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Added ArmorChange DamageThresholds
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parent
482fb33a67
commit
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8 changed files with 162 additions and 75 deletions
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@ -154,6 +154,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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htmlElement
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.querySelector('.armor-change-checkbox')
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?.addEventListener('change', this.armorChangeToggle.bind(this));
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htmlElement
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.querySelector('.armor-damage-thresholds-checkbox')
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?.addEventListener('change', this.armorDamageThresholdToggle.bind(this));
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}
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async _prepareContext(options) {
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@ -229,6 +233,19 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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return this.submit({ updateData: { system: { changes } } });
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}
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armorDamageThresholdToggle(event) {
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const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
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const changes = Object.values(submitData.system?.changes ?? {});
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const index = Number(event.target.dataset.index);
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if (event.target.checked) {
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changes[index].value.damageThresholds = { major: 0, severe: 0 };
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} else {
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changes[index].value.damageThresholds = null;
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}
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return this.submit({ updateData: { system: { changes } } });
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}
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/** @inheritdoc */
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_renderChange(context) {
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const { change, index, defaultPriority } = context;
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@ -101,6 +101,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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return true;
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}
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get isSuppressed() {
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for (const change of this.changes) {
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if (change.isSuppressed) return true;
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}
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}
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get armorChange() {
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return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
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}
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@ -137,7 +143,11 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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if (allowed === false) return false;
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const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (autoSettings.resourceScrollTexts && this.parent.actor?.type === 'character') {
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if (
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autoSettings.resourceScrollTexts &&
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this.parent.actor?.type === 'character' &&
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this.parent.actor.system.resources.armor
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) {
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const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
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if (change.type === 'armor') acc += change.value.current;
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return acc;
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@ -16,6 +16,19 @@ export default class ArmorChange extends foundry.abstract.DataModel {
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initial: '1',
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label: 'DAGGERHEART.GENERAL.max'
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}),
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damageThresholds: new fields.SchemaField(
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{
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major: new fields.StringField({
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initial: '0',
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.StringField({
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initial: '0',
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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},
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{ nullable: true, initial: null }
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),
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interaction: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
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@ -52,6 +65,45 @@ export default class ArmorChange extends foundry.abstract.DataModel {
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},
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replacementData
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);
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if (change.value.damageThresholds) {
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const getThresholdValue = value => {
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const parsed = itemAbleRollParse(value, actor, change.effect.parent);
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const roll = new Roll(parsed).evaluateSync();
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return roll ? (roll.isDeterministic ? roll.total : null) : null;
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};
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const major = getThresholdValue(change.value.damageThresholds.major);
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const severe = getThresholdValue(change.value.damageThresholds.severe);
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if (major) {
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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...change,
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key: 'system.damageThresholds.major',
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type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
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priority: 50,
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value: major
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},
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replacementData
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);
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}
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if (severe) {
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game.system.api.documents.DhActiveEffect.applyChange(
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actor,
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{
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...change,
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key: 'system.damageThresholds.severe',
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type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
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priority: 50,
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value: severe
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},
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replacementData
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);
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}
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}
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return {};
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},
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render: null
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@ -42,15 +42,15 @@ export default class DhCharacter extends DhCreature {
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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experiences: new fields.TypedObjectField(
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@ -21,7 +21,7 @@
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"flags": {},
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"effects": [
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{
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"name": "Bare Bones Armor",
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"name": "Bare Bones",
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"type": "base",
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"system": {
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"changes": [
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@ -31,7 +31,11 @@
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"priority": 20,
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"value": {
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"max": "3 + @system.traits.strength.value",
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"interaction": "inactive"
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"interaction": "inactive",
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"damageThresholds": {
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"major": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
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"severe": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )"
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}
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}
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}
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]
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@ -59,57 +63,6 @@
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"compendiumSource": null
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},
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"_key": "!items.effects!l5D9kq901JDESaXw.FCsgz7Tdsw6QUzBs"
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},
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{
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"name": "Bare Bones",
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"type": "base",
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"system": {
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"changes": [
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{
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"key": "system.damageThresholds.major",
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"type": "add",
