Feature/allow action healing multiple resources (#437)

* Healing updates

* Remove comments
This commit is contained in:
Dapoulp 2025-07-28 00:11:43 +02:00 committed by GitHub
parent f55698af02
commit fad64c9a35
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
21 changed files with 130 additions and 98 deletions

View file

@ -38,17 +38,15 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
};
get title() {
return game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`);
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.config = CONFIG.DH;
context.title = this.config.title
? this.config.title
: game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
// context.extraFormula = this.config.extraFormula;
context.title = this.config.title ?? this.title;
context.formula = this.roll.constructFormula(this.config);
context.isHealing = this.config.isHealing;
context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({

View file

@ -1,3 +1,5 @@
// TO DELETE ?
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {