.length) return null; + if (!previewToken) return null; + + const finalTokenData = { + ...previewToken.toObject(), + name: tokenData.actor.prototypeToken.name, + displayName: tokenData.actor.prototypeToken.displayName, + flags: tokenData.actor.prototypeToken.flags + }; await canvas.scene.createEmbeddedDocuments( 'Token', - previewTokens.map(x => ({ - ...x.toObject(), - name: tokenData.actor.prototypeToken.name, - displayName: tokenData.actor.prototypeToken.displayName, - flags: tokenData.actor.prototypeToken.flags - })), + [finalTokenData], { controlObject: true, parent: canvas.scene } ); } diff --git a/module/documents/tooltipManager.mjs b/module/documents/tooltipManager.mjs index 3e3f4a16..6e794b6a 100644 --- a/module/documents/tooltipManager.mjs +++ b/module/documents/tooltipManager.mjs @@ -4,199 +4,234 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti #wide = false; #bordered = false; + /** @inheritdoc */ async activate(element, options = {}) { - const { TextEditor } = foundry.applications.ux; + this.#wide = false; + this.#bordered = false; - let html = options.html; - if (element.dataset.tooltip?.startsWith('#battlepoints#')) { - this.#wide = true; - this.#bordered = true; - - html = await this.getBattlepointHTML(element.dataset.combatId); - options.direction = this._determineItemTooltipDirection(element); - super.activate(element, { ...options, html: html }); - - const lockedTooltip = this.lockTooltip(); - lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => { - element.addEventListener('input', this.toggleModifier.bind(this)); - }); - return; - } else { - this.#wide = false; - this.#bordered = false; + const isMacro = document.getElementById('action-bar').contains(element); + const macro = isMacro ? game.macros.get(game.user.hotbar[Number(element.dataset.slot)] ?? null) : null; + const macroItemUuid = macro?.type === 'script' ? macro.command.match(/await game\.system\.api\.applications\.ui\.DhHotbar\.useItem\("([^"]+)"\);/)?.[1] : null; + if (macroItemUuid && await fromUuid(macroItemUuid, { strict: false })) { + element.dataset.tooltip = `#item#${macroItemUuid}`; + options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP; } - if (element.dataset.tooltip === '#effect-display#') { - this.#bordered = true; - let effect = {}; - if (element.dataset.uuid) { - const effectItem = await foundry.utils.fromUuid(element.dataset.uuid); - const effectData = effectItem.toObject(); + let html = options.html; + const key = element.dataset.tooltip?.match(/^#([\w-]+)#/)?.[1]; + switch (key) { + case 'battlepoints': + return this.#activateBattlepoints(element, options); + case 'effect-display': + html = await this.#activateEffectDisplay(element, options); + break; + case 'item': + html = await this.#activateItem(element, options); + break; + case 'attack': + html = await this.#activateAttack(element, options); + break; + case 'shortRest': + case 'longRest': + html = await this.#activateRest(element, options); + break; + case 'advantage': + case 'disadvantage': + html = await this.#activateAdvantageDisadvantage(element, options); + break; + case 'deathMove': + html = await this.#activateDeathMove(element, options); + break; + } - effect = { - ...effectData, - name: game.i18n.localize(effectData.name) + this.noOffset = options.noOffset; + super.activate(element, { ...options, html }); + } + + async #activateBattlepoints(element, options) { + this.#wide = true; + this.#bordered = true; + + const html = await this.getBattlepointHTML(element.dataset.combatId); + options.direction = this._determineItemTooltipDirection(element); + super.activate(element, { ...options, html: html }); + + const lockedTooltip = this.lockTooltip(); + lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => { + element.addEventListener('input', this.toggleModifier.bind(this)); + }); + } + + async #activateEffectDisplay(element, options) { + this.#bordered = true; + let effect = {}; + if (element.dataset.uuid) { + const effectItem = await foundry.utils.fromUuid(element.dataset.uuid); + const effectData = effectItem.toObject(); + + effect = { + ...effectData, + name: game.i18n.localize(effectData.name) + }; + + if (effectData.type === 'beastform') { + const beastformData = { + features: [], + advantageOn: effectData.system.advantageOn, + beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem) }; - if (effectData.type === 'beastform') { - const beastformData = { - features: [], - advantageOn: effectData.system.advantageOn, - beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem) - }; - - const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id)); - for (const feature of features) { - const featureData = feature.toObject(); - featureData.enrichedDescription = await feature.system.getEnrichedDescription(); - beastformData.features.push(featureData); - } - - effect.description = await foundry.applications.handlebars.renderTemplate( - 'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs', - { - item: { system: beastformData } - } - ); - } else { - effect.description = game.i18n.localize( - effectData.description ?? effectData.parent.system.description - ); + const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id)); + for (const feature of features) { + const featureData = feature.toObject(); + featureData.enrichedDescription = await feature.system.getEnrichedDescription(); + beastformData.features.push(featureData); } - } else { - const conditions = CONFIG.DH.GENERAL.conditions(); - const condition = conditions[element.dataset.condition]; - effect = { - ...condition, - name: game.i18n.localize(condition.name), - description: game.i18n.localize(condition.description), - appliedBy: element.dataset.appliedBy, - isLockedCondition: true - }; - } - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/effect-display.hbs`, + effect.description = await foundry.applications.handlebars.renderTemplate( + 'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs', + { + item: { system: beastformData } + } + ); + } else { + effect.description = game.i18n.localize( + effectData.description ?? effectData.parent.system.description + ); + } + } else { + const conditions = CONFIG.DH.GENERAL.conditions(); + const condition = conditions[element.dataset.condition]; + effect = { + ...condition, + name: game.i18n.localize(condition.name), + description: game.i18n.localize(condition.description), + appliedBy: element.dataset.appliedBy, + isLockedCondition: true + }; + } + + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/effect-display.hbs`, + { + effect + } + ); + + this.tooltip.innerHTML = html; + options.direction = this._determineItemTooltipDirection(element); + + return html; + } + + async #activateItem(element, options) { + const itemUuid = element.dataset.tooltip.slice(6); + const item = await foundry.utils.fromUuid(itemUuid); + if (item) { + const isAction = item instanceof game.system.api.models.actions.actionsTypes.base; + const isEffect = item instanceof ActiveEffect; + await this.enrichText(item); + + const type = isAction ? 'action' : isEffect ? 'effect' : item.type; + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/${type}.hbs`, { - effect + item: item, + description: item.system?.enrichedDescription ?? item.enrichedDescription, + config: CONFIG.DH, + allDomains: CONFIG.DH.DOMAIN.allDomains() } ); this.tooltip.innerHTML = html; - options.direction = this._determineItemTooltipDirection(element); - } else { - this.#bordered = false; + options.direction ??= this._determineItemTooltipDirection(element); + return html; } - if (element.dataset.tooltip?.startsWith('#item#')) { - const itemUuid = element.dataset.tooltip.slice(6); - const item = await foundry.utils.fromUuid(itemUuid); - if (item) { - const isAction = item instanceof game.system.api.models.actions.actionsTypes.base; - const isEffect = item instanceof ActiveEffect; - await this.enrichText(item); + return null; + } - const type = isAction ? 'action' : isEffect ? 'effect' : item.type; - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/${type}.hbs`, - { - item: item, - description: item.system?.enrichedDescription ?? item.enrichedDescription, - config: CONFIG.DH, - allDomains: CONFIG.DH.DOMAIN.allDomains() - } - ); + async #activateAttack(element, options) { + const actorUuid = element.dataset.tooltip.slice(8); + const actor = await foundry.utils.fromUuid(actorUuid); + const attack = actor.system.attack; - this.tooltip.innerHTML = html; - options.direction = this._determineItemTooltipDirection(element); + const description = await foundry.applications.ux.TextEditor.enrichHTML(attack.description); + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/attack.hbs`, + { + attack: attack, + description: description, + parent: actor, + config: CONFIG.DH } - } else { - const attack = element.dataset.tooltip?.startsWith('#attack#'); - if (attack) { - const actorUuid = element.dataset.tooltip.slice(8); - const actor = await foundry.utils.fromUuid(actorUuid); - const attack = actor.system.attack; + ); - const description = await TextEditor.enrichHTML(attack.description); - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/attack.hbs`, - { - attack: attack, - description: description, - parent: actor, - config: CONFIG.DH - } - ); + this.tooltip.innerHTML = html; + return html; + } - this.tooltip.innerHTML = html; - } + async #activateAdvantageDisadvantage(element, options) { + const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#'); + const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14); + const actor = await foundry.utils.fromUuid(actorUuid); - const shortRest = element.dataset.tooltip?.startsWith('#shortRest#'); - const longRest = element.dataset.tooltip?.startsWith('#longRest#'); - if (shortRest || longRest) { - const key = element.dataset.tooltip.slice(shortRest ? 