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Added confirmation on import of old character data
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parent
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commit
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4 changed files with 46 additions and 24 deletions
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@ -193,7 +193,9 @@
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"companionLevelup": {
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"confirmTitle": "Companion Levelup",
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"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
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}
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},
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"InvalidOldCharacterImportTitle": "Old Character Import",
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"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?"
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},
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"Companion": {
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"FIELDS": {
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@ -1,7 +1,7 @@
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import { damageKeyToNumber } from '../helpers/utils.mjs';
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import { damageKeyToNumber, versionCompare } from '../helpers/utils.mjs';
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import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
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export default class DhpActor extends Actor {
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@ -27,7 +27,7 @@ export default class DhpActor extends Actor {
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/** @inheritDoc */
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static migrateData(source) {
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if(source.system?.attack && !source.system.attack.type) source.system.attack.type = "attack";
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if (source.system?.attack && !source.system.attack.type) source.system.attack.type = 'attack';
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return super.migrateData(source);
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}
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@ -571,19 +571,15 @@ export default class DhpActor extends Actor {
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if (armorSlotResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
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updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
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if(armorSpent) {
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if (armorSpent) {
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const armorUpdate = updates.find(u => u.key === 'armor');
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if(armorUpdate)
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armorUpdate.value += armorSpent;
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else
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updates.push({ value: armorSpent, key: 'armor' });
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if (armorUpdate) armorUpdate.value += armorSpent;
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else updates.push({ value: armorSpent, key: 'armor' });
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}
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if(stressSpent) {
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if (stressSpent) {
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const stressUpdate = updates.find(u => u.key === 'stress');
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if(stressUpdate)
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stressUpdate.value += stressSpent;
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else
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updates.push({ value: stressSpent, key: 'stress' });
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if (stressUpdate) stressUpdate.value += stressSpent;
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else updates.push({ value: stressSpent, key: 'stress' });
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}
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}
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}
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@ -753,4 +749,26 @@ export default class DhpActor extends Actor {
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}
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}
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}
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/** @inheritdoc */
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async importFromJSON(json) {
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if (!this.type === 'character') return await super.importFromJSON(json);
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if (!CONST.WORLD_DOCUMENT_TYPES.includes(this.documentName)) {
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throw new Error('Only world Documents may be imported');
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}
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const parsedJSON = JSON.parse(json);
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if (versionCompare(parsedJSON._stats.systemVersion, '1.1.0')) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.ACTORS.Character.InvalidOldCharacterImportTitle')
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},
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content: game.i18n.localize('DAGGERHEART.ACTORS.Character.InvalidOldCharacterImportText')
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});
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if (!confirmed) return;
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}
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return await super.importFromJSON(json);
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}
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}
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@ -420,3 +420,14 @@ export async function createEmbeddedItemsWithEffects(actor, baseData) {
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export const slugify = name => {
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return name.toLowerCase().replaceAll(' ', '-').replaceAll('.', '');
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};
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export const versionCompare = (current, target) => {
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const currentSplit = current.split('.').map(x => Number.parseInt(x));
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const targetSplit = target.split('.').map(x => Number.parseInt(x));
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for (var i = 0; i < currentSplit.length; i++) {
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if (currentSplit[i] < targetSplit[i]) return true;
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if (currentSplit[i] > targetSplit[i]) return false;
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}
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return false;
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};
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@ -1,3 +1,5 @@
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import { versionCompare } from '../helpers/utils.mjs';
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export async function runMigrations() {
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let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
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if (!lastMigrationVersion) lastMigrationVersion = '1.0.6';
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@ -37,14 +39,3 @@ export async function runMigrations() {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
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}
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const versionCompare = (current, target) => {
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const currentSplit = current.split('.').map(x => Number.parseInt(x));
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const targetSplit = target.split('.').map(x => Number.parseInt(x));
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for (var i = 0; i < currentSplit.length; i++) {
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if (currentSplit[i] < targetSplit[i]) return true;
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if (currentSplit[i] > targetSplit[i]) return false;
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}
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return false;
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};
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