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[Fix] ActiveEffect Autocomplete (#1641)
* Added rules and bonuses to ActiveEffect-autocomplete * .
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5 changed files with 137 additions and 18 deletions
49
lang/en.json
49
lang/en.json
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@ -192,6 +192,9 @@
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},
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"age": "Age",
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"backgroundQuestions": "Backgrounds",
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"burden": {
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"ignore": { "label": "Burden: Ignore", "hint": "Ignore burden rules" }
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},
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"companionFeatures": "Companion Features",
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"connections": "Connections",
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"contextMenu": {
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@ -214,6 +217,12 @@
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"maxEvasionBonus": "Max Evasion Increase",
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"maxHPBonus": "Max HP Increase",
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"pronouns": "Pronouns",
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"roll": {
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"guaranteedCritical": {
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"label": "Guaranteed Critical",
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"hint": "Set to 1 to always roll a critical"
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}
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},
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"story": {
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"backgroundTitle": "Background",
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"characteristics": "Characteristics",
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@ -1840,6 +1849,16 @@
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"singular": "Adversary",
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"plural": "Adversaries"
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},
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"Attack": {
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"hpDamageMultiplier": {
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"label": "HP Damage Multiplier",
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"hint": "Multiply any damage you deal by this number"
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},
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"hpDamageTakenMultiplier": {
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"label": "HP Damage Taken Multiplier",
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"hint": "Multiply any damage dealt to you by this number"
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}
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},
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"Bonuses": {
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"rest": {
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"downtimeAction": "Downtime Action",
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@ -2024,16 +2043,40 @@
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"reaction": "Reaction Roll"
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},
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"Rules": {
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"conditionImmunities": {
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"hidden": "Condition Immunity: Hidden",
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"restrained": "Condition Immunity: Restrained",
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"vulnerable": "Condition Immunity: Vulnerable"
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},
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"damageReduction": {
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"disabledArmor": { "label": "Disabled Armorslots" },
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"increasePerArmorMark": {
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"label": "Damage Reduction per Armor Slot",
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"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
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},
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"magical": {
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"label": "Daamge Reduction: Only Magical",
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"hint": "Armor can only be used to reduce magical damage"
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},
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"maxArmorMarkedBonus": "Max Armor Used",
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"maxArmorMarkedStress": {
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"label": "Max Armor Used With Stress",
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"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
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},
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"reduceSeverity": {
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"magical": {
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"label": "Reduce Damage Severity: Magical",
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"hint": "Lowers any magical damage received by the set amount of severity degrees"
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},
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"physical": {
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"label": "Reduce Damage Severity: Physical",
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"hint": "Lowers any physical damage received by the set amount of severity degrees"
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}
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},
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"physical": {
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"label": "Damage Reduction: Only Physical",
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"hint": "Armor can only be used to reduce physical damage"
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},
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"stress": {
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"any": {
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"label": "Stress Damage Reduction: Any",
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@ -2051,6 +2094,12 @@
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"label": "Stress Damage Reduction: Minor",
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"hint": "The cost in stress you can pay to reduce minor damage to none."
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}
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},
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"thresholdImmunities": {
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"minor": {
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"label": "Threshold Immunities: Minor",
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"hint": "Automatically ignores minor damage"
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}
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}
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},
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"attack": {
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