Feature/allow action healing multiple resources (#437)

* Healing updates

* Remove comments
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Dapoulp 2025-07-28 00:11:43 +02:00 committed by GitHub
parent f55698af02
commit fad64c9a35
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GPG key ID: B5690EEEBB952194
21 changed files with 130 additions and 98 deletions

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@ -17,9 +17,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.duality-action-damage').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
);
html.querySelectorAll('.duality-action-healing').forEach(element =>
element.addEventListener('click', event => this.onRollHealing(event, data.message))
);
html.querySelectorAll('.target-save-container').forEach(element =>
element.addEventListener('click', event => this.onRollSave(event, data.message))
);
@ -92,17 +89,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
}
async onRollHealing(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.rollHealing) return;
await action.rollHealing(event, message);
}
}
async onRollSave(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor),
@ -160,7 +146,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
return {
isHit,
targets: isHit
? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id))
? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId))
: Array.from(game.user.targets)
};
}
@ -222,19 +208,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
});
}
target.actor.takeDamage(damages);
}
}
async onHealing(event, message) {
event.stopPropagation();
const targets = Array.from(game.user.targets);
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (var target of targets) {
target.actor.takeHealing(message.system.roll);
if(message.system.hasHealing)
target.actor.takeHealing(damages);
else
target.actor.takeDamage(damages);
}
}