mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 16:09:03 +01:00
Merge branch 'main' into iss4-attach-items
This commit is contained in:
commit
f61cc23daa
93 changed files with 3803 additions and 2390 deletions
|
|
@ -1,5 +1,6 @@
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|||
export * as characterCreation from './characterCreation/_module.mjs';
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export * as dialogs from './dialogs/_module.mjs';
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export * as hud from './hud/_module.mjs';
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export * as levelup from './levelup/_module.mjs';
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export * as settings from './settings/_module.mjs';
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||||
export * as sheets from './sheets/_module.mjs';
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|
|
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|||
|
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@ -63,6 +63,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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const context = await super._prepareContext(_options);
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context.rollConfig = this.config;
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context.hasRoll = !!this.config.roll;
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context.canRoll = true;
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if (this.config.costs?.length) {
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const updatedCosts = this.action.calcCosts(this.config.costs);
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context.costs = updatedCosts;
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@ -84,7 +85,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.advantage = this.config.roll?.advantage;
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context.disadvantage = this.config.roll?.disadvantage;
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context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
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context.canRoll = true;
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context.isLite = this.config.roll?.lite;
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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@ -3,7 +3,7 @@ import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage) {
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constructor(resolve, reject, actor, damage, damageType) {
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super({});
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this.resolve = resolve;
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@ -11,37 +11,46 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.actor = actor;
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this.damage = damage;
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const maxArmorMarks = Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.maxArmorMarked.total
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);
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const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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const maxArmorMarks = canApplyArmor
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? Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.damageReduction.maxArmorMarked.total
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)
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: 0;
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const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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}, {});
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const stress = [...Array(actor.system.rules.maxArmorMarked.stressExtra ?? 0).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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}, {});
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const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce(
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(acc, _) => {
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acc[foundry.utils.randomID()] = { selected: false };
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return acc;
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},
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{}
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);
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this.marks = { armor, stress };
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this.availableStressReductions = Object.keys(actor.system.rules.stressDamageReduction).reduce((acc, key) => {
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const dr = actor.system.rules.stressDamageReduction[key];
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if (dr.enabled) {
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if (acc === null) acc = {};
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this.availableStressReductions = Object.keys(actor.system.rules.damageReduction.stressDamageReduction).reduce(
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(acc, key) => {
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const dr = actor.system.rules.damageReduction.stressDamageReduction[key];
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if (dr.enabled) {
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if (acc === null) acc = {};
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const damage = damageKeyToNumber(key);
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acc[damage] = {
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cost: dr.cost,
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selected: false,
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from: getDamageLabel(damage),
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to: getDamageLabel(damage - 1)
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};
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}
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const damage = damageKeyToNumber(key);
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acc[damage] = {
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cost: dr.cost,
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selected: false,
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from: getDamageLabel(damage),
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to: getDamageLabel(damage - 1)
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||||
};
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}
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||||
|
||||
return acc;
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}, null);
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return acc;
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},
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null
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);
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}
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|
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get title() {
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|
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@ -90,7 +99,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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context.armorScore = this.actor.system.armorScore;
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context.armorMarks = currentMarks;
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context.basicMarksUsed = selectedArmorMarks.length === this.actor.system.rules.maxArmorMarked.total;
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context.basicMarksUsed =
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selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.total;
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const stressReductionStress = this.availableStressReductions
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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@ -122,12 +132,15 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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getDamageInfo = () => {
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = Object.values(this.availableStressReductions ?? {}).filter(red => red.selected);
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const stressReductions = this.availableStressReductions
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? Object.values(this.availableStressReductions).filter(red => red.selected)
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: [];
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const currentMarks =
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this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
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const currentDamage =
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this.damage - selectedArmorMarks.length - selectedStressMarks.length - stressReductions.length;
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const armorMarkReduction =
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selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
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const currentDamage = this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length;
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return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
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};
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@ -216,11 +229,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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await super.close({});
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}
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static async armorStackQuery({actorId, damage}) {
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static async armorStackQuery({ actorId, damage, type }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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if(!actor || !actor?.isOwner) reject();
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new DamageReductionDialog(resolve, reject, actor, damage).render({ force: true });
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})
