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https://github.com/Foundryborne/daggerheart.git
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Some fixes
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parent
92a0883806
commit
fb9240e130
18 changed files with 94 additions and 82 deletions
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@ -35,6 +35,7 @@ export default class SaveField extends fields.SchemaField {
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static async execute(config, targets = null, force = false) {
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if(!config.hasSave) return;
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let message = config.message ?? ui.chat.collection.get(config.parent?._id);
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if(!message) {
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const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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roll._evaluated = true;
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@ -42,8 +43,8 @@ export default class SaveField extends fields.SchemaField {
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}
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if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
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targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
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SaveField.rollAllSave.call(this, targets, config.event, message);
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}
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await SaveField.rollAllSave.call(this, targets, config.event, message);
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} else return false;
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}
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/**
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@ -54,22 +55,32 @@ export default class SaveField extends fields.SchemaField {
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* @param {ChatMessage} message The ChatMessage the triggered button comes from.
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*/
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static async rollAllSave(targets, event, message) {
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if(!targets || !game.user.isGM) return;
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targets.forEach(target => {
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const actor = fromUuidSync(target.actorId);
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if(actor) {
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const rollSave = game.user === actor.owner ?
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SaveField.rollSave.call(this, actor, event, message)
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: actor.owner
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.query('reactionRoll', {
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actionId: this.uuid,
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actorId: actor.uuid,
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event,
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message
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});
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rollSave.then(result => SaveField.updateSaveMessage.call(this, result, message, target.id));
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}
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});
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if(!targets) return;
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return new Promise(resolve => {
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const aPromise = [];
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targets.forEach(target => {
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aPromise.push(
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new Promise(async subResolve => {
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const actor = fromUuidSync(target.actorId);
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if(actor) {
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const rollSave = game.user === actor.owner ?
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SaveField.rollSave.call(this, actor, event)
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: actor.owner
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.query('reactionRoll', {
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actionId: this.uuid,
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actorId: actor.uuid,
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event,
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message
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});
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const result = await rollSave;
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await SaveField.updateSaveMessage.call(this, result, message, target.id);
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subResolve();
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} else subResolve();
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})
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)
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});
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Promise.all(aPromise).then(result => resolve());
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})
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}
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/**
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@ -92,13 +103,13 @@ export default class SaveField extends fields.SchemaField {
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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type: 'trait'
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},
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type: 'trait',
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actionType: 'reaction',
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hasRoll: true,
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data: actor.getRollData()
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};
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if(SaveField.getAutomation() == CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) rollConfig.dialog = { configure: false };
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if(SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) rollConfig.dialog = { configure: false };
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return actor.diceRoll(rollConfig);
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}
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@ -108,10 +119,10 @@ export default class SaveField extends fields.SchemaField {
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* @param {object} message ChatMessage to update
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* @param {string} targetId Token ID
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*/
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static updateSaveMessage(result, message, targetId) {
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static async updateSaveMessage(result, message, targetId) {
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if (!result) return;
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const updateMsg = function(message, targetId, result) {
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setTimeout(async () => {
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const updateMsg = async function(message, targetId, result) {
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// setTimeout(async () => {
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const chatMessage = ui.chat.collection.get(message._id),
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changes = {
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flags: {
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@ -127,11 +138,11 @@ export default class SaveField extends fields.SchemaField {
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}
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};
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await chatMessage.update(changes);
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}, 100);
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// }, 100);
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};
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if (game.modules.get('dice-so-nice')?.active)
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game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg(message, targetId, result));
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else updateMsg(message, targetId, result);
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game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(async () => await updateMsg(message, targetId, result));
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else await updateMsg(message, targetId, result);
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}
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/**
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