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https://github.com/Foundryborne/daggerheart.git
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Added a simple ViewMode for a character's levelup progression (#997)
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5 changed files with 143 additions and 6 deletions
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@ -193,7 +193,8 @@
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"companionLevelup": {
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"companionLevelup": {
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"confirmTitle": "Companion Levelup",
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"confirmTitle": "Companion Levelup",
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"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
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"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
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}
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},
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"viewLevelups": "View Levelups"
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},
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},
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"Companion": {
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"Companion": {
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"FIELDS": {
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"FIELDS": {
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@ -493,7 +494,8 @@
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"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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},
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},
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"title": "{actor} Level Up"
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"title": "{actor} Level Up",
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"viewModeTitle": "{actor} Level Up (View Mode)"
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},
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},
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"MulticlassChoice": {
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"MulticlassChoice": {
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"title": "Multiclassing - {actor}",
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"title": "Multiclassing - {actor}",
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@ -1,3 +1,4 @@
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export { default as CharacterLevelup } from './characterLevelup.mjs';
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export { default as CharacterLevelup } from './characterLevelup.mjs';
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export { default as CompanionLevelup } from './companionLevelup.mjs';
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export { default as CompanionLevelup } from './companionLevelup.mjs';
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export { default as Levelup } from './levelup.mjs';
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export { default as Levelup } from './levelup.mjs';
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export { default as LevelupViewMode } from './levelupViewMode.mjs';
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95
module/applications/levelup/levelupViewMode.mjs
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95
module/applications/levelup/levelupViewMode.mjs
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@ -0,0 +1,95 @@
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import { chunkify } from '../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhlevelUpViewMode extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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this.actor = actor;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.Levelup.viewModeTitle', { actor: this.actor.name });
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dialog', 'dh-style', 'levelup'],
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position: { width: 1000, height: 'auto' },
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window: {
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resizable: true,
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icon: 'fa-solid fa-arrow-turn-up'
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}
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};
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static PARTS = {
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main: { template: 'systems/daggerheart/templates/levelup/tabs/viewMode.hbs' }
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const { tiers } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers);
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const tierKeys = Object.keys(tiers);
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const selections = Object.keys(this.actor.system.levelData.levelups).reduce(
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(acc, key) => {
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const level = this.actor.system.levelData.levelups[key];
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Object.keys(level.selections).forEach(optionKey => {
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const choice = level.selections[optionKey];
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if (!acc[choice.tier][choice.optionKey]) acc[choice.tier][choice.optionKey] = {};
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acc[choice.tier][choice.optionKey][choice.checkboxNr] = choice;
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});
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return acc;
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},
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tierKeys.reduce((acc, key) => {
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acc[key] = {};
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return acc;
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}, {})
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);
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context.tiers = tierKeys.map((tierKey, tierIndex) => {
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const tier = tiers[tierKey];
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return {
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name: tier.name,
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active: true,
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groups: Object.keys(tier.options).map(optionKey => {
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const option = tier.options[optionKey];
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const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
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const checkboxNr = index + 1;
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const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
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const checkbox = { ...option, checkboxNr, tier: tierKey, disabled: true };
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if (checkboxData) {
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checkbox.level = checkboxData.level;
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checkbox.selected = true;
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}
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return checkbox;
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});
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let label = game.i18n.localize(option.label);
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return {
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label: label,
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checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => {
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const anySelected = chunkedBoxes.some(x => x.selected);
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const anyDisabled = chunkedBoxes.some(x => x.disabled);
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return {
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multi: option.minCost > 1,
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checkboxes: chunkedBoxes.map(x => ({
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...x,
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selected: anySelected,
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disabled: anyDisabled
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}))
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};
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})
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};
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})
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};
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});
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return context;
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}
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}
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@ -1,7 +1,7 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
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import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
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import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
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@ -23,6 +23,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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openPack: CharacterSheet.#openPack,
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openPack: CharacterSheet.#openPack,
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makeDeathMove: CharacterSheet.#makeDeathMove,
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makeDeathMove: CharacterSheet.#makeDeathMove,
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levelManagement: CharacterSheet.#levelManagement,
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levelManagement: CharacterSheet.#levelManagement,
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viewLevelups: CharacterSheet.#viewLevelups,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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toggleResourceDice: CharacterSheet.#toggleResourceDice,
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toggleResourceDice: CharacterSheet.#toggleResourceDice,
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handleResourceDice: CharacterSheet.#handleResourceDice,
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handleResourceDice: CharacterSheet.#handleResourceDice,
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@ -30,7 +31,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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tempBrowser: CharacterSheet.#tempBrowser
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tempBrowser: CharacterSheet.#tempBrowser
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},
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},
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window: {
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window: {
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resizable: true
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resizable: true,
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controls: [
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{
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icon: 'fa-solid fa-angles-up',
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label: 'DAGGERHEART.ACTORS.Character.viewLevelups',
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action: 'viewLevelups'
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}
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]
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},
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},
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dragDrop: [
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dragDrop: [
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{
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{
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@ -585,7 +593,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (!value || !subclass)
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if (!value || !subclass)
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClassOrSubclass'));
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return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClassOrSubclass'));
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new DhCharacterlevelUp(this.document).render({ force: true });
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new CharacterLevelup(this.document).render({ force: true });
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}
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/**
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* Opens the charater level management window in viewMode.
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*/
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static #viewLevelups() {
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new LevelupViewMode(this.document).render({ force: true });
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}
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}
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/**
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/**
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@ -638,7 +653,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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ability: abilityLabel
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ability: abilityLabel
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})
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})
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});
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});
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this.consumeResource(result?.costs);
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this.consumeResource(result?.costs);
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}
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}
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24
templates/levelup/tabs/viewMode.hbs
Normal file
24
templates/levelup/tabs/viewMode.hbs
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@ -0,0 +1,24 @@
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<div class="section-container">
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<div class="tiers-container">
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{{#each this.tiers as |tier key|}}
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<fieldset class="tier-container">
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<legend>{{tier.name}}</legend>
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{{#each tier.groups}}
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<div class="checkbox-group-container">
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<div class="checkboxes-container">
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{{#each this.checkboxGroups}}
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<div class="checkbox-grouping-coontainer {{#if this.multi}}multi{{/if}}">
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{{#each this.checkboxes}}
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<input type="checkbox" class="selection-checkbox{{#if (gt this.cost 1)}} multi{{/if}}" {{checked this.selected}} disabled />
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{{/each}}
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</div>
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{{/each}}
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</div>
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<span class="checkbox-group-label">{{this.label}}</span>
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</div>
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{{/each}}
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</fieldset>
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{{/each}}
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</div>
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</div>
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