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if (!actor || !actor?.isOwner) reject();
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new DamageReductionDialog(resolve, reject, actor, damage, type).render({ force: true });
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});
|
||||
}
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}
|
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|
|
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1
module/applications/hud/_module.mjs
Normal file
1
module/applications/hud/_module.mjs
Normal file
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@ -0,0 +1 @@
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export { default as DHTokenHUD } from './tokenHud.mjs';
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84
module/applications/hud/tokenHUD.mjs
Normal file
84
module/applications/hud/tokenHUD.mjs
Normal file
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@ -0,0 +1,84 @@
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export default class DHTokenHUD extends TokenHUD {
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart']
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};
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/** @override */
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static PARTS = {
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hud: {
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root: true,
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template: 'systems/daggerheart/templates/hud/tokenHUD.hbs'
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}
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};
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
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const effect = context.statusEffects[key];
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if (effect.systemEffect) acc[key] = effect;
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||||
|
||||
return acc;
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}, {});
|
||||
|
||||
const useGeneric = game.settings.get(
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CONFIG.DH.id,
|
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CONFIG.DH.SETTINGS.gameSettings.appearance
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||||
).showGenericStatusEffects;
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context.genericStatusEffects = useGeneric
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? Object.keys(context.statusEffects).reduce((acc, key) => {
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const effect = context.statusEffects[key];
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if (!effect.systemEffect) acc[key] = effect;
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return acc;
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}, {})
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: null;
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return context;
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}
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_getStatusEffectChoices() {
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// Include all HUD-enabled status effects
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const choices = {};
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for (const status of CONFIG.statusEffects) {
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if (
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status.hud === false ||
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(foundry.utils.getType(status.hud) === 'Object' &&
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status.hud.actorTypes?.includes(this.document.actor.type) === false)
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) {
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continue;
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}
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choices[status.id] = {
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_id: status._id,
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id: status.id,
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systemEffect: status.systemEffect,
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title: game.i18n.localize(status.name ?? /** @deprecated since v12 */ status.label),
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src: status.img ?? /** @deprecated since v12 */ status.icon,
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isActive: false,
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isOverlay: false
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};
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}
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// Update the status of effects which are active for the token actor
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const activeEffects = this.actor?.effects || [];
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for (const effect of activeEffects) {
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for (const statusId of effect.statuses) {
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const status = choices[statusId];
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if (!status) continue;
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if (status._id) {
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if (status._id !== effect.id) continue;
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} else {
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if (effect.statuses.size !== 1) continue;
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}
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status.isActive = true;
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if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
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break;
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}
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}
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|
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// Flag status CSS class
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for (const status of Object.values(choices)) {
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status.cssClass = [status.isActive ? 'active' : null, status.isOverlay ? 'overlay' : null].filterJoin(' ');
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}
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return choices;
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}
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}
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|
|
@ -10,6 +10,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
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actions: {
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reactionRoll: AdversarySheet.#reactionRoll,
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useItem: this.useItem,
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useAction: this.useItem,
|
||||
toChat: this.toChat
|
||||
},
|
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window: {
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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levelManagement: CharacterSheet.#levelManagement,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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useItem: this.useItem, //TODO Fix this
|
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useAction: this.useAction,
|
||||
toChat: this.toChat
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},
|
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window: {
|
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|
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@ -625,6 +626,20 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
|
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}
|
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|
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/**
|
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* Use an action
|
||||
* @type {ApplicationClickAction}
|
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*/
|
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static async useAction(event, button) {
|
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const item = this.getItem(button);
|
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if (!item) return;
|
||||
|
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const action = item.system.actions.find(x => x.id === button.dataset.actionId);
|
||||
if (!action) return;
|
||||
|
||||
action.use(event);
|
||||
}
|
||||
|
||||
/**
|
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* Send item to Chat
|
||||
* @type {ApplicationClickAction}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ export default class DhpEnvironment extends DHBaseActorSheet {
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|||
},
|
||||
actions: {
|
||||
useItem: this.useItem,
|
||||
useAction: this.useItem,
|
||||
toChat: this.toChat
|
||||
},
|
||||
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
|
||||
switch (partId) {
|
||||
case 'settings':
|
||||
context.features = this.document.system.features.map(x => x.value);
|
||||
context.features = this.document.system.armorFeatures.map(x => x.value);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -48,6 +48,6 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
* @param {Array<Object>} selectedOptions - The currently selected tag objects.
|
||||
*/
|
||||
static async #onFeatureSelect(selectedOptions) {
|
||||
await this.document.update({ 'system.features': selectedOptions.map(x => ({ value: x.value })) });
|
||||
await this.document.update({ 'system.armorFeatures': selectedOptions.map(x => ({ value: x.value })) });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
await super._preparePartContext(partId, context);
|
||||
switch (partId) {
|
||||
case 'settings':
|
||||
context.features = this.document.system.features.map(x => x.value);
|
||||
context.features = this.document.system.weaponFeatures.map(x => x.value);
|
||||
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
|
||||
break;
|
||||
}
|
||||
|
|
@ -47,6 +47,6 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
* @param {Array<Object>} selectedOptions - The currently selected tag objects.
