Reworked ActionConfig damage ui

This commit is contained in:
WBHarry 2026-02-25 19:19:36 +01:00
parent 9bda624112
commit fc7b9a4828
5 changed files with 76 additions and 24 deletions

View file

@ -1,4 +1,4 @@
import { getNextUnusedDamageType } from '../../helpers/utils.mjs';
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
const { ApplicationV2 } = foundry.applications.api;
@ -269,12 +269,53 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static addDamage(_event) {
if (!this.action.damage.parts) return;
const data = this.action.toObject();
const type = getNextUnusedDamageType(this.action.damage.parts);
const part = { applyTo: type };
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
data.damage.parts[type] = part;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
const choices = getUnusedDamageTypes(this.action.damage.parts);
const content = new foundry.data.fields.StringField({
label: game.i18n.localize('Damage Type'),
choices,
required: true
}).toFormGroup(
{},
{
name: 'type',
localize: true,
nameAttr: 'value',
labelAttr: 'label'
}
).outerHTML;
const callback = (_, button) => {
const data = this.action.toObject();
const type = choices[button.form.elements.type.value].value;
const part = { applyTo: type };
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
data.damage.parts[type] = part;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
};
const typeDialog = new foundry.applications.api.DialogV2({
buttons: [
foundry.utils.mergeObject(
{
action: 'ok',
label: 'Confirm',
icon: 'fas fa-check',
default: true
},
{ callback: callback }
)
],
content: content,
rejectClose: false,
modal: false,
window: {
title: game.i18n.localize('Add Damage')
},
position: { width: 300 }
});
typeDialog.render(true);
}
static removeDamage(_event, button) {

View file

@ -287,6 +287,7 @@ export class DHDamageData extends DHResourceData {
return {
...super.defineSchema(),
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
// direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
type: new fields.SetField(
new fields.StringField({
choices: CONFIG.DH.GENERAL.damageTypes,

View file

@ -558,11 +558,15 @@ export function calculateExpectedValue(formulaOrTerms) {
return terms.reduce((r, t) => r + (t.bonus ?? 0) + (t.diceQuantity ? (t.diceQuantity * (t.faces + 1)) / 2 : 0), 0);
}
export function getNextUnusedDamageType(parts) {
export function getUnusedDamageTypes(parts) {
const usedKeys = Object.keys(parts);
for (const key of Object.keys(CONFIG.DH.GENERAL.healingTypes)) {
if (!usedKeys.includes(key)) return key;
}
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
if (!usedKeys.includes(key))
acc.push({
value: key,
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
});
return null;
return acc;
}, []);
}

View file

@ -333,6 +333,15 @@
legend {
font-weight: bold;
color: light-dark(@dark-blue, @golden);
&.with-icon {
display: flex;
align-items: center;
i {
padding: 0 4px;
}
}
}
input[type='text'],

View file

@ -1,6 +1,6 @@
<fieldset class="one-column">
<legend>
<legend class="with-icon">
{{#if (eq @root.source.type 'healing')}}
{{localize "DAGGERHEART.GENERAL.healing"}}
{{else}}
@ -19,6 +19,8 @@
{{#each source.parts as |dmg key|}}
<div class="nest-inputs">
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
<legend class="with-icon">{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}{{#unless (or dmg.base ../path)}}<a data-action="removeDamage" data-key="{{key}}"><i class="fas fa-trash"></i></a>{{/unless}}</legend>
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." key ".resultBased") localize=true classes="checkbox"}}
{{/if}}
@ -34,17 +36,13 @@
</fieldset>
</div>
{{else}}
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.formula"}}</legend>
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
</fieldset>
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
{{/if}}
<div class="nest-inputs">
{{formField ../fields.applyTo value=dmg.applyTo name=(concat ../path "damage.parts." key ".applyTo") localize=true}}
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." key ".type") localize=true}}
{{/if}}
</div>
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." key ".type") localize=true}}
{{/if}}
{{#if ../horde}}
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
@ -58,7 +56,6 @@
{{/if}}
<input type="hidden" name="damage.parts.{{key}}.base" value="{{dmg.base}}">
</fieldset>
{{#unless (or dmg.base ../path)}}<div class="fas fa-trash" data-action="removeDamage" data-key="{{key}}"></div>{{/unless}}
</div>
{{/each}}
</fieldset>