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4 commits

Author SHA1 Message Date
WBHarry
16d839a881 . 2026-01-16 16:04:54 +01:00
WBHarry
57548b4cc4 Merge branch 'development' into feature/death-moves 2026-01-16 15:24:57 +01:00
WBHarry
8d71887924 Dialog templating and logic 2026-01-16 15:24:29 +01:00
WBHarry
98cf6fa6de
[Feature] Character Creation Confirmations (#1533)
* Added confirmation on ignoring character setup. Added reset option to character sheet.

* Removed the system setting for playerCanEdit. It's always available now.
2026-01-16 22:13:26 +10:00
17 changed files with 256 additions and 160 deletions

View file

@ -10,7 +10,7 @@ import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll } from './module/dice/_module.mjs';
import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateType } from './module/enrichers/FateRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from './module/enrichers/FateRollEnricher.mjs';
import {
handlebarsRegistration,
runMigrations,
@ -322,29 +322,26 @@ Hooks.on('chatMessage', (_, message) => {
if (message.startsWith('/fr')) {
const result =
message.trim().toLowerCase() === '/fr' ? { result: {} } : rollCommandToJSON(message.replace(/\/fr\s?/, ''));
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const fateTypeData = getFateTypeData(rollCommand?.type);
const fateTypeFromRollCommand = getFateType(rollCommand?.type);
if (fateTypeFromRollCommand == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return false;
}
const fateType = fateTypeFromRollCommand;
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const target = getCommandTarget({ allowNull: true });
const title = fateType + ' Fate Roll';
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
enrichedFateRoll({
target,
title,
label: 'test',
label: fateTypeLabel,
fateType
});
return false;

View file

@ -237,10 +237,13 @@
"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
},
"viewLevelups": "View Levelups",
"resetCharacter": "Reset Character",
"viewParty": "View Party",
"InvalidOldCharacterImportTitle": "Old Character Import",
"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?",
"cancelBeastform": "Cancel Beastform"
"cancelBeastform": "Cancel Beastform",
"resetCharacterConfirmationTitle": "Reset Character",
"resetCharacterConfirmationContent": "You are reseting all character data except name and portrait. Are you sure?"
},
"Companion": {
"FIELDS": {
@ -314,6 +317,8 @@
"selectPrimaryWeapon": "Select Primary Weapon",
"selectSecondaryWeapon": "Select Secondary Weapon",
"selectSubclass": "Select Subclass",
"setupSkipTitle": "Skipping Character Setup",
"setupSkipContent": "You are skipping the Character Setup by adding this manually. The character setup is the blinking arrows in the top-right. Are you sure you want to continue?",
"startingItems": "Starting Items",
"story": "Story",
"storyExplanation": "Select which background and connection prompts you want to copy into your character's background.",
@ -615,9 +620,11 @@
"rerollDice": "Reroll Dice"
},
"RiskItAllDialog": {
"title": "Character: {name} - Risk It All - Clear Stress and/or Hit Points",
"subtitle": "Clear {hope} Stress and/or Hit Points",
"submit": "Submit"
"title": "{name} - Risk It All",
"subtitle": "Clear Stress and Hit Points",
"remainingTitle": "Remaining Points",
"clearResource": "Clear {resource}",
"finalTitle": "Final Character Resources"
},
"TagTeamSelect": {
"title": "Tag Team Roll",
@ -2461,10 +2468,6 @@
"label": "Show Resource Change Scrolltexts",
"hint": "When a character is damaged, uses armor etc, a scrolling text will briefly appear by the token to signify this."
},
"playerCanEditSheet": {
"label": "Players Can Manually Edit Character Settings",
"hint": "Players are allowed to access the manual Character Settings and change their statistics beyond the rules."
},
"roll": {
"roll": {
"label": "Roll",
@ -2675,9 +2678,9 @@
"riskItAllCritical": "Critical Rolled, clearing all marked Stress and Hit Points.",
"riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.",
"blazeOfGlory": "Blaze of Glory Effect Added!",
"riskItAllClearStressAndHitPoints": "Clear {hope} Stress Or Hit Points.",
"riskItAllSuccessWithEnoughHope": "Hope roll value is more than the marked Stress and Hit Points, clearing both.",
"riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress Or Hit Points."
"riskItAllDialogButton": "Clear Stress And Hit Points.",
"riskItAllSuccessWithEnoughHope": "The Hope value is more than the marked Stress and Hit Points. Both are cleared fully.",
"riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress And Hit Points."
},
"dicePool": {
"title": "Dice Pool"

View file

@ -14,3 +14,4 @@ export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';
export { default as RiskItAllDialog } from './riskItAllDialog.mjs';

View file

@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.formula = this.roll.constructFormula(this.config);
if (this.actor?.system?.traits) context.abilities = this.getTraitModifiers();
context.showReaction = !this.config.roll?.type || context.rollType === 'DualityRoll';
context.showReaction = !this.config.skips?.reaction && context.rollType === 'DualityRoll';
context.reactionOverride = this.reactionOverride;
}

View file

@ -9,7 +9,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
this.actor = actor;
this.selectedMove = null;
this.showRiskItAllButton = false;
this.riskItAllButtonLabel = "";
this.riskItAllButtonLabel = '';
this.riskItAllHope = 0;
}
@ -84,7 +84,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
actionType: null,
advantage: null,
customConfig: { skips: { resources: true } }
customConfig: { skips: { resources: true, reaction: true } }
});
if (!config.roll.result) return;
@ -108,10 +108,12 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
config.resourceUpdates.addResources(clearAllStressAndHitpointsUpdates);
chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccessWithEnoughHope');
} else {
chatMessage = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccess', { hope: config.roll.hope.value })
chatMessage = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccess', {
hope: config.roll.hope.value
});
this.showRiskItAllButton = true;
this.riskItAllHope = config.roll.hope.value;
this.riskItAllButtonLabel = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllClearStressAndHitPoints', { hope: config.roll.hope.value })
this.riskItAllButtonLabel = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllDialogButton');
}
}

View file

@ -1,11 +1,14 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class RiskItAllDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, config) {
constructor(actor, resourceValue) {
super({});
this.actor = actor;
this.validChoices = null;
this.config = config;
this.resourceValue = resourceValue;
this.choices = {
hitPoints: 0,
stress: 0
};
}
get title() {
@ -14,10 +17,10 @@ export default class RiskItAllDialog extends HandlebarsApplicationMixin(Applicat
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'risk-it-all'],
position: { width: 'auto', height: 'auto' },
window: { icon: 'fa-solid fa-skull' },
position: { width: 280, height: 'auto' },
window: { icon: 'fa-solid fa-dice fa-xl' },
actions: {
submit: this.submit
finish: RiskItAllDialog.#finish
}
};
@ -28,42 +31,62 @@ export default class RiskItAllDialog extends HandlebarsApplicationMixin(Applicat
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
for (const input of htmlElement.querySelectorAll('.resource-container input'))
input.addEventListener('change', this.updateChoice.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.RiskItAllDialog = this.RiskItAllDialog;
context.title = game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle', { hope: this.config.hope });
context.currentHitPointsLabel = "Current Marked Hit Points: " + this.actor.system.resources.hitPoints.value;
context.currentStressLabel = "Current Marked Stress: " + this.actor.system.resources.stress.value;
context.resourceValue = this.resourceValue;
context.remainingResource = this.resourceValue - this.choices.hitPoints - this.choices.stress;
context.unfinished = context.remainingResource !== 0;
context.newHitPoints = this.actor.system.resources.hitPoints.value;
context.newStress = this.actor.system.resources.stress.value;
context.choices = this.choices;
context.final = {
hitPoints: {
value: this.actor.system.resources.hitPoints.value - this.choices.hitPoints,
max: this.actor.system.resources.hitPoints.max
},
stress: {
value: this.actor.system.resources.stress.value - this.choices.stress,
max: this.actor.system.resources.stress.max
}
};
context;
return context;
}
static checkForValidChoice() {
/*
TODO:
updateChoice(event) {
let value = Number.parseInt(event.target.value);
const choiceKey = event.target.dataset.choice;
const actorValue = this.actor.system.resources[choiceKey].value;
const remaining = this.resourceValue - this.choices.hitPoints - this.choices.stress;
const changeAmount = value - this.choices[choiceKey];
return (this.config.hope == (this.actor.system.resources.hitPoints.value - newHitPointValue) + (this.actor.system.resources.stress.value - newStressValue));
*/
return true;
/* If trying to increase beyond remaining resource points, just increase to max available */
if (remaining - changeAmount < 0) value = this.choices[choiceKey] + remaining;
else if (actorValue - value < 0) value = actorValue;
this.choices[choiceKey] = value;
this.render();
}
static async submit() {
this.close();
// TODO: Update actor with changes.
static async #finish() {
const resourceUpdate = Object.keys(this.choices).reduce((acc, resourceKey) => {
const value = this.actor.system.resources[resourceKey].value - this.choices[resourceKey];
acc[resourceKey] = { value };
return acc;
}, {});
await this.actor.update({
system: {
resources: {
hitPoints: {
value: 0 // TODO put editted value here
},
stress: {
value: 0 // TODO put editted value here
}
}
}
'system.resources': resourceUpdate
});
this.close();
}
}

