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Feature/allow action healing multiple resources (#437)
* Healing updates * Remove comments
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21 changed files with 130 additions and 98 deletions
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@ -169,8 +169,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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},
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dialog: {},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasDamage: this.damage?.parts?.length && this.type !== 'healing',
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hasHealing: this.damage?.parts?.length && this.type === 'healing',
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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@ -47,11 +47,12 @@ export default class DHDamageAction extends DHBaseAction {
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formulas = this.formatFormulas(formulas, systemData);
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: game.i18n.localize(this.name) }),
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title: game.i18n.format(`DAGGERHEART.UI.Chat.${ this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, { damage: game.i18n.localize(this.name) }),
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roll: formulas,
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targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: systemData.roll?.isCritical ?? false,
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isHealing: this.type === 'healing',
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source: systemData.source,
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data: this.getRollData(),
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event
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@ -1,7 +1,14 @@
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import DHBaseAction from './baseAction.mjs';
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import DHDamageAction from './damageAction.mjs';
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export default class DHHealingAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
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export default class DHHealingAction extends DHDamageAction {
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static extraSchemas = [...super.extraSchemas, 'roll'];
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static getRollType(parent) {
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return 'spellcast';
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}
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/* static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
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static getRollType(parent) {
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return 'spellcast';
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@ -44,5 +51,5 @@ export default class DHHealingAction extends DHBaseAction {
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get modifiers() {
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return [];
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}
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} */
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}
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