11 : 10); - - const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[ - element.dataset.restType - ].moves; - const move = moves[key]; - const description = await TextEditor.enrichHTML(move.description); - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/downtime.hbs`, - { - move: move, - description: description - } - ); - - this.tooltip.innerHTML = html; - options.direction = this._determineItemTooltipDirection( - element, - this.constructor.TOOLTIP_DIRECTIONS.RIGHT - ); - } - - const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#'); - const isDisadvantage = element.dataset.tooltip?.startsWith('#disadvantage#'); - if (isAdvantage || isDisadvantage) { - const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14); - const actor = await foundry.utils.fromUuid(actorUuid); - - if (actor) { - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/advantage.hbs`, - { - sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources - } - ); - - this.tooltip.innerHTML = html; + if (actor) { + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/advantage.hbs`, + { + sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources } - } + ); - const deathMove = element.dataset.tooltip?.startsWith('#deathMove#'); - if (deathMove) { - const name = element.dataset.deathName; - const img = element.dataset.deathImg; - const description = element.dataset.deathDescription; - - html = await foundry.applications.handlebars.renderTemplate( - `systems/daggerheart/templates/ui/tooltip/death-move.hbs`, - { - move: { name: name, img: img, description: description } - } - ); - - this.tooltip.innerHTML = html; - options.direction = this._determineItemTooltipDirection( - element, - this.constructor.TOOLTIP_DIRECTIONS.RIGHT - ); - } + this.tooltip.innerHTML = html; + return html; } + return null; + } - this.noOffset = options.noOffset; - super.activate(element, { ...options, html: html }); + async #activateDeathMove(element, options) { + const name = element.dataset.deathName; + const img = element.dataset.deathImg; + const description = element.dataset.deathDescription; + + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/death-move.hbs`, + { + move: { name: name, img: img, description: description } + } + ); + + this.tooltip.innerHTML = html; + options.direction = this._determineItemTooltipDirection( + element, + this.constructor.TOOLTIP_DIRECTIONS.RIGHT + ); + return html; + } + + async #activateRest(element, options) { + const isShortRest = element.dataset.tooltip?.startsWith('#shortRest#'); + const key = element.dataset.tooltip.slice(isShortRest ? 11 : 10); + const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[ + element.dataset.restType + ].moves; + const move = moves[key]; + const description = await foundry.applications.ux.TextEditor.enrichHTML(move.description); + const html = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/downtime.hbs`, + { + move: move, + description: description + } + ); + + this.tooltip.innerHTML = html; + options.direction = this._determineItemTooltipDirection( + element, + this.constructor.TOOLTIP_DIRECTIONS.RIGHT + ); + return html; } _setAnchor(direction) { diff --git a/module/helpers/handlebarsHelper.mjs b/module/helpers/handlebarsHelper.mjs index 7f30d970..dbcc50dc 100644 --- a/module/helpers/handlebarsHelper.mjs +++ b/module/helpers/handlebarsHelper.mjs @@ -48,9 +48,8 @@ export default class RegisterHandlebarsHelpers { return formula; } - static damageSymbols(damageParts) { - const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))]; - const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon); + static damageSymbols(damageData) { + const symbols = damageData.type.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon); return new Handlebars.SafeString(Array.from(symbols).map(symbol => ``)); } diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 84bcacf2..f600eae6 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -700,19 +700,6 @@ export async function RefreshFeatures( return refreshedActors; } -export function getUnusedDamageTypes(parts) { - const usedKeys = Object.keys(parts); - return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => { - if (!usedKeys.includes(key)) - acc.push({ - value: key, - label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label) - }); - - return acc; - }, []); -} - /** Returns resolved armor sources ordered by application order */ export function getArmorSources(actor) { const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData); diff --git a/module/systemRegistration/migration-handlers/2_5_2.mjs b/module/systemRegistration/migration-handlers/2_5_2.mjs index f6d9ea77..096f4bb7 100644 --- a/module/systemRegistration/migration-handlers/2_5_2.mjs +++ b/module/systemRegistration/migration-handlers/2_5_2.mjs @@ -7,7 +7,8 @@ export class Migration_2_5_2 extends MigrationHandlerBase { async updateActiveEffectSource(effectSource, item) { let shouldUpdate = false; const newChanges = []; - const srdItem = item?._stats.compendiumSource ? + + const srdItem = item?._stats?.compendiumSource ? await foundry.utils.fromUuid(item?._stats.compendiumSource) : null; for (let i = 0; i < effectSource.system.changes.length; i++) { @@ -15,7 +16,7 @@ export class Migration_2_5_2 extends MigrationHandlerBase { const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name); if (change.type === 'custom') { const srdChange = srdEffect ? srdEffect.system.changes[i] : null; - if ( + if (srdChange && change.key === srdChange.key && change.value === srdChange.value && change.type !== srdChange.type diff --git a/module/systemRegistration/migration-handlers/2_6_0.mjs b/module/systemRegistration/migration-handlers/2_6_0.mjs new file mode 100644 index 00000000..9edda9a2 --- /dev/null +++ b/module/systemRegistration/migration-handlers/2_6_0.mjs @@ -0,0 +1,20 @@ +import { MigrationHandlerBase } from './base.mjs'; + +export class Migration_2_6_0 extends MigrationHandlerBase { + version = '2.6.0'; + + /** @inheritdoc */ + async updateActorSource(actor) { + if (actor.type === 'party' && Object.keys(actor.system.tagTeam.members).length) { + return { + _id: actor._id, + system: { + tagTeam: { + initiator: null, + members: _replace({}) + } + } + }; + } + } +} \ No newline at end of file diff --git a/module/systemRegistration/migration-handlers/base.mjs b/module/systemRegistration/migration-handlers/base.mjs index 7426570d..29c181ce 100644 --- a/module/systemRegistration/migration-handlers/base.mjs +++ b/module/systemRegistration/migration-handlers/base.mjs @@ -1,8 +1,9 @@ /** * @import DHItem from "../../documents/item.mjs"; +* @import DhActor from "../../documents/actor.mjs"; */ - /** + * The base class of an async migration. * These are generally run between versions for things that require compendiums or must be done in post. * The migrate() functions calls the various updateXSource() functions. @@ -22,6 +23,16 @@ export class MigrationHandlerBase { return null; } + /** + * Update a world actor + * @param {DhActor} actor + * @returns {Promise} + * @protected + */ + async updateActorSource(actor) { + return null; + } + async migrate() { // todo: handle more than just migrating effects. Right now this can only migrate effects // NOTE: the preload is hardcoded, we should not hardcode it @@ -60,10 +71,39 @@ export class MigrationHandlerBase { } }; - for (const actor of game.actors) { + const updateActor = async actor => { + const actorUpdate = await this.updateActorSource(actor); + if (actorUpdate) { + batch.push({ + action: 'update', + documentName: 'Actor', + updates: [actorUpdate] + }); + } + + const aeUpdates = []; for (const item of actor.items) { await updateItem(item); } + + for (const effect of actor.effects) { + const changes = await this.updateActiveEffectSource(effect.toObject(), { parent: actor }); + if (changes) aeUpdates.push(changes); + } + if (aeUpdates.length) { + batch.push({ + action: 'update', + documentName: 'ActiveEffect', + updates: aeUpdates, + parent: actor + }); + } + } + + + for (const actor of game.actors) { + await updateActor(actor); + progress.advance(); } for (const item of game.items) { diff --git a/module/systemRegistration/migrations.mjs b/module/systemRegistration/migrations.mjs index fef97b8f..af11cd2c 100644 --- a/module/systemRegistration/migrations.mjs +++ b/module/systemRegistration/migrations.mjs @@ -1,5 +1,6 @@ import { defaultRestOptions } from '../config/generalConfig.mjs'; import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs'; +import { Migration_2_6_0 } from './migration-handlers/2_6_0.mjs'; export async function runMigrations() { let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion); @@ -329,7 +330,8 @@ export async function runMigrations() { /* -------------------------------------------- */ const migrations = [ - new Migration_2_5_2() + new Migration_2_5_2(), + new Migration_2_6_0() ].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion)); for (const handler of migrations) { diff --git a/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json index 23c1d966..039eafcf 100644 --- a/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json +++ b/src/packs/environments/environment_Abandoned_Grove_pGEdzdLkqYtBhxnG.json @@ -391,7 +391,7 @@ "type": "effect", "_id": "p6V4k4yMwJ1UPZMz", "systemPath": "actions", - "description": "

Spend a Fear to summon a @UUID[Compendium.daggerheart.adversaries.Actor.sRn4bqerfARvhgSV]{Minor Chaos Elemental} drawn to the echoes of violence and discord. They appear within Far range of a chosen PC and immediately take the spotlight.

What color does the grass turn as the elemental appears? How does the chaos warp insects and small wildlife within the grove?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], diff --git a/src/packs/environments/environment_Ambushers_uXZpebPR77YQ1oXI.json b/src/packs/environments/environment_Ambushers_uXZpebPR77YQ1oXI.json index e8ba889a..582e7ec0 100644 --- a/src/packs/environments/environment_Ambushers_uXZpebPR77YQ1oXI.json +++ b/src/packs/environments/environment_Ambushers_uXZpebPR77YQ1oXI.json @@ -35,12 +35,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -91,7 +88,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -117,7 +114,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -156,7 +154,7 @@ "type": "effect", "_id": "6DKa1Pm605HpChPd", "systemPath": "actions", - "description": "

When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage.

What are the adversaries in the middle of doing when the ambush starts? How does this impact their approach to the fight?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json b/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json index 190d78b1..0df61deb 100644 --- a/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json +++ b/src/packs/environments/environment_Castle_Siege_1eZ32Esq7rfZOjlu.json @@ -330,7 +330,7 @@ "type": "attack", "_id": "r5JN5oFYL5DC6Qqw", "systemPath": "actions", - "description": "

When an adversary is defeated, you can spend a Fear to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll.

  • Targets who fail take 3d8+3 physical or magic damage and must mark a Stress.

  • Targets who succeed must mark a Stress.

What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], diff --git a/src/packs/environments/environment_Cliffside_Ascent_LPpfdlNKqiZIl04w.json b/src/packs/environments/environment_Cliffside_Ascent_LPpfdlNKqiZIl04w.json index ef367d67..c65ede29 100644 --- a/src/packs/environments/environment_Cliffside_Ascent_LPpfdlNKqiZIl04w.json +++ b/src/packs/environments/environment_Cliffside_Ascent_LPpfdlNKqiZIl04w.json @@ -45,12 +45,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -101,7 +98,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -127,7 +124,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -204,7 +202,7 @@ "type": "damage", "_id": "p1UiGEiGyl6r7PrA", "systemPath": "actions", - "description": "

Previous climbers left behind large metal rods that climbers can use to aid their ascent. If a PC using the pitons fails an action roll to climb, they can mark a Stress instead of ticking the countdown up.

What do the shape and material of these pitons tell you about the previous climbers? How far apart are they from one another?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -435,7 +433,7 @@ "type": "effect", "_id": "M8MfD2qBfYCwNKvH", "systemPath": "actions", - "description": "

Spend a Fear to have a PC’s handhold fail, plummeting them toward the ground. If they aren’t saved on the next action, they hit the ground and tick up the countdown by 2. The PC takes 1d12 physical damage if the countdown is between 8 and 12, 2d12 between 4 and 7, and 3d12 at 3 or lower.

How can you tell many others have fallen here before? What lives in these walls that might try to scare adventurers into falling for an easy meal?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/src/packs/environments/environment_Cult_Ritual_QAXXiOKBDmCTauHD.json b/src/packs/environments/environment_Cult_Ritual_QAXXiOKBDmCTauHD.json index d6809cd1..e3e90c26 100644 --- a/src/packs/environments/environment_Cult_Ritual_QAXXiOKBDmCTauHD.json +++ b/src/packs/environments/environment_Cult_Ritual_QAXXiOKBDmCTauHD.json @@ -45,12 +45,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -101,7 +98,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -127,7 +124,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -236,7 +234,7 @@ "type": "effect", "_id": "EATw4ZkcuGeDfgLZ", "systemPath": "actions", - "description": "

A portion of the ritual’s power is diverted into a cult member to fight off interlopers. Choose one adversary to become Imbued with terrible magic until the scene ends or they’re defeated. An Imbued adversary immediately takes the spotlight and gains one of the following benefits, or all three if you spend a Fear:

  • They gain advantage on all attacks.

  • They deal an extra 1d10 damage on a successful attack.

  • They gain the following feature: Relentless (2) - Passive. This adversary can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

How does the enemy change in appearance? What fears do their blows bring to the surface?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -283,13 +281,10 @@ }, "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "description": "

An Imbued adversary immediately takes the spotlight and gains one of the following benefits, or all three if you spend a Fear:

  • They gain advantage on all attacks.

  • They deal an extra 1d10 damage on a successful attack.

  • They gain the following feature: Relentless (2) - Passive. This adversary can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

How does the enemy change in appearance? What fears do their blows bring to the surface?

", "tint": "#ffffff", @@ -299,6 +294,9 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!actors.items.effects!QAXXiOKBDmCTauHD.0Rgqw1kUPeJ11ldd.dYQBQq1xIysM0qLo" }, { @@ -326,13 +324,10 @@ }, "disabled": true, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "description": "", "tint": "#ffffff", @@ -342,6 +337,9 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!actors.items.effects!QAXXiOKBDmCTauHD.0Rgqw1kUPeJ11ldd.Hxw5lXE77bGzuaOu" } ], diff --git a/src/packs/environments/environment_Hallowed_Temple_dsA6j69AnaJhUyqH.json b/src/packs/environments/environment_Hallowed_Temple_dsA6j69AnaJhUyqH.json index c510a87f..d8b04d22 100644 --- a/src/packs/environments/environment_Hallowed_Temple_dsA6j69AnaJhUyqH.json +++ b/src/packs/environments/environment_Hallowed_Temple_dsA6j69AnaJhUyqH.json @@ -44,12 +44,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -100,7 +97,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -126,7 +123,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -140,7 +138,7 @@ "type": "healing", "_id": "uLCoTKa7Jn2HaRqR", "systemPath": "actions", - "description": "

A PC who takes a rest in the Hallowed Temple automatically clears all HP.

What does the incense smell like? What kinds of songs do the acolytes sing?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -337,7 +335,7 @@ "type": "effect", "_id": "pJVipg7CbA9CB0Um", "systemPath": "actions", - "description": "

When the PCs have trespassed, blasphemed, or offended the clergy, you can spend a Fear to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.

What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/src/packs/environments/environment_Haunted_City_OzYbizKraK92FDiI.json b/src/packs/environments/environment_Haunted_City_OzYbizKraK92FDiI.json index 564612cb..bbc3ef0a 100644 --- a/src/packs/environments/environment_Haunted_City_OzYbizKraK92FDiI.json +++ b/src/packs/environments/environment_Haunted_City_OzYbizKraK92FDiI.json @@ -44,12 +44,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -100,7 +97,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -126,7 +123,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -282,7 +280,7 @@ "type": "countdown", "_id": "VhqZKDA4032i8zY3", "systemPath": "actions", - "description": "

Spend a Fear to manifest the echo of a past disaster that ravaged the city. Activate a Progress Countdown (5) as the disaster replays around the PCs. To complete the countdown and escape the catastrophe, the PCs must overcome threats such as rampaging fires, stampeding civilians, collapsing buildings, or crumbling streets, while recalling history and finding clues to escape the inevitable.

Is this the disaster that led the city to be abandoned? What is known about this disaster and how could that help the PCs escape?

", + "description": "", "chatDisplay": true, "originItem": { "type": "itemCollection" diff --git a/src/packs/environments/environment_Imperial_Court_jr1xAoXzVwVblzxI.json b/src/packs/environments/environment_Imperial_Court_jr1xAoXzVwVblzxI.json index 5807d43c..93851e3c 100644 --- a/src/packs/environments/environment_Imperial_Court_jr1xAoXzVwVblzxI.json +++ b/src/packs/environments/environment_Imperial_Court_jr1xAoXzVwVblzxI.json @@ -46,12 +46,9 @@ "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, - "offsetX": 0, - "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, - "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, @@ -102,7 +99,7 @@ "saturation": 0, "contrast": 0 }, - "detectionModes": [], + "detectionModes": {}, "occludable": { "radius": 0 }, @@ -128,7 +125,8 @@ "flags": {}, "randomImg": false, "appendNumber": false, - "prependAdjective": false + "prependAdjective": false, + "depth": 1 }, "items": [ { @@ -297,7 +295,7 @@ "type": "attack", "_id": "9ipckCFMz9DVw8ab", "systemPath": "actions", - "description": "

Spend a Fear to tick down a long-term countdown related to the empire’s agenda by [[/r 1d4]]. If this triggers the countdown, a proclamation related to the agenda is announced at court as the plan is executed.

What display of power or transfer of wealth was needed to expedite this plan? Whose lives were disrupted or upended to make this happen?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], diff --git a/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json b/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json index 299e8729..3d87930c 100644 --- a/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json +++ b/src/packs/environments/environment_Necromancer_s_Ossuary_h3KyRL7AshhLAmcH.json @@ -137,7 +137,7 @@ "type": "damage", "_id": "jVY198vniaTSlgsX", "systemPath": "actions", - "description": "

A feature or action that clears HP requires spending a Hope to use. If it already costs Hope, a PC must spend an additional Hope.

What does it feel like to try to heal in a place so antithetical to life?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -240,7 +240,7 @@ "type": "attack", "_id": "M1mOwi4Limw2hRwL", "systemPath": "actions", - "description": "

All targets within Close range of a point you choose in this environment must succeed on an Agility Reaction Roll or take 4d8+8 physical damage from skeletal shrapnel as part of the ossuary detonates around them.

What ancient skeletal architecture is destroyed? What bones stick in your armor?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [], @@ -421,7 +421,7 @@ "type": "effect", "_id": "hFeTdiHWeCYkb8Hg", "systemPath": "actions", - "description": "

Spend a Fear to summon [[/r 1d6]] @UUID[Compendium.daggerheart.adversaries.Actor.gP3fWTLzSFnpA8EJ]{Rotted Zombie}, two @UUID[Compendium.daggerheart.adversaries.Actor.CP6iRfHdyFWniTHY]{Perfected Zombie}, or a @UUID[Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp]{Zombie Legion}, who appear at Close range of a chosen PC.

Who were these people before they became the necromancer’s pawns? What vestiges of those lives remain for the heroes to see?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json b/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json index 42fbd8f9..120b92a0 100644 --- a/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json +++ b/src/packs/environments/environment_Pitched_Battle_EWD3ZsLoK6VMVOf7.json @@ -199,7 +199,7 @@ "type": "attack", "_id": "1giAFbu3tGqXwi8g", "systemPath": "actions", - "description": "

Spend a Fear as a mage from one side uses large-scale destructive magic. Pick a point on the battlefield within Very Far range of the mage. All targets within Close range of that point must make an Agility Reaction Roll. Targets who fail take 3d12+8 magic damage and must mark a Stress.

What form does the attack take—fireball raining acid a storm of blades? What tactical objective is this attack meant to accomplish and what comes next?