|
||||
*/
|
||||
static async #onFeatureSelect(selectedOptions) {
|
||||
await this.document.update({ 'system.features': selectedOptions.map(x => ({ value: x.value })) });
|
||||
await this.document.update({ 'system.weaponFeatures': selectedOptions.map(x => ({ value: x.value })) });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,8 +80,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
actor.system.attack?._id === actionId
|
||||
? actor.system.attack
|
||||
: item.system.attack?._id === actionId
|
||||
? item.system.attack
|
||||
: item?.system?.actions?.find(a => a._id === actionId);
|
||||
? item.system.attack
|
||||
: item?.system?.actions?.find(a => a._id === actionId);
|
||||
return action;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ export const adversaryTypes = {
|
|||
},
|
||||
social: {
|
||||
id: 'social',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryTypee.social.label',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.social.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.social.description'
|
||||
},
|
||||
solo: {
|
||||
|
|
|
|||
|
|
@ -59,13 +59,13 @@ export const damageTypes = {
|
|||
id: 'physical',
|
||||
label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
|
||||
abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
|
||||
icon: ["fa-hand-fist"]
|
||||
icon: ['fa-hand-fist']
|
||||
},
|
||||
magical: {
|
||||
id: 'magical',
|
||||
label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
|
||||
abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
|
||||
icon: ["fa-wand-sparkles"]
|
||||
icon: ['fa-wand-sparkles']
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -14,12 +14,12 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
if(!!this.item?.system?.attack) {
|
||||
if (!!this.item?.system?.attack) {
|
||||
if (this.damage.includeBase) {
|
||||
const baseDamage = this.getParentDamage();
|
||||
this.damage.parts.unshift(new DHDamageData(baseDamage));
|
||||
}
|
||||
if(this.roll.useDefault) {
|
||||
if (this.roll.useDefault) {
|
||||
this.roll.trait = this.item.system.attack.roll.trait;
|
||||
this.roll.type = 'weapon';
|
||||
}
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
updateSource['range'] = parent?.system?.attack?.range;
|
||||
updateSource['roll'] = {
|
||||
useDefault: true
|
||||
}
|
||||
};
|
||||
} else {
|
||||
if (parent?.system?.trait) {
|
||||
updateSource['roll'] = {
|
||||
|
|
@ -180,8 +180,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
const actorData = this.actor.getRollData(false);
|
||||
|
||||
// Remove when included directly in Actor getRollData
|
||||
actorData.prof = actorData.proficiency?.value ?? 1;
|
||||
actorData.cast = actorData.spellcast?.value ?? 1;
|
||||
actorData.prof = actorData.proficiency?.total ?? 1;
|
||||
actorData.cast = actorData.spellcast?.total ?? 1;
|
||||
actorData.result = data.roll?.total ?? 1;
|
||||
/* actorData.scale = data.costs?.length
|
||||
? data.costs.reduce((a, c) => {
|
||||
|
|
@ -295,7 +295,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
prepareTarget() {
|
||||
if(!this.target?.type) return [];
|
||||
if (!this.target?.type) return [];
|
||||
let targets;
|
||||
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
|
||||
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
||||
|
|
@ -337,7 +337,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
const resources = config.costs
|
||||
.filter(c => c.enabled !== false)
|
||||
.map(c => {
|
||||
return { type: c.type, value: (c.total ?? c.value) * -1 };
|
||||
const resource = this.actor.system.resources[c.type];
|
||||
return { type: c.type, value: (c.total ?? c.value) * (resource.hasOwnProperty('maxTotal') ? 1 : -1) };
|
||||
});
|
||||
|
||||
await this.actor.modifyResource(resources);
|
||||
|
|
@ -382,15 +383,21 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
const realCosts = this.getRealCosts(costs),
|
||||
hasFearCost = realCosts.findIndex(c => c.type === 'fear');
|
||||
if (hasFearCost > -1) {
|
||||
const fearCost = realCosts.splice(hasFearCost, 1);
|
||||
const fearCost = realCosts.splice(hasFearCost, 1)[0];
|
||||
if (
|
||||
!game.user.isGM ||
|
||||
fearCost[0].total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
|
||||
fearCost.total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
|
||||
)
|
||||
return false;
|
||||
}
|
||||
|
||||
/* maxTotal is a sign that the resource is inverted, IE it counts upwards instead of down */
|
||||
const resources = this.actor.system.resources;
|
||||
return realCosts.reduce(
|
||||
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
|
||||
(a, c) =>
|
||||
a && resources[c.type].hasOwnProperty('maxTotal')
|
||||
? resources[c.type].value + (c.total ?? c.value) <= resources[c.type].maxTotal
|
||||
: resources[c.type]?.value >= (c.total ?? c.value),
|
||||
true
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -100,12 +100,19 @@ export default class DhCharacter extends BaseDataActor {
