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SceneEnvironment stub
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650043f06a
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1 changed files with 10 additions and 1 deletions
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@ -19,12 +19,13 @@ export default class RegisteredTriggers extends Map {
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}
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}
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registerItemTriggers(item) {
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registerItemTriggers(item, registerOverride) {
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for (const action of item.system.actions ?? []) {
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if (!action.actor) continue;
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/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
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if (
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!registerOverride &&
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!action.actor.prototypeToken.actorLink &&
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(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
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)
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@ -83,6 +84,14 @@ export default class RegisteredTriggers extends Map {
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}
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registerSceneTriggers(scene) {
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/* TODO: Finish sceneEnvironment registration and unreg */
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// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
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// for (const environment of systemData.sceneEnvironments) {
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// for (const feature of environment.system.features) {
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// if(feature) this.registerItemTriggers(feature, true);
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// }
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// }
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for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
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if (actor.prototypeToken.actorLink) continue;
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