Merge branch 'main' into feature/635-allow-weapon-direct-damage

This commit is contained in:
Dapoolp 2025-08-06 18:48:51 +02:00
commit f87dfe477a
7 changed files with 9 additions and 5 deletions

View file

@ -38,7 +38,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
};
get title() {
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`);
return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.hasHealing ? 'healing' : 'damage'}Roll.name`);
}
async _prepareContext(_options) {
@ -46,7 +46,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.config = CONFIG.DH;
context.title = this.config.title ?? this.title;
context.formula = this.roll.constructFormula(this.config);
context.isHealing = this.config.isHealing;
context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({

View file

@ -84,11 +84,11 @@ export default class DamageRoll extends DHRoll {
applyBaseBonus(part) {
const modifiers = [],
type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'),
type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
options = part ?? this.options;
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
if (!this.options.isHealing) {
if (!this.options.hasHealing) {
options.damageTypes?.forEach(t => {
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
});

View file

@ -60,6 +60,7 @@
},
"attack": {
"name": "Spears",
"img": "icons/weapons/polearms/spear-flared-worn.webp",
"range": "veryClose",
"roll": {
"bonus": 0,

View file

@ -74,6 +74,7 @@
"description": "<p>An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.</p>",
"attack": {
"name": "Tear at Flesh",
"img": "icons/skills/melee/strike-slashes-red.webp",
"roll": {
"bonus": 5,
"type": "attack"

View file

@ -74,6 +74,7 @@
"motivesAndTactics": "Move through solid objects, rally troops, rehash old battles",
"attack": {
"name": "Longbow",
"img": "icons/weapons/bows/longbow-recurve-skull-brown.webp",
"damage": {
"parts": [
{

View file

@ -68,6 +68,7 @@
"description": "<p>A dust-covered golden construct with boxy limbs and a huge mace for a hand.</p>",
"attack": {
"name": "Charged Mace",
"img": "icons/weapons/maces/shortmace-ornate-gold.webp",
"range": "veryClose",
"roll": {
"bonus": 3,

View file

@ -9,7 +9,7 @@
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
{{localize label}}
{{/with}}
{{#unless @root.isHealing}}
{{#unless @root.hasHealing}}
{{#if damageTypes}}
{{#each damageTypes as | type | }}
{{#with (lookup @root.config.GENERAL.damageTypes type)}}