|
|||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
damageReduction: new fields.SchemaField({
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magical: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
major: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
action: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
|
||||
|
|
@ -113,20 +120,29 @@ export default class DhCharacter extends BaseDataActor {
|
|||
damage: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 })
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
primaryWeapon: new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true }),
|
||||
extraDice: new fields.NumberField({ integer: true })
|
||||
})
|
||||
})
|
||||
}),
|
||||
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
|
||||
rules: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
damageReduction: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
physical: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
strangePatterns: new fields.NumberField({
|
||||
integer: true,
|
||||
|
|
@ -135,6 +151,18 @@ export default class DhCharacter extends BaseDataActor {
|
|||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
weapon: new fields.SchemaField({
|
||||
/* Unimplemented
|
||||
-> Should remove the lowest damage dice from weapon damage
|
||||
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
|
||||
*/
|
||||
dropLowestDamageDice: new fields.BooleanField({ initial: false }),
|
||||
/* Unimplemented
|
||||
-> Should flip any lowest possible dice rolls for weapon damage to highest
|
||||
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
|
||||
*/
|
||||
flipMinDiceValue: new fields.BooleanField({ intial: false })
|
||||
}),
|
||||
runeWard: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
};
|
||||
|
|
@ -282,6 +310,13 @@ export default class DhCharacter extends BaseDataActor {
|
|||
);
|
||||
}
|
||||
|
||||
get armorApplicableDamageTypes() {
|
||||
return {
|
||||
physical: !this.rules.damageReduction.magical,
|
||||
magical: !this.rules.damageReduction.physical
|
||||
};
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
|
|
@ -348,6 +383,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
const armor = this.armor;
|
||||
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0; // Bonuses to armorScore won't have been applied yet. Need to solve in documentPreparation somehow
|
||||
this.damageThresholds = {
|
||||
major: armor
|
||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
||||
|
|
@ -372,9 +408,9 @@ export default class DhCharacter extends BaseDataActor {
|
|||
experience.total = experience.value + experience.bonus;
|
||||
}
|
||||
|
||||
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
|
||||
this.rules.damageReduction.maxArmorMarked.total =
|
||||
this.rules.damageReduction.maxArmorMarked.value + this.rules.damageReduction.maxArmorMarked.bonus;
|
||||
|
||||
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
|
||||
this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
|
||||
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
|
||||
|
|
|
|||
|
|
@ -66,10 +66,9 @@ export default class DhCompanion extends BaseDataActor {
|
|||
damage: {
|
||||
parts: [
|
||||
{
|
||||
multiplier: 'flat',
|
||||
value: {
|
||||
dice: 'd6',
|
||||
multiplier: 'flat'
|
||||
multiplier: 'prof'
|
||||
}
|
||||
}
|
||||
]
|
||||
|
|
@ -87,6 +86,12 @@ export default class DhCompanion extends BaseDataActor {
|
|||
};
|
||||
}
|
||||
|
||||
get proficiency() {
|
||||
return {
|
||||
total: this.partner?.system?.proficiency?.total ?? 1
|
||||
};
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
|
||||
const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.total;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export default class DHArmor extends AttachableItem {
|
|||
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
features: new fields.ArrayField(
|
||||
armorFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
|
|
@ -45,25 +45,28 @@ export default class DHArmor extends AttachableItem {
|
|||
};
|
||||
}
|
||||
|
||||
get featureInfo() {
|
||||
return this.feature ? CONFIG.DH.ITEM.armorFeatures[this.feature] : null;
|
||||
get customActions() {
|
||||
return this.actions.filter(
|
||||
action => !this.armorFeatures.some(feature => feature.actionIds.includes(action.id))
|
||||
);
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
if (changes.system.features) {
|
||||
const removed = this.features.filter(x => !changes.system.features.includes(x));
|
||||
const added = changes.system.features.filter(x => !this.features.includes(x));
|
||||
if (changes.system.armorFeatures) {
|
||||
const removed = this.armorFeatures.filter(x => !changes.system.armorFeatures.includes(x));
|
||||
const added = changes.system.armorFeatures.filter(x => !this.armorFeatures.includes(x));
