SceneEnvironment stub

This commit is contained in:
WBHarry 2026-01-15 23:34:45 +01:00
parent 650043f06a
commit fe40285cc5

View file

@ -19,12 +19,13 @@ export default class RegisteredTriggers extends Map {
}
}
registerItemTriggers(item) {
registerItemTriggers(item, registerOverride) {
for (const action of item.system.actions ?? []) {
if (!action.actor) continue;
/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
if (
!registerOverride &&
!action.actor.prototypeToken.actorLink &&
(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
)
@ -83,6 +84,14 @@ export default class RegisteredTriggers extends Map {
}
registerSceneTriggers(scene) {
/* TODO: Finish sceneEnvironment registration and unreg */
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
// for (const environment of systemData.sceneEnvironments) {
// for (const feature of environment.system.features) {
// if(feature) this.registerItemTriggers(feature, true);
// }
// }
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;