View file

@ -27,6 +27,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
makeDeathMove: CharacterSheet.#makeDeathMove,
levelManagement: CharacterSheet.#levelManagement,
viewLevelups: CharacterSheet.#viewLevelups,
resetCharacter: CharacterSheet.#resetCharacter,
toggleEquipItem: CharacterSheet.#toggleEquipItem,
toggleResourceDice: CharacterSheet.#toggleResourceDice,
handleResourceDice: CharacterSheet.#handleResourceDice,
@ -42,6 +43,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
icon: 'fa-solid fa-angles-up',
label: 'DAGGERHEART.ACTORS.Character.viewLevelups',
action: 'viewLevelups'
},
{
icon: 'fa-solid fa-arrow-rotate-left',
label: 'DAGGERHEART.ACTORS.Character.resetCharacter',
action: 'resetCharacter'
}
]
},
@ -220,13 +226,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'header':
const { playerCanEditSheet, levelupAuto } = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
);
context.showSettings = game.user.isGM || !levelupAuto || (levelupAuto && playerCanEditSheet);
break;
case 'loadout':
await this._prepareLoadoutContext(context, options);
break;
@ -666,6 +665,32 @@ export default class CharacterSheet extends DHBaseActorSheet {
new LevelupViewMode(this.document).render({ force: true });
}
/**
* Resets the character data and removes all embedded documents.
*/
static async #resetCharacter() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationTitle')
},
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationContent')
});
if (!confirmed) return;
await this.document.update({
'==system': {}
});
await this.document.deleteEmbeddedDocuments(
'Item',
this.document.items.map(x => x.id)
);
await this.document.deleteEmbeddedDocuments(
'ActiveEffect',
this.document.effects.map(x => x.id)
);
}
/**
* Opens the Death Move interface for the character.
* @type {ApplicationClickAction}
@ -955,6 +980,18 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
async _onDropItem(event, item) {
const setupCriticalItemTypes = ['class', 'subclass', 'ancestry', 'community'];
if (this.document.system.needsCharacterSetup && setupCriticalItemTypes.includes(item.type)) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipTitle')
},
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipContent')
});
if (!confirmed) return;
}
if (this.document.uuid === item.parent?.uuid) {
return super._onDropItem(event, item);
}

View file

@ -1,6 +1,5 @@
import { abilities } from '../../config/actorConfig.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import RiskItAllDialog from '../dialogs/riskItAllDialog.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
@ -98,15 +97,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
/** Ensure the chat theme inherits the interface theme */
_replaceHTML(result, content, options) {
const themedElement = result.log?.querySelector(".chat-log");
themedElement?.classList.remove("themed", "theme-light", "theme-dark");
const themedElement = result.log?.querySelector('.chat-log');
themedElement?.classList.remove('themed', 'theme-light', 'theme-dark');
super._replaceHTML(result, content, options);
}
/** Remove chat log theme from notifications area */
async _onFirstRender(result, content) {
await super._onFirstRender(result, content);
document.querySelector("#chat-notifications .chat-log")?.classList.remove("themed", "theme-light", "theme-dark")
document
.querySelector('#chat-notifications .chat-log')
?.classList.remove('themed', 'theme-light', 'theme-dark');
}
async onRollSimple(event, message) {
@ -388,14 +389,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
}
async riskItAllClearStressAndHitPoints(event, data) {
const hopeValue = event.target.dataset.hope;
const config = {
hope: hopeValue
}
await new RiskItAllDialog(data.actor, config).render({ force: true });
const resourceValue = event.target.dataset.resourceValue;
new game.system.api.applications.dialogs.RiskItAllDialog(data.actor, resourceValue).render({ force: true });
}
}