|
||||
|
||||
const effectIds = [];
|
||||
const actionIds = [];
|
||||
for (var feature of removed) {
|
||||
for (var effectId of feature.effectIds) {
|
||||
await this.parent.effects.get(effectId).delete();
|
||||
}
|
||||
|
||||
changes.system.actions = this.actions.filter(x => !feature.actionIds.includes(x._id));
|
||||
effectIds.push(...feature.effectIds);
|
||||
actionIds.push(...feature.actionIds);
|
||||
}
|
||||
await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds);
|
||||
changes.system.actions = this.actions.filter(x => !actionIds.includes(x._id));
|
||||
|
||||
for (var feature of added) {
|
||||
const featureData = armorFeatures[feature.value];
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
type: 'weapon',
|
||||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isInventoryItem: true,
|
||||
isInventoryItem: true
|
||||
// hasInitialAction: true
|
||||
});
|
||||
}
|
||||
|
|
@ -26,8 +26,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
//SETTINGS
|
||||
secondary: new fields.BooleanField({ initial: false }),
|
||||
burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
|
||||
|
||||
features: new fields.ArrayField(
|
||||
weaponFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
|
|
@ -59,7 +58,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
{
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: "d8"
|
||||
dice: 'd8'
|
||||
}
|
||||
}
|
||||
]
|
||||
|
|
@ -74,22 +73,30 @@ export default class DHWeapon extends AttachableItem {
|
|||
return [this.attack, ...this.actions];
|
||||
}
|
||||
|
||||
get customActions() {
|
||||
return this.actions.filter(
|
||||
action => !this.weaponFeatures.some(feature => feature.actionIds.includes(action.id))
|
||||
);
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
if (changes.system?.features) {
|
||||
const removed = this.features.filter(x => !changes.system.features.includes(x));
|
||||
const added = changes.system.features.filter(x => !this.features.includes(x));
|
||||
if (changes.system?.weaponFeatures) {
|
||||
const removed = this.weaponFeatures.filter(x => !changes.system.weaponFeatures.includes(x));
|
||||
const added = changes.system.weaponFeatures.filter(x => !this.weaponFeatures.includes(x));
|
||||
|
||||
const removedEffectsUpdate = [];
|
||||
const removedActionsUpdate = [];
|
||||
for (let weaponFeature of removed) {
|
||||
for (var effectId of weaponFeature.effectIds) {
|
||||
await this.parent.effects.get(effectId).delete();
|
||||
}
|
||||
|
||||
changes.system.actions = this.actions.filter(x => !weaponFeature.actionIds.includes(x._id));
|
||||
removedEffectsUpdate.push(...weaponFeature.effectIds);
|
||||
removedActionsUpdate.push(...weaponFeature.actionIds);
|
||||
}
|
||||
|
||||
await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
|
||||
changes.system.actions = this.actions.filter(x => !removedActionsUpdate.includes(x._id));
|
||||
|
||||
for (let weaponFeature of added) {
|
||||
const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
|
||||
if (featureData.effects?.length > 0) {
|
||||
|
|
@ -102,17 +109,37 @@ export default class DHWeapon extends AttachableItem {
|
|||
]);
|
||||
weaponFeature.effectIds = embeddedItems.map(x => x.id);
|
||||
}
|
||||
|
||||
const newActions = [];
|
||||
if (featureData.actions?.length > 0) {
|
||||
const newActions = featureData.actions.map(action => {
|
||||
const cls = actionsTypes[action.type];
|
||||
return new cls(
|
||||
{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
|
||||
{ parent: this }
|
||||
for (let action of featureData.actions) {
|
||||
const embeddedEffects = await this.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
(action.effects ?? []).map(effect => ({
|
||||
...effect,
|
||||
transfer: false,
|
||||
name: game.i18n.localize(effect.name),
|
||||
description: game.i18n.localize(effect.description)
|
||||
}))
|
||||
);
|
||||
});
|
||||
changes.system.actions = [...this.actions, ...newActions];
|
||||
weaponFeature.actionIds = newActions.map(x => x._id);
|
||||
const cls = actionsTypes[action.type];
|
||||
newActions.push(
|
||||
new cls(
|
||||
{
|
||||
...action,
|
||||
_id: foundry.utils.randomID(),
|
||||
name: game.i18n.localize(action.name),
|
||||
description: game.i18n.localize(action.description),
|
||||
effects: embeddedEffects.map(x => ({ _id: x.id }))
|
||||
},
|
||||
{ parent: this }
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
changes.system.actions = [...this.actions, ...newActions];
|
||||
weaponFeature.actionIds = newActions.map(x => x._id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,6 +40,10 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
})
|
||||
}),
|
||||
showGenericStatusEffects: new fields.BooleanField({
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ export default class DhRangeMeasurement extends foundry.abstract.DataModel {
|
