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140/141 - Class/Subclass Actions/Effects (#142)
* Added Actions and effects * Added class hopeFeatures and classFeatures
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15 changed files with 281 additions and 74 deletions
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@ -1,28 +1,24 @@
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import DaggerheartSheet from '../daggerheart-sheet.mjs';
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import { actionsTypes } from '../../../data/_module.mjs';
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import DHActionConfig from '../../config/Action.mjs';
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import DhpApplicationMixin from '../daggerheart-sheet.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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const { duplicate, getProperty } = foundry.utils;
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export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
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export default class SubclassSheet extends DhpApplicationMixin(ItemSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'item', 'dh-style', 'subclass'],
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position: { width: 600 },
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window: { resizable: false },
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actions: {
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editAbility: this.editAbility,
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deleteFeatureAbility: this.deleteFeatureAbility
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addFeature: this.addFeature,
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editFeature: this.editFeature,
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deleteFeature: this.deleteFeature
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.foundation-tab' },
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{ dragSelector: null, dropSelector: '.specialization-tab' },
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{ dragSelector: null, dropSelector: '.mastery-tab' }
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]
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}
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};
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static PARTS = {
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@ -80,41 +76,99 @@ export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
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this.render();
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}
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static async editAbility(_, button) {
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const feature = await fromUuid(button.dataset.ability);
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feature.sheet.render(true);
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static addFeature(_, target) {
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if (target.dataset.type === 'action') this.addAction(target.dataset.level);
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else this.addEffect(target.dataset.level);
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}
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static async deleteFeatureAbility(event, button) {
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event.preventDefault();
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event.stopPropagation();
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const feature = button.dataset.feature;
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const newAbilities = this.document.system[`${feature}Feature`].abilities.filter(
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x => x.uuid !== button.dataset.ability
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);
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const path = `system.${feature}Feature.abilities`;
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await this.document.update({ [path]: newAbilities });
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static async editFeature(_, target) {
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if (target.dataset.type === 'action') this.editAction(target.dataset.level, target.dataset.feature);
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else this.editEffect(target.dataset.feature);
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}
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async _onDrop(event) {
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event.preventDefault();
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const data = TextEditor.getDragEventData(event);
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const item = await fromUuid(data.uuid);
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if (!(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id)) return;
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static async deleteFeature(_, target) {
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if (target.dataset.type === 'action') this.removeAction(target.dataset.level, target.dataset.feature);
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else this.removeEffect(target.dataset.level, target.dataset.feature);
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}
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let featureField;
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if (event.currentTarget.classList.contains('foundation-tab')) featureField = 'foundation';
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else if (event.currentTarget.classList.contains('specialization-tab')) featureField = 'specialization';
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else if (event.currentTarget.classList.contains('mastery-tab')) featureField = 'mastery';
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else return;
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async #selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/views/actionType.hbs',
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{ types: SYSTEM.ACTIONS.actionTypes }
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),
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title = 'Select Action Type',
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type = 'form',
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data = {};
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return Dialog.prompt({
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title,
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label: title,
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content,
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type,
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callback: html => {
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const form = html[0].querySelector('form'),
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fd = new foundry.applications.ux.FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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return data;
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},
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rejectClose: false
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});
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}
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const path = `system.${featureField}Feature.abilities`;
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const abilities = duplicate(getProperty(this.document, path)) || [];
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const featureData = { name: item.name, img: item.img, uuid: item.uuid };
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abilities.push(featureData);
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async addAction(level) {
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const actionType = await this.#selectActionType();
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const cls = actionsTypes[actionType?.type] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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systemPath: `${level}.actions`,
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type: actionType.type,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType.type].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ [`system.${level}.actions`]: [...this.document.system[level].actions, action] });
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await new DHActionConfig(
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this.document.system[level].actions[this.document.system[level].actions.length - 1]
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).render(true);
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}
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await this.document.update({ [path]: abilities });
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async addEffect(level) {
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const embeddedItems = await this.document.createEmbeddedDocuments('ActiveEffect', [
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{ name: game.i18n.localize('DAGGERHEART.Feature.NewEffect') }
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]);
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await this.document.update({
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[`system.${level}.effects`]: [
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...this.document.system[level].effects.map(x => x.uuid),
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embeddedItems[0].uuid
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]
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});
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}
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async editAction(level, id) {
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const action = this.document.system[level].actions.find(x => x._id === id);
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await new DHActionConfig(action).render(true);
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}
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async editEffect(id) {
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const effect = this.document.effects.get(id);
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effect.sheet.render(true);
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}
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async removeAction(level, id) {
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await this.document.update({
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[`system.${level}.actions`]: this.document.system[level].actions.filter(action => action._id !== id)
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});
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}
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async removeEffect(level, id) {
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await this.document.effects.get(id).delete();
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await this.document.update({
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[`system.${level}.effects`]: this.document.system[level].effects
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.filter(x => x && x.id !== id)
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.map(effect => effect.uuid)
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});
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}
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}
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