Added critical threshold for Adversaries, determining at what number they crit (#1331)

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WBHarry 2025-11-25 00:26:27 +01:00 committed by GitHub
parent d5b501cb98
commit f78f8e32b6
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5 changed files with 31 additions and 6 deletions

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@ -39,6 +39,7 @@ export default class DhpAdversary extends BaseDataActor {
integer: true,
label: 'DAGGERHEART.GENERAL.hordeHp'
}),
criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({
required: true,
@ -54,8 +55,20 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
hitPoints: resourceField(
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
),
stress: resourceField(
0,
0,
'DAGGERHEART.GENERAL.stress',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
)
}),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({