|||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
enabled: new fields.BooleanField({ required: true, initial: false, label: 'DAGGERHEART.GENERAL.enabled' }),
|
||||
enabled: new fields.BooleanField({ required: true, initial: true, label: 'DAGGERHEART.GENERAL.enabled' }),
|
||||
melee: new fields.NumberField({ required: true, initial: 5, label: 'DAGGERHEART.CONFIG.Range.melee.name' }),
|
||||
veryClose: new fields.NumberField({
|
||||
required: true,
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class D20Roll extends DHRoll {
|
||||
|
|
@ -137,12 +136,7 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.evaluate !== false) await roll.evaluate();
|
||||
const advantageState =
|
||||
config.roll.advantage == this.ADV_MODE.ADVANTAGE
|
||||
? true
|
||||
: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
|
||||
? false
|
||||
: null;
|
||||
|
||||
this.postEvaluate(roll, config);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ export const registerRollDiceHooks = () => {
|
|||
|
||||
if (updates.length) actor.modifyResource(updates);
|
||||
|
||||
if (!config.roll.hasOwnProperty('success') && !config.targets.length) return;
|
||||
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
|
||||
|
||||
const rollResult = config.roll.success || config.targets.some(t => t.hit),
|
||||
looseSpotlight = !rollResult || config.roll.result.duality === -1;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
|
||||
export default class DualityRoll extends D20Roll {
|
||||
_advantageFaces = 6;
|
||||
|
|
@ -80,7 +81,6 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
static getHooks(hooks) {
|
||||
|
||||
return [...(hooks ?? []), 'Duality'];
|
||||
}
|
||||
|
||||
|
|
@ -142,5 +142,7 @@ export default class DualityRoll extends D20Roll {
|
|||
total: roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
};
|
||||
|
||||
setDiceSoNiceForDualityRoll(roll, config.roll.advantage.type);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,7 +51,11 @@ export default class DhActiveEffect extends ActiveEffect {
|
|||
}
|
||||
|
||||
static applyField(model, change, field) {
|
||||
change.value = Roll.safeEval(Roll.replaceFormulaData(change.value, change.effect.parent));
|
||||
const isItemTarget = change.value.toLowerCase().startsWith('item.');
|
||||
change.value = isItemTarget ? change.value.slice(5) : change.value;
|
||||
change.value = Roll.safeEval(
|
||||
Roll.replaceFormulaData(change.value, isItemTarget ? change.effect.parent : model)
|
||||
);
|
||||
super.applyField(model, change, field);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ import { emitAsGM, emitAsOwner, GMUpdateEvent, socketEvent } from '../systemRegi
|
|||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
import { LevelOptionType } from '../data/levelTier.mjs';
|
||||
import DHFeature from '../data/item/feature.mjs';
|
||||
import { damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
|
||||
|
||||
export default class DhpActor extends Actor {
|
||||
/**
|
||||
|
|
@ -455,14 +456,32 @@ export default class DhpActor extends Actor {
|
|||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
async takeDamage(damage, type) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damage, type) === false) return null;
|
||||
#canReduceDamage(hpDamage, type) {
|
||||
const availableStress = this.system.resources.stress.maxTotal - this.system.resources.stress.value;
|
||||
|
||||
const canUseArmor =
|
||||
this.system.armor &&
|
||||
this.system.armor.system.marks.value < this.system.armorScore &&
|
||||
this.system.armorApplicableDamageTypes[type];
|
||||
const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
|
||||
const rule = this.system.rules.damageReduction.stressDamageReduction[x];
|
||||
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
|
||||
return acc;
|
||||
}, false);
|
||||
|
||||
return canUseArmor || canUseStress;
|
||||
}
|
||||
|
||||
async takeDamage(baseDamage, type) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, baseDamage, type) === false) return null;
|
||||
|
||||
if (this.type === 'companion') {
|
||||
await this.modifyResource([{ value: 1, type: 'stress' }]);
|
||||
return;
|
||||
}
|
||||
|
||||
const flatReduction = this.system.bonuses.damageReduction[type];
|
||||
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
|
||||
const hpDamage = this.convertDamageToThreshold(damage);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
|
||||
|
|
@ -471,12 +490,12 @@ export default class DhpActor extends Actor {
|
|||
|
||||
const updates = [{ value: hpDamage, type: 'hitPoints' }];
|
||||
|
||||
if (
|
||||
this.type === 'character' &&
|
||||
this.system.armor &&
|
||||
this.system.armor.system.marks.value < this.system.armorScore
|
||||
) {
|
||||
const armorStackResult = await this.owner.query('armorStack', { actorId: this.uuid, damage: hpDamage });
|
||||
