add weapons to attachables

This commit is contained in:
psitacus 2025-07-08 22:50:07 -06:00
parent 4e304adde7
commit f78cf12f6e
3 changed files with 248 additions and 1 deletions

View file

@ -66,6 +66,7 @@ export default class DHWeapon extends BaseDataItem {
}
}
}),
attached: new fields.ArrayField(new fields.DocumentUUIDField({ type: "Item", nullable: true })),
actions: new fields.ArrayField(new ActionField())
};
}
@ -78,6 +79,11 @@ export default class DHWeapon extends BaseDataItem {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
// Handle equipped status changes for attachment effects
if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
}
if (changes.system?.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
@ -116,4 +122,60 @@ export default class DHWeapon extends BaseDataItem {
}
}
}
/**
* Handle adding/removing attachment effects when weapon is equipped/unequipped
* @param {boolean} newEquippedStatus - The new equipped status
*/
async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
const actor = this.parent.parent;
if (!actor || !this.attached?.length) return;
if (newEquippedStatus) {
// Weapon is being equipped - add attachment effects
console.log(`Weapon ${this.parent.name} being equipped, adding attachment effects`);
const effectsToCreate = [];
for (const attachedUuid of this.attached) {
const attachedItem = await fromUuid(attachedUuid);
if (attachedItem && attachedItem.effects.size > 0) {
for (const effect of attachedItem.effects) {
// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
const effectData = effect.toObject();
effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
effectData.flags = {
...effectData.flags,
daggerheart: {
...effectData.flags?.daggerheart,
attachmentSource: {
weaponUuid: this.parent.uuid,
itemUuid: attachedUuid,
originalEffectId: effect.id
}
}
};
effectsToCreate.push(effectData);
}
}
}
if (effectsToCreate.length > 0) {
await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
console.log(`Created ${effectsToCreate.length} attachment effects on actor`);
}
} else {
// Weapon is being unequipped - remove attachment effects
console.log(`Weapon ${this.parent.name} being unequipped, removing attachment effects`);
const effectsToRemove = actor.effects.filter(effect => {
const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
return attachmentSource && attachmentSource.weaponUuid === this.parent.uuid;
});
if (effectsToRemove.length > 0) {
await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
console.log(`Removed ${effectsToRemove.length} attachment effects from actor`);
}
}
}
}