[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)

* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
This commit is contained in:
Carlos Fernandez 2026-04-20 09:30:43 -04:00 committed by GitHub
parent f2ec5ef458
commit f850cbda76
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GPG key ID: B5690EEEBB952194
28 changed files with 222 additions and 215 deletions

View file

@ -103,23 +103,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
// {
// name: 'Reroll',
// icon: '<i class="fa-solid fa-dice"></i>',
// condition: li => {
// const message = game.messages.get(li.dataset.messageId);
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
// },
// callback: li => {
// const message = game.messages.get(li.dataset.messageId);
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
// }
// },
{
name: game.i18n.localize('DAGGERHEART.UI.ChatLog.rerollDamage'),
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>',
condition: li => {
visible: li => {
const message = game.messages.get(li.dataset.messageId);
const hasRolledDamage = message.system.hasDamage
? Object.keys(message.system.damage).length > 0

View file

@ -84,15 +84,15 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
_getCombatContextOptions() {
return [
{
name: 'COMBAT.ClearMovementHistories',
label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>',
condition: () => game.user.isGM && this.viewed?.combatants.size > 0,
visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories()
},
{
name: 'COMBAT.Delete',
label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>',
condition: () => game.user.isGM && !!this.viewed,
visible: () => game.user.isGM && !!this.viewed,
callback: () => this.viewed.endCombat()
}
];