if (this.type === 'character' && this.system.armor && this.#canReduceDamage(hpDamage, type)) {
|
||||
const armorStackResult = await this.owner.query('armorStack', {
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage,
|
||||
type: type
|
||||
});
|
||||
if (armorStackResult) {
|
||||
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
||||
updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
|
||||
|
|
|
|||
|
|
@ -90,10 +90,12 @@ export default class DHItem extends foundry.documents.Item {
|
|||
ok: {
|
||||
label: title,
|
||||
callback: (event, button, dialog) => {
|
||||
Object.defineProperty(prevEvent, "shiftKey", {
|
||||
get() { return event.shiftKey; },
|
||||
Object.defineProperty(prevEvent, 'shiftKey', {
|
||||
get() {
|
||||
return event.shiftKey;
|
||||
}
|
||||
});
|
||||
return this.system.actionsList.find(a => a._id === button.form.elements.actionId.value)
|
||||
return this.system.actionsList.find(a => a._id === button.form.elements.actionId.value);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
|||
|
|
@ -2,15 +2,33 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
async activate(element, options = {}) {
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip?.startsWith('#item#')) {
|
||||
const item = await foundry.utils.fromUuid(element.dataset.tooltip.slice(6));
|
||||
const splitValues = element.dataset.tooltip.slice(6).split('#action#');
|
||||
const itemUuid = splitValues[0];
|
||||
const actionId = splitValues.length > 1 ? splitValues[1] : null;
|
||||
|
||||
const baseItem = await foundry.utils.fromUuid(itemUuid);
|
||||
const item = actionId ? baseItem.system.actions.find(x => x.id === actionId) : baseItem;
|
||||
if (item) {
|
||||
const type = actionId ? 'action' : item.type;
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${item.type}.hbs`,
|
||||
item
|
||||
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
|
||||
{
|
||||
item: item,
|
||||
config: CONFIG.DH
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
}
|
||||
}
|
||||
|
||||
super.activate(element, { ...options, html: html });
|
||||
}
|
||||
|
||||
_determineItemTooltipDirection(element) {
|
||||
const pos = element.getBoundingClientRect();
|
||||
const dirs = this.constructor.TOOLTIP_DIRECTIONS;
|
||||
return dirs[pos.x - this.tooltip.offsetWidth < 0 ? 'DOWN' : 'LEFT'];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,49 @@
|
|||
import { getWidthOfText } from './utils.mjs';
|
||||
|
||||
export default class RegisterHandlebarsHelpers {
|
||||
static registerHelpers() {
|
||||
Handlebars.registerHelper({
|
||||
times: this.times,
|
||||
join: this.join,
|
||||
add: this.add,
|
||||
subtract: this.subtract,
|
||||
includes: this.includes,
|
||||
case: this.case
|
||||
times: this.times,
|
||||
damageFormula: this.damageFormula,
|
||||
damageSymbols: this.damageSymbols,
|
||||
tertiary: this.tertiary,
|
||||
signedNumber: this.signedNumber
|
||||
});
|
||||
}
|
||||
|
||||
static times(nr, block) {
|
||||
var accum = '';
|
||||
for (var i = 0; i < nr; ++i) accum += block.fn(i);
|
||||
return accum;
|
||||
}
|
||||
|
||||
static join(...options) {
|
||||
return options.slice(0, options.length - 1);
|
||||
}
|
||||
|
||||
static add(a, b) {
|
||||
const aNum = Number.parseInt(a);
|
||||
const bNum = Number.parseInt(b);
|
||||
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
|
||||
}
|
||||
|
||||
static subtract(a, b) {
|
||||
const aNum = Number.parseInt(a);
|
||||
const bNum = Number.parseInt(b);
|
||||
return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
|
||||
}
|
||||
|
||||
static includes(list, item) {
|
||||
return list.includes(item);
|
||||
}
|
||||
|
||||
static case(value, options) {
|
||||
if (value == this.switch_value) {
|
||||
this.switch_break = true;
|
||||
return options.fn(this);
|
||||
}
|
||||
static times(nr, block) {
|
||||
var accum = '';
|
||||
for (var i = 0; i < nr; ++i) accum += block.fn(i);
|
||||
return accum;
|
||||
}
|
||||
|
||||
static damageFormula(attack, actor) {
|
||||
const traitTotal = actor.system.traits?.[attack.roll.trait]?.total;
|
||||
const instances = [
|
||||
attack.damage.parts.map(x => Roll.replaceFormulaData(x.value.getFormula(), actor)).join(' + '),
|
||||
traitTotal
|
||||
].filter(x => x);
|
||||
|
||||
return instances.join(traitTotal > 0 ? ' + ' : ' - ');
|
||||
}
|
||||
|
||||
static damageSymbols(damageParts) {
|
||||
const symbols = new Set();
|
||||
damageParts.forEach(part => symbols.add(...CONFIG.DH.GENERAL.damageTypes[part.type].icon));
|
||||
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
||||
}
|
||||
|
||||
static tertiary(a, b) {
|
||||
return a ?? b;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,12 +126,10 @@ export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
|
|||
const diceSoNicePresets = getDiceSoNicePresets();
|
||||
rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
|
||||
rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
