Merged with development

This commit is contained in:
WBHarry 2026-01-10 00:19:29 +01:00
commit f9bfd2184f
65 changed files with 3930 additions and 201 deletions

View file

@ -32,7 +32,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty
},
window: {
resizable: true,
@ -318,6 +319,45 @@ export default class CharacterSheet extends DHBaseActorSheet {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
},
{
name: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (!actorLoadout.available) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
return;
}
if (doc.system.recallCost == 0) {
return doc.update({ 'system.inVault': false });
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls(
{
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [
{
key: 'stress',
value: doc.system.recallCost
}
]
},
{ parent: doc.system }
);
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
}
}
},
{
name: 'toVault',
icon: 'fa-solid fa-arrow-down',
@ -858,6 +898,41 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
}
static async #viewParty(_, target) {
const parties = this.document.parties;
if (parties.size <= 1) {
parties.first()?.sheet.render({ force: true });
return;
}
const buttons = parties.map(p => {
const button = document.createElement('button');
button.type = 'button';
button.classList.add('plain');
const img = document.createElement('img');
img.src = p.img;
button.append(img);
const name = document.createElement('span');
name.textContent = p.name;
button.append(name);
button.addEventListener('click', () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement('div');
html.classList.add('party-list');
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true
});
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}