", + "description": "", "chatDisplay": true, "actionType": "action", "cost": [ diff --git a/styles/less/dialog/damage-selection/sheet.less b/styles/less/dialog/damage-selection/sheet.less index 9f8cfc8a..0bb0f2be 100644 --- a/styles/less/dialog/damage-selection/sheet.less +++ b/styles/less/dialog/damage-selection/sheet.less @@ -17,6 +17,13 @@ } } + .section-header { + font-size: var(--font-size-20); + color: light-dark(@dark, @beige); + text-align: center; + margin-bottom: -12px; + } + .bonuses { gap: 4px; .critical-chip { diff --git a/styles/less/global/chat.less b/styles/less/global/chat.less index b9478ea4..4e29cfff 100644 --- a/styles/less/global/chat.less +++ b/styles/less/global/chat.less @@ -7,12 +7,12 @@ .chat-log .chat-message { background-image: url('../assets/parchments/dh-parchment-light.png'); - .message-header .message-header-metadata .message-metadata, - .message-header .message-header-main .message-sub-header-container { + .message-header .message-header-main .message-metadata, + .message-header .message-header-main .name { color: @dark; } - .message-header .message-header-main .message-sub-header-container h4 { + .message-header .message-header-main h4 { color: @dark-blue; } @@ -42,27 +42,12 @@ .message-header { display: flex; - gap: 4px; + gap: 8px; padding: 8px; + align-items: center; - .message-header-metadata { - flex: none; - display: flex; - flex-direction: column; - - .message-metadata { - font-family: @font-body; - color: @beige; - } - } - - .message-header-main { - display: flex; - align-items: center; - gap: 8px; - flex: 1; - overflow: hidden; - + .portrait { + flex: 0 0 auto; .actor-img { border-radius: 50%; width: 40px; @@ -70,20 +55,60 @@ object-fit: cover; object-position: top center; } + } - .message-sub-header-container { + .message-header-main { + display: flex; + align-items: center; + column-gap: 4px; + row-gap: 2px; + flex: 1; + overflow: hidden; + + display: grid; + grid-template: + "title metadata" + "subtitle subtitle"; + + h4 { + font-size: var(--font-size-16); + font-weight: bold; + margin-bottom: 0; + font-family: @font-subtitle; + color: @golden; + white-space: nowrap; + text-overflow: ellipsis; + flex: 1; + overflow: hidden; + align-self: flex-end; + } + + .message-metadata { + font-family: @font-body; + color: @beige; + white-space: nowrap; + align-items: baseline; + .message-timestamp { + font-size: var(--font-size-11); + } + } + + .subtitle { + grid-area: subtitle; flex: 1; display: flex; - flex-direction: column; justify-content: space-between; color: @beige; - - h4 { - font-size: var(--font-size-16); - font-weight: bold; - margin-bottom: 0; - font-family: @font-subtitle; - color: @golden; + gap: 4px; + align-items: baseline; + line-height: 1; + .name { + flex: 1; + } + .whisper-to { + color: @color-text-subtle; + flex: 0; + white-space: nowrap; } } } diff --git a/styles/less/global/elements.less b/styles/less/global/elements.less index e35f527a..d31e09b9 100755 --- a/styles/less/global/elements.less +++ b/styles/less/global/elements.less @@ -595,7 +595,86 @@ margin-top: 4px; color: light-dark(#14142599, #efe6d850); font-size: var(--font-size-12); - padding-left: 3px; + padding-left: 16px; + } + + section.gm-notes-section { + padding-bottom: var(--spacer-4); + header.gm-notes + p { + margin-top: 0; + } + } + + header.gm-notes { + position: relative; + display: flex; + gap: 6px; + align-items: center; + &::before, + &::after { + content: " "; + flex: 1; + border-bottom: 1px solid var(--color-dark-6); + } + &::before { + mask-image: linear-gradient(270deg, black 0%, black calc(100% - 10px), transparent 100%); + } + &::after { + mask-image: linear-gradient(270deg, transparent 0%, black 10px, black 100%); + } + margin-top: var(--spacer-8); + margin-bottom: var(--spacer-4); + font-size: var(--font-size-11); + text-transform: uppercase; + } + + secret-block { + display: block; + + /** A buffer to make the hover behavior work a bit better. The bottom in the button needs to compensate */ + @buffer: 8px; + margin-top: -@buffer; + padding-top: @buffer; + + button.reveal { + --button-size: 1rem; + height: var(--button-size); + position: absolute; + margin: auto; + left: 0; + right: 0; + width: min-content; + padding: 1px 8px 0 8px; + bottom: calc(100% - 0.4375rem - 1px); + + background-color: var(--dh-window-button-color-bg); // todo: find a better var name + border-color: var(--color-secret-border); + color: var(--dh-window-button-color-text); + font-size: var(--font-size-10); + user-select: none; + text-transform: uppercase; + white-space: nowrap; + + visibility: hidden; + } + + &:hover button.reveal { + visibility: visible; + } + } + + /** + * The element inside a secret-block. + * This is separate since during prosemirror editing, the secret-block container does not exist. + */ + section.secret { + --color-secret-bg: @red-10; + --color-revealed-bg: @green-10; + position: relative; + padding: 0; + p { + margin: 0.5rem 0; + } } } @@ -817,4 +896,8 @@ right: 2px; } } + + .gm-notes { + font-style: italic; + } } diff --git a/styles/less/global/feature-section.less b/styles/less/global/feature-section.less index 2fd4e20f..ecfb4ff6 100644 --- a/styles/less/global/feature-section.less +++ b/styles/less/global/feature-section.less @@ -3,7 +3,7 @@ .sheet.daggerheart.dh-style.item { .tab.features { - padding: 0 10px; + padding: 7px 10px; overflow-y: auto; .feature-list { display: flex; diff --git a/styles/less/global/global.less b/styles/less/global/global.less index 19a9e519..2c44c94e 100644 --- a/styles/less/global/global.less +++ b/styles/less/global/global.less @@ -111,3 +111,7 @@ body.theme-light, .themed.theme-light { color-scheme: light; } + +body:not([data-gm=true]) [data-visibility="gm"] { + display: none; +} \ No newline at end of file diff --git a/styles/less/global/inventory-item.less b/styles/less/global/inventory-item.less index 2e6cc863..d942133c 100644 --- a/styles/less/global/inventory-item.less +++ b/styles/less/global/inventory-item.less @@ -163,37 +163,7 @@ } .inventory-description { overflow: hidden; - - h1 { - font-size: var(--font-size-32); - } - h2 { - font-size: var(--font-size-28); - font-weight: 600; - } - h3 { - font-size: var(--font-size-20); - font-weight: 600; - } - h4 { - font-size: var(--font-size-16); - color: @beige; - font-weight: 600; - } - - ul, - ol { - margin: 1rem 0; - padding: 0 0 0 1.25rem; - - li { - margin-bottom: 0.25rem; - } - } - - ul { - list-style: disc; - } + .typography(); } } .item-resources { diff --git a/styles/less/global/item-header.less b/styles/less/global/item-header.less index f47ca7dc..1a8d7fce 100755 --- a/styles/less/global/item-header.less +++ b/styles/less/global/item-header.less @@ -12,12 +12,14 @@ }); .application.sheet.daggerheart.dh-style { + --portrait-size: 150px; + .item-sheet-header { display: flex; .profile { - height: 150px; - width: 150px; + height: var(--portrait-size); + width: var(--portrait-size); object-fit: cover; border-right: 1px solid light-dark(@dark-blue, @golden); border-bottom: 1px solid light-dark(@dark-blue, @golden); @@ -34,19 +36,24 @@ text-align: center; width: 80%; - .item-name input[type='text'] { - font-size: var(--font-size-32); - height: 42px; - text-align: center; - width: 90%; - transition: all 0.3s ease; - outline: 2px solid transparent; - border: 1px solid transparent; + .item-name { + display: flex; + flex-direction: column; + margin: 10px 10px 0 10px; + input[type='text'] { + font-size: var(--font-size-30); + text-align: center; + width: 100%; + transition: all 0.3s ease; + outline: 2px solid transparent; + border: 1px solid transparent; + text-overflow: ellipsis; - &:hover[type='text'], - &:focus[type='text'] { - box-shadow: none; - outline: 2px solid light-dark(@dark-blue, @golden); + &:hover[type='text'], + &:focus[type='text'] { + box-shadow: none; + outline: 2px solid light-dark(@dark-blue, @golden); + } } } diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index 27048ddf..430ca79d 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -14,36 +14,7 @@ } .editor-content { .with-scroll-shadows(); - h1 { - font-size: var(--font-size-32); - } - h2 { - font-size: var(--font-size-28); - font-weight: 600; - } - h3 { - font-size: var(--font-size-20); - font-weight: 600; - } - h4 { - font-size: var(--font-size-16); - color: light-dark(@dark, @beige); - font-weight: 600; - } - - ul, - ol { - margin: 1rem 0; - padding: 0 0 0 1.25rem; - - li { - margin-bottom: 0.25rem; - } - } - - ul { - list-style: disc; - } + .typography(); } // Fixes centering and makes it not render over scrollbar &:hover button.toggle:enabled { diff --git a/styles/less/global/sheet.less b/styles/less/global/sheet.less index 8381c7c3..d7be1a84 100755 --- a/styles/less/global/sheet.less +++ b/styles/less/global/sheet.less @@ -36,8 +36,8 @@ body.game:is(.performance-low, .noblur) { } button { - background: light-dark(#e8e6e3, @deep-black); - color: light-dark(@dark-blue, @beige); + background: var(--dh-window-button-color-bg); + color: var(--dh-window-button-color-text); border: 1px solid light-dark(@dark-blue, transparent); padding: 0; diff --git a/styles/less/global/tab-description.less b/styles/less/global/tab-description.less index 5c18e02b..e2869723 100644 --- a/styles/less/global/tab-description.less +++ b/styles/less/global/tab-description.less @@ -6,11 +6,80 @@ display: flex; flex-direction: column; flex: 1; - overflow-y: hidden !important; - padding-top: 10px; + overflow: hidden; + padding: 0; + margin: 0; - prose-mirror.active + .artist-attribution { - display: none; + .description-section { + flex: 1; + display: flex; + flex-direction: column; + overflow: auto; + padding: 12px 16px 4px 16px; + .with-scroll-shadows(); + prose-mirror { + button.toggle { + top: 0px; + right: 0; + } + button[data-action=editGMNote] { + right: calc(var(--button-size) + 4px); + } + &.inactive { + height: unset!important; + overflow: unset; + .editor-content { + position: relative; + overflow: unset; + + // Allows content links to peek out + margin-top: -4px; + padding: 4px 0 0 0; + } + } + &.active { + --min-height: 250px; + padding: 8px 0 0 16px; + button[data-action=editGMNote] { + display: none; + } + .editor-content { + padding-right: 16px; + padding-bottom: 4px; + } + } + } + /** Hide editors that are empty when inactive if we need them to be */ + prose-mirror.inactive.hide-if-inactive { + display: none; + } + &:has(prose-mirror.active) { + padding: 0; + } + /** Description should fill available room (with overriden exceptions) */ + prose-mirror[name="system.description"] { + flex: 1 0; + } + &:has(prose-mirror[name="system.gmNotes"]:not(.hide-if-inactive)) { + prose-mirror.inactive { + --min-height: 3rem; + &[name="system.description"] { + flex: 0 0; + } + &[name="system.gmNotes"] { + flex: 1 0; + } + } + } + } + + /** Hide other elements if an editor is open */ + &:has(prose-mirror.active) { + prose-mirror.inactive, + header.gm-notes, + .artist-attribution { + display: none; + } } } } diff --git a/styles/less/sheets/actors/actor-sheet-shared.less b/styles/less/sheets/actors/actor-sheet-shared.less index 3e233013..a464d7a1 100644 --- a/styles/less/sheets/actors/actor-sheet-shared.less +++ b/styles/less/sheets/actors/actor-sheet-shared.less @@ -93,10 +93,6 @@ padding: 8px 0 0 16px; } } - - .artist-attribution { - padding-left: 16px; - } } .search-section { diff --git a/styles/less/sheets/items/beastform.less b/styles/less/sheets/items/beastform.less index 100b024a..017c4ef0 100644 --- a/styles/less/sheets/items/beastform.less +++ b/styles/less/sheets/items/beastform.less @@ -1,4 +1,6 @@ .application.sheet.daggerheart.dh-style.beastform { + --portrait-size: 130px; + .settings.tab { .advantage-on-section { display: flex; @@ -9,4 +11,11 @@ font-style: italic; } } + .tab.features.active { + display: flex; + flex-direction: column; + gap: 10px; + padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px; + .stable-scroll-container(); + } } diff --git a/styles/less/sheets/items/feature.less b/styles/less/sheets/items/feature.less index f3c7cd49..9166fac1 100644 --- a/styles/less/sheets/items/feature.less +++ b/styles/less/sheets/items/feature.less @@ -2,17 +2,9 @@ @import '../../utils/fonts.less'; .application.sheet.daggerheart.dh-style.feature { - .item-sheet-header { - display: flex; - - .profile { - height: 130px; - width: 130px; - } - } + --portrait-size: 130px; section.tab { - height: 400px; overflow-y: auto; } } diff --git a/styles/less/sheets/items/index.less b/styles/less/sheets/items/index.less index 7c40a2e3..7f9bb684 100644 --- a/styles/less/sheets/items/index.less +++ b/styles/less/sheets/items/index.less @@ -1,6 +1,6 @@ +@import './item-sheet-shared.less'; @import './beastform.less'; @import './class.less'; @import './domain-card.less'; @import './feature.less'; -@import './heritage.less'; -@import './item-sheet-shared.less'; \ No newline at end of file +@import './heritage.less'; \ No newline at end of file diff --git a/styles/less/sheets/items/item-sheet-shared.less b/styles/less/sheets/items/item-sheet-shared.less index 5155ad70..63846b8e 100644 --- a/styles/less/sheets/items/item-sheet-shared.less +++ b/styles/less/sheets/items/item-sheet-shared.less @@ -1,4 +1,4 @@ -.application.sheet.daggerheart.dh-style.item { +.item.daggerheart.dh-style:where(.application.sheet) { &.minimized { .attribution-header-label { display: none; @@ -14,4 +14,22 @@ button.plain.inline-control { flex: 0 0 auto; } + + .tab-navigation { + margin-bottom: 0; + } + + /** Default tab stylings */ + .tab.active { + padding-top: 8px; + .with-scroll-shadows(); + + &.effects { + display: flex; + flex-direction: column; + gap: 10px; + padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px; + .stable-scroll-container(); + } + } } diff --git a/styles/less/ui/chat/ability-use.less b/styles/less/ui/chat/ability-use.less index d028fa7a..c31136ad 100644 --- a/styles/less/ui/chat/ability-use.less +++ b/styles/less/ui/chat/ability-use.less @@ -117,7 +117,9 @@ } .description { - padding: 8px; + padding: 0; + margin: 8px; + .typography(); } .ability-card-footer { diff --git a/styles/less/utils/colors.less b/styles/less/utils/colors.less index bb219ebb..d9358112 100755 --- a/styles/less/utils/colors.less +++ b/styles/less/utils/colors.less @@ -107,6 +107,8 @@ --dh-input-color-text: @dark; --dh-trait-color-bg: #b1afb6; --dh-trait-color-border: #8e8d96; + --dh-window-button-color-bg: #e8e6e3; + --dh-window-button-color-text: @dark-blue; } } @scope (.theme-dark) to (.themed) { @@ -124,6 +126,8 @@ --dh-input-color-text: @beige; --dh-trait-color-bg: #50433F; --dh-trait-color-border: #927952; + --dh-window-button-color-bg: @deep-black; + --dh-window-button-color-text: @beige; } } diff --git a/styles/less/utils/mixin.less b/styles/less/utils/mixin.less index 2ce85166..429fb3ef 100644 --- a/styles/less/utils/mixin.less +++ b/styles/less/utils/mixin.less @@ -203,4 +203,38 @@ overflow-y: auto; scrollbar-gutter: stable; .with-scroll-shadows(); -} \ No newline at end of file +} + +/** Typography stylings for most longform text, usually item descriptions */ +.typography() { + h1 { + font-size: var(--font-size-32); + } + h2 { + font-size: var(--font-size-28); + font-weight: 600; + } + h3 { + font-size: var(--font-size-20); + font-weight: 600; + } + h4 { + font-size: var(--font-size-16); + color: light-dark(@dark, @beige); + font-weight: 600; + } + + ul, + ol { + margin: 0.5rem 0; + padding: 0 0 0 1.25rem; + + li { + margin-bottom: 0.25rem; + } + } + + ul { + list-style: disc; + } +} diff --git a/system.json b/system.json index 43e06254..214ab2ee 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.5.2", + "version": "2.5.4", "compatibility": { "minimum": "14.364", "verified": "14.364", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.5.2/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.5.4/system.zip", "authors": [ { "name": "WBHarry" @@ -256,34 +256,34 @@ }, "Item": { "ancestry": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "community": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "class": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "subclass": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "feature": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "domainCard": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "loot": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "consumable": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "weapon": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "armor": { - "htmlFields": ["description"] + "htmlFields": ["description", "gmNotes"] }, "beastform": {} }, diff --git a/templates/actionTypes/cost.hbs b/templates/actionTypes/cost.hbs index 7a9f33d9..b8661b5b 100644 --- a/templates/actionTypes/cost.hbs +++ b/templates/actionTypes/cost.hbs @@ -9,7 +9,7 @@ {{/if}}
{{formField ../fields.scalable label="DAGGERHEART.GENERAL.scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox" localize=true}} - {{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}} + {{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.Resource.single" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}} {{formField ../fields.value label="DAGGERHEART.GENERAL.amount" value=cost.value name=(concat "cost." index ".value") localize=true}} {{formField ../fields.step label="DAGGERHEART.GENERAL.step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable) localize=true}} diff --git a/templates/actionTypes/damage.hbs b/templates/actionTypes/damage.hbs index 03300840..d430b51f 100644 --- a/templates/actionTypes/damage.hbs +++ b/templates/actionTypes/damage.hbs @@ -1,92 +1,114 @@ - -
- - {{#if (eq @root.source.type 'healing')}} - {{localize "DAGGERHEART.GENERAL.healing"}} - {{else}} +{{#unless (eq @root.source.type 'healing')}} +
+ {{localize "DAGGERHEART.GENERAL.damage"}} + {{#if source.main}} + + {{else}} + + {{/if}} + + + {{#if source.main}} +
+ {{#if @root.hasBaseDamage}} + {{formField @root.fields.damage.fields.main.fields.includeBase value=source.main.includeBase name="damage.main.includeBase" classes="checkbox" localize=true }} + {{/if}} + {{#unless (eq @root.source.type 'healing')}} + {{formField baseFields.main.fields.direct value=source.main.direct name=(concat path "damage.main.direct") localize=true classes="checkbox"}} + {{/unless}} + {{#if (and @root.isNPC (not (eq path 'system.attack.')))}} + {{formField baseFields.main.fields.groupAttack value=source.main.groupAttack name=(concat path "damage.main.groupAttack") localize=true classes="select"}} + {{/if}} +
+ {{> damageData damage=source.main fields=fields.main.fields basePath=(concat path "damage.main")}} + {{#if horde}} + {{> hordeDamage source=source.main fields=fields.main.fields basePath=(concat path "damage.main")}} + {{/if}} + {{#if (ne @root.source.type 'healing')}} + {{formField fields.main.fields.type value=source.main.type name=(concat path "damage.main.type") localize=true}} + {{/if}} {{/if}} - {{#unless (eq path 'system.attack.')}}{{/unless}} - -
- {{#if @root.hasBaseDamage}} - {{formField @root.fields.damage.fields.includeBase value=@root.source.damage.includeBase name="damage.includeBase" classes="checkbox" localize=true }} - {{/if}} - {{#unless (eq @root.source.type 'healing')}} - {{formField baseFields.direct value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}} - {{/unless}} - {{#if (and @root.isNPC (not (eq path 'system.attack.')))}} - {{formField baseFields.groupAttack value=source.groupAttack name=(concat path "damage.groupAttack") localize=true classes="select"}} - {{/if}} -
+
+{{/unless}} - {{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}} - {{#each source.parts as |dmg key|}} -
- - - {{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}} - {{#unless (or dmg.base ../path)}} - - {{/unless}} - - - {{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}} - {{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}} - {{/if}} - {{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}} -
-
- {{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}} - {{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}} -
-
- {{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}} - {{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}} -
-
- {{else}} - {{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}} - {{/if}} - - {{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}} - {{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}} - {{/if}} - - {{#if ../horde}} -
- {{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}} -
- - {{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }} - {{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}} - {{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}} -
-
- {{/if}} - -
-
- {{/each}} - +{{#unless (eq path 'system.attack.')}} + {{! In the future, consider allowing this even on NPCs}} +
+ + {{#if (eq @root.source.type 'healing')}} + {{localize "DAGGERHEART.GENERAL.healing"}} + {{else}} + {{localize "DAGGERHEART.ACTIONS.Config.damage.markResources"}} + {{/if}} + {{#unless @root.allDamageTypesUsed}}{{/unless}} + + {{#each source.resources as |dmg key|}} +
+ + + {{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}} + {{#unless (or dmg.base ../path)}} + + {{/unless}} + + {{> damageData damage=dmg fields=../fields.resources.element.fields basePath=(concat ../path "damage.resources." dmg.applyTo)}} +
+ + {{/each}} + +{{/unless}} {{#*inline "formula"}} - {{#unless dmg.base}} - {{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat path "damage.parts." key "." target ".custom.enabled") classes="checkbox" localize=true}} - {{/unless}} - {{#if source.custom.enabled}} - {{formField fields.custom.fields.formula value=source.custom.formula name=(concat path "damage.parts." key "." target ".custom.formula") localize=true}} - {{else}} -
- {{#unless @root.isNPC}} - {{formField fields.multiplier value=source.multiplier name=(concat path "damage.parts." key "." target ".multiplier") localize=true}} - {{/unless}} - {{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat path "damage.parts." key "." target ".flatMultiplier") localize=true }}{{/if}} - {{formField fields.dice value=source.dice name=(concat path "damage.parts." key "." target ".dice") localize=true}} - {{formField fields.bonus value=source.bonus name=(concat path "damage.parts." key "." target ".bonus") localize=true}} -
- {{/if}} - {{#if @root.isNPC}} - - {{/if}} + {{#unless isBase}} + {{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat basePath ".custom.enabled") classes="checkbox" localize=true}} + {{/unless}} + {{#if source.custom.enabled}} + {{formField fields.custom.fields.formula value=source.custom.formula name=(concat basePath ".custom.formula") localize=true}} + {{else}} +
+ {{#unless @root.isNPC}} + {{formField fields.multiplier value=source.multiplier name=(concat basePath ".multiplier") localize=true}} + {{/unless}} + {{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat basePath ".flatMultiplier") localize=true }}{{/if}} + {{formField fields.dice value=source.dice name=(concat basePath ".dice") localize=true}} + {{formField fields.bonus value=source.bonus name=(concat basePath ".bonus") localize=true}} +
+ {{/if}} + {{#if @root.isNPC}} + + {{/if}} +{{/inline}} + +{{#*inline "damageData"}} + {{#if (and (not @root.isNPC) @root.hasRoll (not damage.base))}} + {{formField fields.resultBased value=damage.resultBased name=(concat basePath ".resultBased") localize=true classes="checkbox"}} + {{/if}} + {{#if (and (not @root.isNPC) @root.hasRoll (not damage.base) damage.resultBased)}} +
+
+ {{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}} + {{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}} +
+
+ {{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}} + {{> formula key=damage.applyTo fields=fields.valueAlt.fields type=fields.type isBase=damage.base source=damage.valueAlt basePath=(concat basePath ".valueAlt")}} +
+
+ {{else}} + {{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}} + {{/if}} + +{{/inline}} + +{{#*inline "hordeDamage"}} +
+ {{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}} +
+ + {{formField fields.valueAlt.fields.flatMultiplier value=source.valueAlt.flatMultiplier name=(concat basePath ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }} + {{formField fields.valueAlt.fields.dice value=source.valueAlt.dice name=(concat basePath ".valueAlt.dice") classes="inline-child" localize=true}} + {{formField fields.valueAlt.fields.bonus value=source.valueAlt.bonus name=(concat basePath ".valueAlt.bonus") localize=true classes="inline-child"}} +
+
{{/inline}} \ No newline at end of file diff --git a/templates/actionTypes/resource.hbs b/templates/actionTypes/resource.hbs index 9c8fc965..97304b9a 100644 --- a/templates/actionTypes/resource.hbs +++ b/templates/actionTypes/resource.hbs @@ -1,7 +1,7 @@
-
{{localize "DAGGERHEART.GENERAL.resource"}}
+
{{localize "DAGGERHEART.GENERAL.Resource.single"}}
diff --git a/templates/dialogs/dice-roll/damageSelection.hbs b/templates/dialogs/dice-roll/damageSelection.hbs index 7bcd7063..e865ebe6 100644 --- a/templates/dialogs/dice-roll/damageSelection.hbs +++ b/templates/dialogs/dice-roll/damageSelection.hbs @@ -15,34 +15,7 @@ {{/each}}
{{/if}} - - {{#each @root.formula}} -
- {{localize "DAGGERHEART.GENERAL.formula"}}: {{roll.formula}} - - {{#with (lookup @root.config.GENERAL.healingTypes applyTo)}} - {{localize label}} - {{/with}} - {{#unless @root.hasHealing}} - {{#if damageTypes}} - {{#each damageTypes as | type | }} - {{#with (lookup @root.config.GENERAL.damageTypes type)}} - - {{/with}} - {{/each}} - {{/if}} - {{/unless}} - -
-
- - -
- {{/each}} - + {{#if damageOptions.groupAttack}}
{{localize "DAGGERHEART.ACTIONS.Settings.groupAttack.label"}} @@ -59,6 +32,45 @@
{{/if}} + + {{#if @root.damageFormula}} + {{#with @root.damageFormula}} +
+ {{localize "DAGGERHEART.GENERAL.formula"}}: {{roll.formula}} + + {{localize "DAGGERHEART.GENERAL.damage"}} + {{#if damageTypes}} + {{#each damageTypes as | type | }} + {{#with (lookup @root.config.GENERAL.damageTypes type)}} + + {{/with}} + {{/each}} + {{/if}} + +
+
+ + +
+ {{/with}} + {{/if}} + + {{#each @root.resourceFormulas}} +
+ {{localize "DAGGERHEART.GENERAL.formula"}}: {{roll.formula}} + + {{#with (lookup @root.config.GENERAL.healingTypes applyTo)}} + {{localize label}} + {{/with}} + +
+
+ +
+ {{/each}} {{#unless (empty @root.modifiers)}}
@@ -76,6 +88,7 @@ {{/each}}
{{/unless}} +
{{#if directDamage}} - {{/with}} + {{#with systemFields.attack.fields.damage.fields.main.fields as | fields | }} + {{#with ../document.system.attack.damage.main as | source | }} + {{localize "DAGGERHEART.GENERAL.damage"}} + {{localize "DAGGERHEART.ACTIONS.Config.general.customFormula"}} + {{formInput fields.value.fields.custom.fields.enabled value=source.value.custom.enabled name="system.attack.damage.main.value.custom.enabled"}} + {{#if source.value.custom.enabled}} + {{localize "DAGGERHEART.ACTIONS.Config.general.formula"}} + {{formInput fields.value.fields.custom.fields.formula value=source.value.custom.formula name="system.attack.damage.main.value.custom.formula"}} + {{else}} + {{localize "DAGGERHEART.GENERAL.Dice.single"}} + {{formInput fields.value.fields.dice value=source.value.dice name="system.attack.damage.main.value.dice"}} + {{localize "DAGGERHEART.GENERAL.bonus"}} + {{formInput fields.value.fields.bonus value=source.value.bonus name="system.attack.damage.main.value.bonus" localize=true}} + {{/if}} + {{localize "DAGGERHEART.GENERAL.type"}} + {{formInput fields.type value=source.type name="system.attack.damage.main.type" localize=true}} + {{localize "DAGGERHEART.CONFIG.DamageType.direct.name"}} + {{formInput @root.systemFields.attack.fields.damage.fields.main.fields.direct value=@root.document.system.attack.damage.main.direct name="system.attack.damage.main.direct" localize=true}} + + {{/with}} {{/with}}
diff --git a/templates/ui/chat/action.hbs b/templates/ui/chat/action.hbs index 51840363..d9ceb417 100644 --- a/templates/ui/chat/action.hbs +++ b/templates/ui/chat/action.hbs @@ -16,10 +16,10 @@ {{#each action.summon}}
- - + +
- # {{this.rolledCount}} + # {{this.quantity}}
{{/each}}
diff --git a/templates/ui/chat/chat-message.hbs b/templates/ui/chat/chat-message.hbs index 87ecce39..92490cec 100644 --- a/templates/ui/chat/chat-message.hbs +++ b/templates/ui/chat/chat-message.hbs @@ -1,23 +1,18 @@
  • -
    +
    -
    - {{#if message.title}} -