|
||||
if (rollResult.dice[2]) {
|
||||
if (advantageState === true) {
|
||||
rollResult.dice[2].options = { appearance: diceSoNicePresets.advantage };
|
||||
} else if (advantageState === false) {
|
||||
rollResult.dice[2].options = { appearance: diceSoNicePresets.disadvantage };
|
||||
}
|
||||
if (rollResult.dice[2] && advantageState) {
|
||||
rollResult.dice[2].options = {
|
||||
appearance: advantageState === 1 ? diceSoNicePresets.advantage : diceSoNicePresets.disadvantage
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -159,7 +157,8 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
|
|||
return {
|
||||
value: key,
|
||||
name: game.i18n.localize(option.label),
|
||||
src: option.src
|
||||
src: option.src,
|
||||
description: option.description
|
||||
};
|
||||
}),
|
||||
maxTags: maxTags,
|
||||
|
|
@ -173,11 +172,12 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
|
|||
},
|
||||
templates: {
|
||||
tag(tagData) {
|
||||
return `<tag title="${tagData.title || tagData.value}"
|
||||
return `<tag
|
||||
contenteditable='false'
|
||||
spellcheck='false'
|
||||
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
|
||||
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
|
||||
data-tooltip="${tagData.description || tagData.name}"
|
||||
${this.getAttributes(tagData)}>
|
||||
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
|
||||
<div>
|
||||
|
|
@ -190,6 +190,8 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
|
|||
});
|
||||
|
||||
tagifyElement.on('add', event => {
|
||||
if (event.detail.data.__isValid === 'not allowed') return;
|
||||
|
||||
const input = event.detail.tagify.DOM.originalInput;
|
||||
const currentList = input.value ? JSON.parse(input.value) : [];
|
||||
onChange([...currentList, event.detail.data], { option: event.detail.data.value, removed: false }, input);
|
||||
|
|
@ -233,19 +235,23 @@ Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false
|
|||
return nativeReplaceFormulaData(formula, data, { missing, warn });
|
||||
};
|
||||
|
||||
export const getDamageLabel = damage => {
|
||||
export const getDamageKey = damage => {
|
||||
switch (damage) {
|
||||
case 3:
|
||||
return game.i18n.localize('DAGGERHEART.GENERAL.Damage.severe');
|
||||
return 'severe';
|
||||
case 2:
|
||||
return game.i18n.localize('DAGGERHEART.GENERAL.Damage.major');
|
||||
return 'major';
|
||||
case 1:
|
||||
return game.i18n.localize('DAGGERHEART.GENERAL.Damage.minor');
|
||||
return 'minor';
|
||||
case 0:
|
||||
return game.i18n.localize('DAGGERHEART.GENERAL.Damage.none');
|
||||
return 'none';
|
||||
}
|
||||
};
|
||||
|
||||
export const getDamageLabel = damage => {
|
||||
return game.i18n.localize(`DAGGERHEART.GENERAL.Damage.${getDamageKey(damage)}`);
|
||||
};
|
||||
|
||||
export const damageKeyToNumber = key => {
|
||||
switch (key) {
|
||||
case 'severe':
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ export const preloadHandlebarsTemplates = async function () {
|
|||
'systems/daggerheart/templates/actionTypes/beastform.hbs',
|
||||
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs'
|
||||
'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs',
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs'
|
||||
]);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ const registerMenuSettings = () => {
|
|||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement, {
|
||||
scope: 'client',
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhRangeMeasurement
|
||||
});
|
||||
|
|
|
|||
|
|
@ -45,7 +45,13 @@ export const registerSocketHooks = () => {
|
|||
await game.settings.set(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
|
||||
Math.max(0, Math.min(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear, data.update))
|
||||
Math.max(
|
||||
0,
|
||||
Math.min(
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
data.update
|
||||
)
|
||||
)
|
||||
);
|
||||
/* Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
|
||||
|
|
@ -64,7 +70,7 @@ export const registerSocketHooks = () => {
|
|||
};
|
||||
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||
if(!game.user.isGM) {
|
||||
if (!game.user.isGM) {
|
||||
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
|
|
@ -74,11 +80,11 @@ export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
|||
}
|
||||
});
|
||||
} else return callback(update);
|
||||
}
|
||||
};
|
||||
|
||||
export const emitAsOwner = (eventName, userId, args) => {
|
||||
if(userId === game.user.id) return;
|
||||
if(!eventName || !userId) return false;
|
||||
if (userId === game.user.id) return;
|
||||
if (!eventName || !userId) return false;
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: eventName,
|
||||
data: {
|
||||
|
|
@ -87,4 +93,4 @@ export const emitAsOwner = (eventName, userId, args) => {
|
|||
}
|
||||
});
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue