[Fix] ActiveEffect Autocomplete (#1641)

* Added rules and bonuses to ActiveEffect-autocomplete

* .
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WBHarry 2026-02-08 18:03:35 +01:00 committed by GitHub
parent 44131d21a6
commit f7e4c5346e
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5 changed files with 137 additions and 18 deletions

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@ -192,6 +192,9 @@
},
"age": "Age",
"backgroundQuestions": "Backgrounds",
"burden": {
"ignore": { "label": "Burden: Ignore", "hint": "Ignore burden rules" }
},
"companionFeatures": "Companion Features",
"connections": "Connections",
"contextMenu": {
@ -214,6 +217,12 @@
"maxEvasionBonus": "Max Evasion Increase",
"maxHPBonus": "Max HP Increase",
"pronouns": "Pronouns",
"roll": {
"guaranteedCritical": {
"label": "Guaranteed Critical",
"hint": "Set to 1 to always roll a critical"
}
},
"story": {
"backgroundTitle": "Background",
"characteristics": "Characteristics",
@ -1840,6 +1849,16 @@
"singular": "Adversary",
"plural": "Adversaries"
},
"Attack": {
"hpDamageMultiplier": {
"label": "HP Damage Multiplier",
"hint": "Multiply any damage you deal by this number"
},
"hpDamageTakenMultiplier": {
"label": "HP Damage Taken Multiplier",
"hint": "Multiply any damage dealt to you by this number"
}
},
"Bonuses": {
"rest": {
"downtimeAction": "Downtime Action",
@ -2024,16 +2043,40 @@
"reaction": "Reaction Roll"
},
"Rules": {
"conditionImmunities": {
"hidden": "Condition Immunity: Hidden",
"restrained": "Condition Immunity: Restrained",
"vulnerable": "Condition Immunity: Vulnerable"
},
"damageReduction": {
"disabledArmor": { "label": "Disabled Armorslots" },
"increasePerArmorMark": {
"label": "Damage Reduction per Armor Slot",
"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
},
"magical": {
"label": "Daamge Reduction: Only Magical",
"hint": "Armor can only be used to reduce magical damage"
},
"maxArmorMarkedBonus": "Max Armor Used",
"maxArmorMarkedStress": {
"label": "Max Armor Used With Stress",
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
},
"reduceSeverity": {
"magical": {
"label": "Reduce Damage Severity: Magical",
"hint": "Lowers any magical damage received by the set amount of severity degrees"
},
"physical": {
"label": "Reduce Damage Severity: Physical",
"hint": "Lowers any physical damage received by the set amount of severity degrees"
}
},
"physical": {
"label": "Damage Reduction: Only Physical",
"hint": "Armor can only be used to reduce physical damage"
},
"stress": {
"any": {
"label": "Stress Damage Reduction: Any",
@ -2051,6 +2094,12 @@
"label": "Stress Damage Reduction: Minor",
"hint": "The cost in stress you can pay to reduce minor damage to none."
}
},
"thresholdImmunities": {
"minor": {
"label": "Threshold Immunities: Minor",
"hint": "Automatically ignores minor damage"
}
}
},
"attack": {