View file

@ -55,11 +55,6 @@ export default class DhAutomation extends foundry.abstract.DataModel {
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
}),
playerCanEditSheet: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
}),
defeated: new fields.SchemaField({
enabled: new fields.BooleanField({
required: true,

View file

@ -4,56 +4,35 @@ export default function DhFateRollEnricher(match, _options) {
const roll = rollCommandToJSON(match[1], match[0]);
if (!roll) return match[0];
const fateTypeFromRoll = getFateType(roll?.type);
if (fateTypeFromRoll == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return;
}
return getFateMessage(roll.result, roll?.flavor);
}
export function getFateType(fateTypeValue) {
const fateTypeFromValue = fateTypeValue
? fateTypeValue.toLowerCase() == 'fear'
? 'Fear'
: fateTypeValue.toLowerCase() == 'hope'
? 'Hope'
: 'BAD'
: 'Hope';
return fateTypeFromValue;
export function getFateTypeData(fateTypeValue) {
const value = fateTypeValue ? fateTypeValue.capitalize() : 'Hope';
const lowercased = fateTypeValue?.toLowerCase?.() ?? 'hope';
switch (lowercased) {
case 'hope':
case 'fear':
return { value, label: game.i18n.localize(`DAGGERHEART.GENERAL.${lowercased}`) };
default:
return null;
}
}
function getFateMessage(roll, flavor) {
const fateType = getFateType(roll?.type);
const fateTypeData = getFateTypeData(roll?.type);
if (fateType == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return '';
}
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const fateTypeLocalized =
fateType === 'Hope'
? game.i18n.localize('DAGGERHEART.GENERAL.hope')
: game.i18n.localize('DAGGERHEART.GENERAL.fear');
const title =
flavor ??
fateTypeLocalized +
' ' +
game.i18n.localize('DAGGERHEART.GENERAL.fate') +
' ' +
game.i18n.localize('DAGGERHEART.GENERAL.roll');
const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
const fateElement = document.createElement('span');
fateElement.innerHTML = `
<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
data-title="${title}"
data-label="${dataLabel}"
data-label="${fateTypeLabel}"
data-fateType="${fateType}"
>
${title}
@ -68,19 +47,17 @@ export const renderFateButton = async event => {
target = getCommandTarget({ allowNull: true });
console.log('button', button);
const fateTypeFromButton = getFateType(button.dataset?.fatetype);
const fateTypeData = getFateTypeData(button.dataset?.fatetype);
if (fateTypeFromButton == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return;
}
if (!fateTypeData) ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
await enrichedFateRoll(
{
target,
title: button.dataset.title,
label: button.dataset.label,
fateType: fateTypeFromButton
fateType: fateType
},
event
);
@ -93,7 +70,8 @@ export const enrichedFateRoll = async ({ target, title, label, fateType }, event
headerTitle: label,
roll: {},
hasRoll: true,
fateType: fateType
fateType: fateType,
skips: { reaction: true }
};
config.data = { experiences: {}, traits: {}, fateType: fateType };

View file

@ -38,4 +38,6 @@
@import './item-transfer/sheet.less';
@import './settings/change-currency-icon.less';
@import './settings/change-currency-icon.less';
@import './risk-it-all/sheet.less';

View file

@ -0,0 +1,60 @@
.daggerheart.dialog.dh-style.views.risk-it-all {
.risk-it-all-container {
display: flex;
align-items: center;
flex-direction: column;
gap: 8px;
text-align: center;
header {
font-weight: bold;
font-size: var(--font-size-20);
}
.section-label {
font-size: var(--font-size-18);
text-decoration: underline;
}
.remaining-section {
display: flex;
flex-direction: column;
gap: 2px;
}
.resource-section {
width: 100%;
display: flex;
gap: 8px;
}
.final-section {
width: 100%;
display: flex;
flex-direction: column;
gap: 2px;
.final-section-values-container {
width: 100%;
display: flex;
align-items: center;
justify-content: space-evenly;
.final-section-value-container {
display: flex;
flex-direction: column;
gap: 2px;
}
}
}
}
footer {
width: 100%;
display: flex;
button {
flex: 1;
}
}
}