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"value": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
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"priority": null,
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"phase": "initial"
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},
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{
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"key": "system.damageThresholds.severe",
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"type": "add",
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"value": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )",
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"priority": null,
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"phase": "initial"
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}
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],
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"_id": "8flPpWNoBeuFPFTK",
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"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
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"disabled": false,
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"start": null,
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"duration": {
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"value": null,
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"units": "seconds",
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"expiry": null,
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"expired": false
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},
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"description": "<p>You use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><p><em><strong>Tier 1:</strong></em> 9/19</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 2:</strong></em> 11/24</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 3:</strong></em> 13/31</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 4:</strong></em> 15/38</p></li></ul>",
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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"statuses": [],
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"showIcon": 1,
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"folder": null,
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"sort": 0,
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"flags": {},
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"_stats": {
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"compendiumSource": null
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},
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"_key": "!items.effects!l5D9kq901JDESaXw.8flPpWNoBeuFPFTK"
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}
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],
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"ownership": {
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@ -52,6 +52,49 @@
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ol {
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grid-template-columns: 5rem 7rem 12rem 4rem;
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}
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.damage-thresholds-container {
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width: 100%;
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display: flex;
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flex-direction: column;
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gap: 4px;
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.damage-threshold-title {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 8px;
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&::before,
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&::after {
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content: '';
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flex: 1;
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height: 2px;
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}
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&::before {
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background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%);
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}
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&::after {
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background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%);
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}
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span {
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font-size: var(--font-size-18);
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}
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}
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.form-group {
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flex-direction: column;
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gap: 0;
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label {
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color: inherit;
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line-height: 16px;
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}
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}
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}
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}
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}
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}
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@ -17,15 +17,7 @@
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<fieldset class="armor-change-container">
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<legend>{{localize "DAGGERHEART.GENERAL.armor"}} <input type="checkbox" class="armor-change-checkbox" data-index="{{typedChanges.armor.index}}" {{checked typedChanges.armor}} /></legend>
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{{#if typedChanges.armor}}
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<header>
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<div>{{localize "EFFECT.FIELDS.changes.element.value.label"}}</div>
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<div>{{localize "DAGGERHEART.GENERAL.max"}}</div>
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<div>{{localize "DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label"}}</div>
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<div>{{localize "EFFECT.FIELDS.changes.element.priority.label"}}</div>
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</header>
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<ol class="scrollable">
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{{> "systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs" typedChanges.armor fields=@root.systemFields.changes.element.types.armor.fields}}
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</ol>
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{{/if}}
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</fieldset>
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</section>
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@ -1,8 +1,28 @@
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<li data-index="{{index}}">
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<input type="hidden" name="{{concat "system.changes." index ".type"}}" value="{{type}}" />
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<input type="hidden" name="{{concat "system.changes." index ".phase"}}" value="{{phase}}" />
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{{formInput fields.value.fields.current name=(concat "system.changes." index ".value.current") value=value.current data-dtype="Number"}}
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{{formInput fields.value.fields.max name=(concat "system.changes." index ".value.max") value=value.max data-dtype="Number"}}
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{{formInput fields.value.fields.interaction name=(concat "system.changes." index ".value.interaction") value=value.interaction localize=true}}
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{{formInput fields.priority name=(concat "system.changes." index ".priority") value=priority}}
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</li>
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<header>
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<div>{{localize "EFFECT.FIELDS.changes.element.value.label"}}</div>
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<div>{{localize "DAGGERHEART.GENERAL.max"}}</div>
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<div>{{localize "DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label"}}</div>
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<div>{{localize "EFFECT.FIELDS.changes.element.priority.label"}}</div>
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</header>
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<ol class="scrollable">
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<li data-index="{{index}}">
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<input type="hidden" name="{{concat "system.changes." index ".type"}}" value="{{type}}" />
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<input type="hidden" name="{{concat "system.changes." index ".phase"}}" value="{{phase}}" />
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{{formInput fields.value.fields.current name=(concat "system.changes." index ".value.current") value=value.current data-dtype="Number"}}
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{{formInput fields.value.fields.max name=(concat "system.changes." index ".value.max") value=value.max data-dtype="Number"}}
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{{formInput fields.value.fields.interaction name=(concat "system.changes." index ".value.interaction") value=value.interaction localize=true}}
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{{formInput fields.priority name=(concat "system.changes." index ".priority") value=priority}}
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</li>
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</ol>
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<div class="damage-thresholds-container">
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<div class="damage-threshold-title">
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<span>{{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}}</span>
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<input type="checkbox" class="armor-damage-thresholds-checkbox" data-index="{{index}}" {{checked value.damageThresholds}} />
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</div>
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{{#if value.damageThresholds}}
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<div class="flexrow">
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{{formGroup fields.value.fields.damageThresholds.fields.major name=(concat "system.changes." index ".value.damageThresholds.major") value=value.damageThresholds.major localize=true }}
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{{formGroup fields.value.fields.damageThresholds.fields.severe name=(concat "system.changes." index ".value.damageThresholds.severe") value=value.damageThresholds.severe localize=true }}
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</div>
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{{/if}}
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</div>
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