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Merge branch 'main' into feature/635-allow-weapon-direct-damage
This commit is contained in:
commit
f87dfe477a
7 changed files with 9 additions and 5 deletions
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@ -38,7 +38,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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};
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get title() {
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return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.isHealing ? 'healing' : 'damage'}Roll.name`);
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return game.i18n.localize(`DAGGERHEART.EFFECTS.ApplyLocations.${this.config.hasHealing ? 'healing' : 'damage'}Roll.name`);
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}
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async _prepareContext(_options) {
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@ -46,7 +46,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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context.config = CONFIG.DH;
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context.title = this.config.title ?? this.title;
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context.formula = this.roll.constructFormula(this.config);
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context.isHealing = this.config.isHealing;
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedRollMode = this.config.selectedRollMode;
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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@ -84,11 +84,11 @@ export default class DamageRoll extends DHRoll {
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applyBaseBonus(part) {
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const modifiers = [],
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type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'),
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type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
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options = part ?? this.options;
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modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
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if (!this.options.isHealing) {
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if (!this.options.hasHealing) {
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options.damageTypes?.forEach(t => {
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modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
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});
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@ -60,6 +60,7 @@
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},
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"attack": {
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"name": "Spears",
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"img": "icons/weapons/polearms/spear-flared-worn.webp",
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"range": "veryClose",
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"roll": {
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"bonus": 0,
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@ -74,6 +74,7 @@
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"description": "<p>An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.</p>",
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"attack": {
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"name": "Tear at Flesh",
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"img": "icons/skills/melee/strike-slashes-red.webp",
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"roll": {
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"bonus": 5,
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"type": "attack"
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@ -74,6 +74,7 @@
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"motivesAndTactics": "Move through solid objects, rally troops, rehash old battles",
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"attack": {
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"name": "Longbow",
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"img": "icons/weapons/bows/longbow-recurve-skull-brown.webp",
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"damage": {
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"parts": [
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{
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@ -68,6 +68,7 @@
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"description": "<p>A dust-covered golden construct with boxy limbs and a huge mace for a hand.</p>",
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"attack": {
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"name": "Charged Mace",
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"img": "icons/weapons/maces/shortmace-ornate-gold.webp",
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"range": "veryClose",
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"roll": {
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"bonus": 3,
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@ -9,7 +9,7 @@
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{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
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{{localize label}}
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{{/with}}
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{{#unless @root.isHealing}}
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{{#unless @root.hasHealing}}
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{{#if damageTypes}}
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{{#each damageTypes as | type | }}
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{{#with (lookup @root.config.GENERAL.damageTypes type)}}
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