View file

@ -1,33 +1,39 @@
<div>
<header class="dialog-header">
<h1>{{title}}</h1>
</header>
<div>
<span>Remaining points to use here.</span>
</div>
<div class="risk-it-all-container">
<div class="two-columns even">
<span>{{currentHitPointsLabel}}</span>
<div>
<span>New Hit Points Value</span>
<input type="text" data-dtype="Number" name="newHitPoints" value="{{newHitPoints}}" />
</div>
<header>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle"}}</header>
<span>{{currentStressLabel}}</span>
<div>
<span>New Stress Value</span>
<input type="text" data-dtype="Number" name="newStress" value="{{newStress}}" />
<div class="remaining-section">
<label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.remainingTitle"}}</label>
<div>{{this.remainingResource}}</div>
</div>
<div class="resource-section">
<div class="resource-container">
<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.HitPoints.short")}}: {{this.choices.hitPoints}}</label>
<input type="range" step="1" min="0" max="{{this.resourceValue}}" value="{{this.choices.hitPoints}}" name="choices.hitPoints" data-choice="hitPoints" />
</div>
<div class="resource-container">
<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.stress")}}: {{this.choices.stress}}</label>
<input type="range" step="1" min="0" max="{{this.resourceValue}}" value="{{this.choices.stress}}" name="choices.stress" data-choice="stress" />
</div>
</div>
<div class="final-section">
<label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.finalTitle"}}</label>
<div class="final-section-values-container">
<div class="final-section-value-container">
<label>{{localize "DAGGERHEART.GENERAL.HitPoints.plural"}}</label>
<span>{{this.final.hitPoints.value}}/{{this.final.hitPoints.max}}</span>
</div>
<div class="final-section-value-container">
<label>{{localize "DAGGERHEART.GENERAL.stress"}}</label>
<span>{{this.final.stress.value}}/{{this.final.stress.max}}</span>
</div>
</div>
</div>
<footer>
<button type="button" data-action="finish" {{disabled this.unfinished}}>{{localize "Submit"}}</button>
</footer>
</div>
<footer class="flexrow">
<button data-action="close">
<span>{{localize "Cancel"}}</span>
</button>
<button data-action="submit" {{#if (not this.validChoices)}}disabled{{/if}}>
<span>
{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.submit"}}
</span>
</button>
</footer>
</div>

View file

@ -18,7 +18,6 @@
{{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}}
{{formGroup settingFields.schema.fields.effects.fields.rangeDependent value=settingFields._source.effects.rangeDependent localize=true}}
{{formGroup settingFields.schema.fields.levelupAuto value=settingFields._source.levelupAuto localize=true}}
{{formGroup settingFields.schema.fields.playerCanEditSheet value=settingFields._source.playerCanEditSheet localize=true}}
{{formGroup settingFields.schema.fields.damageReductionRulesDefault value=settingFields._source.damageReductionRulesDefault localize=true}}
{{formGroup settingFields.schema.fields.resourceScrollTexts value=settingFields._source.resourceScrollTexts localize=true}}
</section>

View file

@ -30,7 +30,7 @@
</div>
<div class="code-mirror-wrapper {{#if trigger.revealed}}revealed{{/if}}">
{{formInput @root.fields.triggers.element.fields.command value=trigger.command elementType="code-mirror" name=(concat "triggers." index ".command") aria=(object label=(localize "Test")) }}
{{formInput @root.fields.triggers.element.fields.command value=trigger.command elementType="code-mirror" name=(concat "triggers." index ".command") }}
</div>
</fieldset>
{{/each}}

View file

@ -128,9 +128,7 @@
{{/each}}
</div>
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' showSettings=showSettings }}
{{#if ../showSettings}}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{/if}}
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</header>

View file

@ -19,7 +19,7 @@
</div>
{{#if this.showRiskItAllButton}}
<div>
<button class="risk-it-all-button" data-hope="{{this.riskItAllHope}}">
<button class="risk-it-all-button" data-resource-value="{{this.riskItAllHope}}">
<span>
{{this.riskItAllButtonLabel}}
</span>