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add weapons to attachables
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commit
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3 changed files with 248 additions and 1 deletions
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@ -4,6 +4,13 @@ export default class WeaponSheet extends DHBaseItemSheet {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['weapon'],
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dragDrop: [
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{ dragSelector: null, dropSelector: null },
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{ dragSelector: null, dropSelector: '.attachments-section' }
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],
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actions: {
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removeAttachment: WeaponSheet.#removeAttachment
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},
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tagifyConfigs: [
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{
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selector: '.features-input',
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@ -25,17 +32,52 @@ export default class WeaponSheet extends DHBaseItemSheet {
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settings: {
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template: 'systems/daggerheart/templates/sheets/items/weapon/settings.hbs',
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scrollable: ['.settings']
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},
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attachments: {
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template: 'systems/daggerheart/templates/sheets/items/weapon/attachments.hbs',
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scrollable: ['.attachments']
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}
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};
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/** @override */
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static TABS = {
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primary: {
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tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }, { id: 'attachments' }],
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initial: 'description',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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/**@inheritdoc */
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async _preparePartContext(partId, context) {
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super._preparePartContext(partId, context);
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await super._preparePartContext(partId, context);
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switch (partId) {
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case 'settings':
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context.features = this.document.system.features.map(x => x.value);
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context.systemFields.attack.fields = this.document.system.attack.schema.fields;
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break;
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case 'attachments':
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// Prepare attached items for display
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const attachedUUIDs = this.document.system.attached || [];
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context.attachedItems = await Promise.all(
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attachedUUIDs.map(async uuid => {
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try {
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const item = await fromUuid(uuid);
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return {
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uuid: uuid,
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name: item?.name || 'Unknown Item',
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img: item?.img || 'icons/svg/item-bag.svg'
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};
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} catch (error) {
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return {
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uuid: uuid,
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name: 'Unknown Item',
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img: 'icons/svg/item-bag.svg'
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};
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}
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})
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);
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break;
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}
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return context;
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}
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@ -47,4 +89,117 @@ export default class WeaponSheet extends DHBaseItemSheet {
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static async #onFeatureSelect(selectedOptions) {
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await this.document.update({ 'system.features': selectedOptions.map(x => ({ value: x.value })) });
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}
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/**
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* Handle dropping items onto the attachments section
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* @param {DragEvent} event - The drop event
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*/
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async _onDrop(event) {
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const data = TextEditor.getDragEventData(event);
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// Check if dropped on attachments section
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const attachmentsSection = event.target.closest('.attachments-section');
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if (!attachmentsSection) return super._onDrop(event);
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// Prevent event bubbling
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event.preventDefault();
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event.stopPropagation();
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// Get the item being dropped
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const item = await Item.implementation.fromDropData(data);
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if (!item) return;
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console.log(`Dropping item ${item.name} (${item.uuid}) onto weapon ${this.document.name}`);
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// Get current attached UUIDs
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const currentAttached = this.document.system.attached || [];
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const newUUID = item.uuid;
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// Don't attach if already attached
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if (currentAttached.includes(newUUID)) {
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ui.notifications.warn(`${item.name} is already attached to this weapon.`);
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return;
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}
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console.log(`Current attached items:`, currentAttached);
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console.log(`Adding new UUID:`, newUUID);
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const updatedAttached = [...currentAttached, newUUID];
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console.log(`Updating weapon with attached items:`, updatedAttached);
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await this.document.update({
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'system.attached': updatedAttached
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});
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// Copy ALL effects from attached item to actor (only if weapon is equipped)
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// Both attachment-only and regular effects should be copied when attached
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const actor = this.document.parent;
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if (actor && item.effects.size > 0 && this.document.system.equipped) {
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console.log(`Checking ${item.effects.size} effects from attached item ${item.name}`);
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const effectsToCreate = [];
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for (const effect of item.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${this.document.uuid}:${newUUID}`; // Track which weapon and which item this came from
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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weaponUuid: this.document.uuid,
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itemUuid: newUUID,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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const isAttachmentOnly = effect.flags?.daggerheart?.attachmentOnly === true;
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console.log(`Effect ${effect.name} (attachment-only: ${isAttachmentOnly}) will be copied to actor`);
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}
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if (effectsToCreate.length > 0) {
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const createdEffects = await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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console.log(`Created ${createdEffects.length} effects on actor from attached item`);
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} else {
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console.log(`No effects found on ${item.name}, no effects copied to actor`);
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}
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} else if (item.effects.size > 0 && !this.document.system.equipped) {
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console.log(`Weapon ${this.document.name} is not equipped, attachment effects will be applied when equipped`);
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}
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console.log(`Weapon updated successfully`);
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}
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/**
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* Remove an attached item
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* @param {Event} event - The click event
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* @param {HTMLElement} target - The clicked element
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*/
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static async #removeAttachment(event, target) {
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const uuid = target.dataset.uuid;
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const currentAttached = this.document.system.attached || [];
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// Remove the attachment from the weapon
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await this.document.update({
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'system.attached': currentAttached.filter(attachedUuid => attachedUuid !== uuid)
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});
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// Remove any effects on the actor that came from this attached item
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const actor = this.document.parent;
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if (actor) {
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource &&
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attachmentSource.weaponUuid === this.document.uuid &&
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attachmentSource.itemUuid === uuid;
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});
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if (effectsToRemove.length > 0) {
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console.log(`Removing ${effectsToRemove.length} effects from actor that came from detached item ${uuid}`);
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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}
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}
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