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https://github.com/Foundryborne/daggerheart.git
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Bug/chat roll fixes (#726)
* #635 & #637 * #653 * Fix: #681 #682 #685 #686 * Fix duplicate messages * Remove comments
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21 changed files with 242 additions and 546 deletions
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@ -115,7 +115,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
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if (this.chatDisplay) await this.toChat();
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let { byPassRoll } = options,
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config = this.prepareConfig(event, byPassRoll);
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for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
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@ -145,9 +144,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
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else if (this.trigger) await this.trigger(event, config);
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else if (this.hasSave || this.hasEffect) {
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const roll = new Roll('');
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const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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roll._evaluated = true;
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if (this.hasTarget) config.targetSelection = config.targets.length > 0;
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if(config.hasTarget) config.targetSelection = config.targets.length > 0;
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await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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}
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}
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@ -180,7 +179,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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hasHealing: this.damage?.parts?.length && this.type === 'healing',
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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hasTarget: true,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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isFastForward: event.shiftKey,
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data: this.getRollData(),
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@ -248,8 +246,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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)
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this.update({ 'uses.value': this.uses.value + 1 });
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if (config.roll?.success || successCost)
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(config.message ?? config.parent).update({ 'system.successConsumed': true });
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if(config.roll?.success || successCost) {
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setTimeout(() => {
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(config.message ?? config.parent).update({'system.successConsumed': true})
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}, 50);
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}
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}
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/* */
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@ -368,15 +369,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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async updateChatMessage(message, targetId, changes, chain = true) {
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setTimeout(async () => {
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const chatMessage = ui.chat.collection.get(message._id),
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msgTarget =
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chatMessage.system.targets.find(mt => mt.id === targetId) ??
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chatMessage.system.oldTargets.find(mt => mt.id === targetId);
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msgTarget.saved = changes;
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const chatMessage = ui.chat.collection.get(message._id);
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await chatMessage.update({
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system: {
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targets: chatMessage.system.targets,
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oldTargets: chatMessage.system.oldTargets
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flags: {
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[game.system.id]: {
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"reactionRolls": {
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[targetId]: changes
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}
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}
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}
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});
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}, 100);
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@ -25,7 +25,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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title: new fields.StringField(),
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roll: new fields.ObjectField(),
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targets: targetsField(),
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oldTargets: targetsField(),
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targetSelection: new fields.BooleanField({ initial: false }),
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hasRoll: new fields.BooleanField({ initial: false }),
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hasDamage: new fields.BooleanField({ initial: false }),
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@ -63,24 +62,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return actionItem.system.actionsList?.find(a => a.id === this.source.action);
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}
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get messageTemplate() {
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return 'systems/daggerheart/templates/ui/chat/roll.hbs';
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}
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get targetMode() {
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return this.targetSelection;
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}
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set targetMode(mode) {
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this.targetSelection = mode;
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this.updateTargets();
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this.registerTargetHook();
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this.parent.update({
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system: {
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targetSelection: this.targetSelection,
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oldTargets: this.oldTargets
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}
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});
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this.updateTargets();
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}
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get hitTargets() {
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@ -88,29 +77,25 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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async updateTargets() {
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this.currentTargets = this.getTargetList();
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if (!this.targetSelection) {
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this.currentTargets.forEach(ct => {
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if (this.targets.find(t => t.actorId === ct.actorId)) return;
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const indexTarget = this.oldTargets.findIndex(ot => ot.actorId === ct.actorId);
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if (indexTarget === -1) this.oldTargets.push(ct);
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});
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if (this.hasSave) this.setPendingSaves();
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if (this.currentTargets.length) {
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if (!this.parent._id) return;
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const updates = await this.parent.update({
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system: {
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oldTargets: this.oldTargets
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}
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});
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if (!updates && ui.chat.collection.get(this.parent.id)) ui.chat.updateMessage(this.parent);
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if(!ui.chat.collection.get(this.parent.id)) return;
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let targets;
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if(this.targetSelection)
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targets = this.targets;
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else
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targets = Array.from(game.user.targets).map(t => game.system.api.fields.ActionFields.TargetField.formatTarget(t));
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this.parent.setFlag(game.system.id, "targets", targets);
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await this.parent.updateSource({
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system: {
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targetSelection: this.targetSelection
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}
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}
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});
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}
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registerTargetHook() {
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if (this.targetSelection && this.targetHook !== null) {
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Hooks.off('targetToken', this.targetHook);
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if(!this.parent.isAuthor) return;
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if(this.targetSelection && this.targetHook !== null) {
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Hooks.off("targetToken", this.targetHook);
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this.targetHook = null;
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} else if (!this.targetSelection && this.targetHook === null) {
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this.targetHook = Hooks.on('targetToken', foundry.utils.debounce(this.updateTargets.bind(this), 50));
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@ -120,35 +105,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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prepareDerivedData() {
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if (this.hasTarget) {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.updateTargets();
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this.registerTargetHook();
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if (this.targetSelection === true) {
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this.targetShort = this.targets.reduce(
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(a, c) => {
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if (c.hit) a.hit += 1;
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else a.miss += 1;
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return a;
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},
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{ hit: 0, miss: 0 }
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);
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this.currentTargets = this.getTargetList();
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this. registerTargetHook();
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if(this.targetSelection === true && this.hasRoll) {
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this.targetShort = this.targets.reduce((a,c) => {
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if(c.hit) a.hit += 1;
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else a.miss += 1;
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return a;
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}, {hit: 0, miss: 0})
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}
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if (this.hasSave) this.setPendingSaves();
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}
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this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
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this.canButtonApply = game.user.isGM;
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}
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getTargetList() {
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return this.targetSelection !== true
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? Array.from(game.user.targets).map(t => {
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const target = game.system.api.fields.ActionFields.TargetField.formatTarget(t),
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oldTarget =
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this.targets.find(ot => ot.actorId === target.actorId) ??
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this.oldTargets.find(ot => ot.actorId === target.actorId);
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if (oldTarget) return oldTarget;
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return target;
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})
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: this.targets;
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const targets = this.targetSelection && this.parent.isAuthor ? this.targets : (this.parent.getFlag(game.system.id, "targets") ?? this.targets),
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reactionRolls = this.parent.getFlag(game.system.id, "reactionRolls");
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if(reactionRolls) {
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Object.entries(reactionRolls).forEach(([k, r]) => {
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const target = targets.find(t => t.id === k);
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if(target) target.saved = r;
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});
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}
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return targets;
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}
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setPendingSaves() {
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@ -15,6 +15,7 @@ export default class TargetField extends fields.SchemaField {
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static prepareConfig(config) {
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if (!this.target?.type) return [];
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config.hasTarget = true;
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let targets;
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
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targets = [this.actor.token ?? this.actor.prototypeToken];
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@ -285,6 +285,7 @@ export function ActionMixin(Base) {
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}
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};
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ChatMessage.applyRollMode(msg, game.settings.get('core', 'rollMode'));
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cls.create(msg);
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}
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}
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