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1794 - Include Item Damage (#1827)
* Went ahead and made IncludeItemDamage work again, smashing the formulas together * . * Lint fix
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5 changed files with 52 additions and 55 deletions
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@ -1,4 +1,3 @@
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import { DHDamageData } from '../fields/action/damageField.mjs';
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import DHDamageAction from './damageAction.mjs';
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export default class DHAttackAction extends DHDamageAction {
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@ -12,8 +11,19 @@ export default class DHAttackAction extends DHDamageAction {
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super.prepareData();
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if (!!this.item?.system?.attack) {
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if (this.damage.includeBase) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.hitPoints = new DHDamageData(baseDamage);
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const baseDamage = this.getParentHitPointDamage();
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if (baseDamage) {
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if (!this.damage.parts.hitPoints) {
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this.damage.parts.hitPoints = baseDamage;
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} else {
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for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type);
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this.damage.parts.hitPoints.value.custom = {
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enabled: true,
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formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}`
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};
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}
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}
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}
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if (this.roll.useDefault) {
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this.roll.trait = this.item.system.attack.roll.trait;
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@ -22,16 +32,8 @@ export default class DHAttackAction extends DHDamageAction {
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}
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}
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getParentDamage() {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
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bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
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},
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type: this.item?.system?.attack.damage.parts.hitPoints.type,
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base: true
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};
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getParentHitPointDamage() {
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return this.item?.system?.attack.damage.parts.hitPoints;
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}
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get damageFormula() {
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