1794 - Include Item Damage (#1827)

* Went ahead and made IncludeItemDamage work again, smashing the formulas together

* .

* Lint fix
This commit is contained in:
WBHarry 2026-04-23 00:22:08 +02:00 committed by GitHub
parent e6d5a2f7d3
commit fae05c24a8
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GPG key ID: B5690EEEBB952194
5 changed files with 52 additions and 55 deletions

View file

@ -72,8 +72,8 @@ export default class ActionSelectionDialog extends HandlebarsApplicationMixin(Ap
static async #onChooseAction(event, button) {
const { actionId } = button.dataset;
this.action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.event, 'shiftKey', {
this.#action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.#event, 'shiftKey', {
get() {
return event.shiftKey;
}

View file

@ -156,7 +156,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
if (this.action.hasDamage) {
if (this.action.damage) {
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
@ -302,7 +302,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static addDamage(_event) {
if (!this.action.damage.parts) return;
const choices = getUnusedDamageTypes(this.action.damage.parts);
const choices = getUnusedDamageTypes(this.action._source.damage.parts);
const content = new foundry.data.fields.StringField({
label: game.i18n.localize('Damage Type'),
choices,