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[Feature] 946 - Damage/Effect ChatMessages (#1089)
* Initial damage message * Added hover functionality to adversary damage cards * Added effect message * enhance chat messages styles * . * Fixed promise lockup * . * Fixed token path for message --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
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17 changed files with 450 additions and 12 deletions
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@ -1,9 +1,11 @@
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import DHAbilityUse from './abilityUse.mjs';
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import DHActorRoll from './actorRoll.mjs';
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import DHSystemMessage from './systemMessage.mjs';
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export const config = {
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abilityUse: DHAbilityUse,
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll
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dualityRoll: DHActorRoll,
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systemMessage: DHSystemMessage
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};
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9
module/data/chat-message/systemMessage.mjs
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9
module/data/chat-message/systemMessage.mjs
Normal file
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@ -0,0 +1,9 @@
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export default class DHSystemMessage extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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useTitle: new fields.BooleanField({ initial: true })
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};
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}
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}
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@ -81,6 +81,9 @@ export default class DamageField extends fields.SchemaField {
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static async applyDamage(config, targets = null, force = false) {
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targets ??= config.targets.filter(target => target.hit);
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if (!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
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const targetDamage = [];
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const damagePromises = [];
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for (let target of targets) {
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const actor = fromUuidSync(target.actorId);
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if (!actor) continue;
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@ -95,9 +98,45 @@ export default class DamageField extends fields.SchemaField {
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});
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}
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if (config.hasHealing) actor.takeHealing(config.damage);
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else actor.takeDamage(config.damage, config.isDirect);
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if (config.hasHealing)
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damagePromises.push(
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actor
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.takeHealing(config.damage)
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.then(updates => targetDamage.push({ token: actor.token ?? actor.prototypeToken, updates }))
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);
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else
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damagePromises.push(
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actor
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.takeDamage(config.damage, config.isDirect)
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.then(updates => targetDamage.push({ token: actor.token ?? actor.prototypeToken, updates }))
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);
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}
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Promise.all(damagePromises).then(async _ => {
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const summaryMessageSettings = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).summaryMessages;
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if (!summaryMessageSettings.damage) return;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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type: 'systemMessage',
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user: game.user.id,
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speaker: cls.getSpeaker(),
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title: game.i18n.localize(
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`DAGGERHEART.UI.Chat.damageSummary.${config.hasHealing ? 'healingTitle' : 'title'}`
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),
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/damageSummary.hbs',
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{
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targets: targetDamage
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}
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)
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};
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cls.create(msg);
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});
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}
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/**
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@ -46,17 +46,48 @@ export default class EffectsField extends fields.ArrayField {
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*/
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static async applyEffects(targets) {
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if (!this.effects?.length || !targets?.length) return;
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let effects = this.effects;
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targets.forEach(async token => {
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const messageTargets = [];
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targets.forEach(async baseToken => {
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if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
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if (!effects.length) return;
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const token = canvas.tokens.get(baseToken.id);
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if (!token) return;
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messageTargets.push(token.document);
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effects.forEach(async e => {
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const actor = canvas.tokens.get(token.id)?.actor,
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effect = this.item.effects.get(e._id);
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if (!actor || !effect) return;
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await EffectsField.applyEffect(effect, actor);
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const effect = this.item.effects.get(e._id);
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if (!token.actor || !effect) return;
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await EffectsField.applyEffect(effect, token.actor);
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});
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});
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if (messageTargets.length === 0) return;
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const summaryMessageSettings = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).summaryMessages;
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if (!summaryMessageSettings.effects) return;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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type: 'systemMessage',
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user: game.user.id,
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speaker: cls.getSpeaker(),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.effectSummary.title'),
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/effectSummary.hbs',
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{
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effects: this.effects.map(e => this.item.effects.get(e._id)),
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targets: messageTargets
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}
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)
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};
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cls.create(msg);
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}
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/**
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@ -2,6 +2,10 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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summaryMessages: new fields.SchemaField({
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damage: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.GENERAL.damage' }),
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effects: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.GENERAL.Effect.plural' })
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}),
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hopeFear: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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