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Added ActiveEffect rules for default hope and fear dice
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parent
0b343c9f52
commit
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6 changed files with 176 additions and 15 deletions
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@ -280,6 +280,22 @@ export default class DhCharacter extends BaseDataActor {
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})
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})
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}),
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dualityRoll: new fields.SchemaField({
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defaultHopeDice: new fields.StringField({
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nullable: false,
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required: true,
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: CONFIG.DH.GENERAL.diceTypes.d12,
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label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
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}),
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defaultFearDice: new fields.StringField({
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nullable: false,
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required: true,
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: CONFIG.DH.GENERAL.diceTypes.d12,
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label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
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})
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}),
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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@ -130,9 +130,14 @@ export default class DualityRoll extends D20Roll {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
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const { defaultHopeDice, defaultFearDice } = this.data.rules.dualityRoll;
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const hopeFaces = Number.parseInt(defaultHopeDice.substring(1));
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const fearFaces = Number.parseInt(defaultFearDice.substring(1));
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this.terms[0] = new foundry.dice.terms.Die({ faces: hopeFaces });
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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this.terms[2] = new foundry.dice.terms.Die({ faces: 12 });
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this.terms[2] = new foundry.dice.terms.Die({ faces: fearFaces });
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}
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applyAdvantage() {
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