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Think I fixed the partial rendering bug for gm->player
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df7d8bcd23
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4 changed files with 5 additions and 6 deletions
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@ -242,7 +242,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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this.render({ parts: updatingParts });
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh' }
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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});
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};
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@ -264,9 +264,9 @@
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grid-column: span 2;
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}
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}
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}
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.hint {
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text-align: center;
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}
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.hint {
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text-align: center;
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}
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}
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@ -1,4 +1,4 @@
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<section class="roll-selection {{#if allHaveRolled}}rendered{{/if}} tab {{#if tabs.tagTeamRoll.active}} active{{/if}}" data-group="{{tabs.tagTeamRoll.group}}">
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<section class="roll-selection {{#if (and allHaveRolled tabs.tagTeamRoll.active)}}rendered{{/if}} tab {{#if tabs.tagTeamRoll.active}} active{{/if}}" data-group="{{tabs.tagTeamRoll.group}}">
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{{#if allHaveRolled}}
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<div class="roll-selection-container">
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{{#each members as |member key|}}
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@ -1,7 +1,6 @@
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<section class="tag-team-roll tab {{#if tabs.tagTeamRoll.active}} active{{/if}}" data-group="{{tabs.tagTeamRoll.group}}" data-tab="{{tabs.tagTeamRoll.id}}">
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<div class="tag-team-roll-container {{#unless isEditable}}inactive{{/unless}}">
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<div class="results-container">
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<div>{{test}}</div>
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<span class="result-container-label">{{localize "DAGGERHEART.GENERAL.result.plural"}}</span>
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<div class="results-inner-container">
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{{#if hintText}}
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