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https://github.com/Foundryborne/daggerheart.git
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FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest FIX: add misisng localizations
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parent
f56c2482cb
commit
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8 changed files with 59 additions and 12 deletions
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@ -109,7 +109,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.getEffectDetails = this.getEffectDetails.bind(this);
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context.costOptions = this.getCostOptions();
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor && this.action.actor.type !== 'character';
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context.isNPC = this.action.actor?.isNPC;
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context.hasRoll = this.action.hasRoll;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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@ -43,6 +43,9 @@ export default class AdversarySheet extends DHBaseActorSheet {
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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await this._prepareHeaderContext(context, options);
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break;
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case 'notes':
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await this._prepareNotesContext(context, options);
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break;
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@ -78,6 +81,23 @@ export default class AdversarySheet extends DHBaseActorSheet {
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}
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}
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/**
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* Prepare render context for the Header part.
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* @param {ApplicationRenderContext} context
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* @param {ApplicationRenderOptions} options
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* @returns {Promise<void>}
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* @protected
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*/
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async _prepareHeaderContext(context, _options) {
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const { system } = this.document;
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const { TextEditor } = foundry.applications.ux;
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context.description = await TextEditor.implementation.enrichHTML(system.description, {
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secrets: this.document.isOwner,
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relativeTo: this.document
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});
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -36,6 +36,9 @@ export default class DhpEnvironment extends DHBaseActorSheet {
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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await this._prepareHeaderContext(context, options);
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break;
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case 'notes':
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await this._prepareNotesContext(context, options);
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break;
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@ -71,6 +74,23 @@ export default class DhpEnvironment extends DHBaseActorSheet {
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}
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}
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/**
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* Prepare render context for the Header part.
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* @param {ApplicationRenderContext} context
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* @param {ApplicationRenderOptions} options
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* @returns {Promise<void>}
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* @protected
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*/
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async _prepareHeaderContext(context, _options) {
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const { system } = this.document;
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const { TextEditor } = foundry.applications.ux;
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context.description = await TextEditor.implementation.enrichHTML(system.description, {
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secrets: this.document.isOwner,
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relativeTo: this.document
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});
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}
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/* -------------------------------------------- */
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async _onDragStart(event) {
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@ -13,6 +13,7 @@ export default class DhCompanion extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.companion',
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type: 'companion',
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isNPC: false,
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settingSheet: DHCompanionSettings
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});
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}
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10
system.json
10
system.json
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@ -35,6 +35,12 @@
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},
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{
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"name": "Po0lp"
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},
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{
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"name": "JoaquinP",
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"url": "https://github.com/joaquinpereyra98",
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"email": "joaquinpereyra98@gmail.com",
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"discord": "joaquinp98"
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}
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],
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"esmodules": ["build/daggerheart.js"],
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@ -182,10 +188,10 @@
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},
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"companion": {},
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"adversary": {
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"htmlFields": ["description"]
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"htmlFields": ["notes", "description"]
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},
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"environment": {
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"htmlFields": ["description"]
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"htmlFields": ["notes", "description"]
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}
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},
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"Item": {
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@ -27,7 +27,7 @@
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<line-div></line-div>
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<div class="adversary-info">
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<div class="description">
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<i>{{{source.system.description}}}</i>
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<i>{{{description}}}</i>
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</div>
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<div class="motives-and-tatics">
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<b>{{localize 'DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label'}}: </b>{{{source.system.motivesAndTactics}}}
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@ -17,7 +17,7 @@
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<progress class='progress-bar' value='{{source.system.resources.hitPoints.value}}'
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max='{{source.system.resources.hitPoints.max}}'></progress>
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<div class="status-label">
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<h4>HP</h4>
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<h4>{{localize 'DAGGERHEART.GENERAL.attack.hitPoints.short'}}</h4>
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</div>
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</div>
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@ -31,7 +31,7 @@
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<progress class='progress-bar stress-color' value='{{source.system.resources.stress.value}}'
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max='{{source.system.resources.stress.max}}'></progress>
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<div class="status-label">
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<h4>Stress</h4>
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<h4>{{localize 'DAGGERHEART.GENERAL.stress'}}</h4>
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</div>
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</div>
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</div>
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@ -54,7 +54,7 @@
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{{/if}}
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</div>
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<div class="status-label">
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<h4>Difficulty</h4>
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<h4>{{localize DAGGERHEART.GENERAL.difficulty}}</h4>
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</div>
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</div>
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<div class="status-number">
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@ -66,7 +66,7 @@
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{{/if}}
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</div>
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<div class="status-label">
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<h4>Attack</h4>
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<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
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</div>
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</div>
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</div>
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@ -74,7 +74,7 @@
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<div class="attack-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>Attack</h3>
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<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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@ -92,7 +92,7 @@
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>Experience</h3>
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<h3>{{localize DAGGERHEART.GENERAL.experience.plural}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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@ -113,6 +113,6 @@
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</div>
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<line-div></line-div>
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<div class="reaction-section">
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<button data-action="reactionRoll">Reaction Test</button>
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<button data-action="reactionRoll">{{localize DAGGERHEART.GENERAL.Roll.reaction}}</button>
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</div>
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</aside>
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@ -34,7 +34,7 @@
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<line-div></line-div>
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<div class="environment-info">
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<div class="description">
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<i>{{{source.system.description}}}</i>
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<i>{{{description}}}</i>
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</div>
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<div class="impulses">
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<b>{{localize 'DAGGERHEART.ACTORS.Environment.FIELDS.impulses.label'}}: </b>{{{source.system.impulses}}}
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