    {{message.title}}

    -
    {{alias}} {{#if author.isGM}}(GM){{/if}}
    - {{else}} - {{#unless actor.name}} -

    {{author.name}}

    - {{else}} -

    {{alias}}

    -
    {{author.name}}
    - {{/unless}} - {{/if}} -
    -
    diff --git a/templates/ui/chat/parts/button-part.hbs b/templates/ui/chat/parts/button-part.hbs index 6bc5f372..a0075b5f 100644 --- a/templates/ui/chat/parts/button-part.hbs +++ b/templates/ui/chat/parts/button-part.hbs @@ -1,18 +1,18 @@
    {{#if areas.length}}{{/if}} {{#if hasDamage}} - {{#unless (empty damage)}} + {{#if damage.active}} {{else}} - {{/unless}} + {{/if}} {{/if}} {{#if hasHealing}} - {{#unless (empty damage)}} + {{#if damage.active}} {{else}} - {{/unless}} + {{/if}} {{/if}} {{#if (and hasEffect)}}{{/if}}
    \ No newline at end of file diff --git a/templates/ui/chat/parts/damage-part.hbs b/templates/ui/chat/parts/damage-part.hbs index 9636e066..8230f388 100644 --- a/templates/ui/chat/parts/damage-part.hbs +++ b/templates/ui/chat/parts/damage-part.hbs @@ -1,4 +1,4 @@ -
    +
    {{#if hasHealing}} @@ -10,60 +10,79 @@
    - {{#each damage as | roll index | }} -
    {{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{total}}
    + {{#if damage.main}} + {{> formula roll=damage.main label=(localize "DAGGERHEART.GENERAL.damage") }} + {{/if}} + {{#each damage.resources as | roll index | }} + {{> formula roll=roll label=(ifThen ../hasHealing (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')) (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll'))) }} {{/each}}
    - {{#each damage as | roll index | }} -
    - - {{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}}
    {{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}
    {{#if (and (eq index "hitPoints") ../isDirect)}}
    {{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}
    {{/if}} -
    - {{#each roll.parts}} - {{#if (and (not @root.hasHealing) damageTypes.length)}} - - {{/if}} -
    - {{#if dice.length}} - {{#each dice}} - {{#each results}} - {{#unless discarded}} -
    -
    - {{#if hasRerolls}}{{/if}} - {{result}} -
    -
    - {{/unless}} - {{/each}} - {{/each}} - {{#if modifierTotal}} -
    -
    {{modifierTotal}}
    -
    - {{/if}} - {{else}} -
    -
    {{total}}
    -
    - {{/if}} -
    - {{/each}} -
    + {{#if damage.main}} + {{> damage label=(localize "DAGGERHEART.GENERAL.damage") roll=damage.main isDirect=isDirect }} + {{/if}} + + {{#each damage.resources as | roll index | }} + {{> damage + label=(ifThen ../hasHealing (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')) (localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll'))) + roll=roll + isResource=true + }} {{/each}}
    -
    \ No newline at end of file +
    + +{{#*inline "formula"}} +
    {{label}}: {{roll.total}}
    +{{/inline}} + +{{#*inline "damage"}} +
    + + {{label}} +
    {{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}
    {{#if isDirect}}
    {{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}
    {{/if}} +
    + {{#if (and (not @root.hasHealing) roll.options.damageTypes.length)}} + + {{/if}} +
    + {{#if roll.dice.length}} + {{#each roll.dice}} + {{#each results}} + {{#if active}} +
    +
    + {{#if hasRerolls}}{{/if}} + {{result}} +
    +
    + {{/if}} + {{/each}} + {{/each}} + + {{#if roll.modifierTotal}} +
    +
    {{roll.modifierTotal}}
    +
    + {{/if}} + {{else}} +
    +
    {{roll.total}}
    +
    + {{/if}} +
    +
    +{{/inline}} \ No newline at end of file diff --git a/templates/ui/tooltip/attack.hbs b/templates/ui/tooltip/attack.hbs index 8e4a1bb0..903c13a5 100644 --- a/templates/ui/tooltip/attack.hbs +++ b/templates/ui/tooltip/attack.hbs @@ -23,7 +23,7 @@
    {{/if}}
    - {{{damageFormula attack}}} {{{damageSymbols attack.damage.parts}}} + {{{damageFormula attack}}} {{{damageSymbols attack.damage.main}}}
    {{#if description}} diff --git a/templates/ui/tooltip/weapon.hbs b/templates/ui/tooltip/weapon.hbs index 4adb9c46..10889015 100644 --- a/templates/ui/tooltip/weapon.hbs +++ b/templates/ui/tooltip/weapon.hbs @@ -23,7 +23,7 @@ {{/with}}
    - {{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.parts}}} + {{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.main}}}
    {{#if description}}