Merge branch 'main' into feature/action-areas

This commit is contained in:
Carlos Fernandez 2026-04-20 20:19:58 -04:00
commit f348b64aae
53 changed files with 1240 additions and 288 deletions

View file

@ -21,7 +21,7 @@
</div>
{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
{{#each source.parts as |dmg|}}
{{#each source.parts as |dmg key|}}
<div class="nest-inputs">
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
<legend class="with-icon">
@ -31,40 +31,44 @@
{{/unless}}
</legend>
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
{{/if}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
<div class="nest-inputs">
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
</fieldset>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
</fieldset>
</div>
{{else}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
{{/if}}
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
{{/if}}
{{#if ../horde}}
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
{{#unless (and @root.source.damage.includeBase (eq key 'hitPoints'))}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
{{/if}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
<div class="nest-inputs">
<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
</fieldset>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
</fieldset>
</div>
</fieldset>
{{/if}}
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
{{else}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
{{/if}}
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
{{/if}}
{{#if ../horde}}
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
<div class="nest-inputs">
<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
</div>
</fieldset>
{{/if}}
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
{{else}}
<span class="hint">{{localize "DAGGERHEART.ACTIONS.Config.itemDamageIsUsed"}}</span>
{{/unless}}
</fieldset>
</div>
{{/each}}

View file

@ -1,7 +1,7 @@
<fieldset class="one-column{{#if source.useDefault}} child-disabled{{/if}}">
<legend>
Roll
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}}
{{localize "DAGGERHEART.GENERAL.roll"}}
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip=(localize "DAGGERHEART.ACTIONS.Config.useDefaultItemValues") tooltipDirection="UP")}}{{/if}}
</legend>
{{formField fields.type label="DAGGERHEART.GENERAL.type" name="roll.type" value=source.type localize=true choices=@root.getRollTypeOptions localize=true}}

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -15,7 +15,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</div>

View file

@ -6,8 +6,8 @@
type='feature'
collection=@root.features
hideContextMenu=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
</div>
</section>

View file

@ -7,7 +7,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -16,7 +16,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
disabled=true
}}

View file

@ -8,8 +8,8 @@
type='feature'
actorType='character'
collection=category.values
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
{{else if category.values}}
{{> 'daggerheart.inventory-items'
@ -18,7 +18,7 @@
actorType='character'
collection=category.values
canCreate=false
showActions=true
showActions=@root.editable
}}
{{/if}}

View file

@ -4,22 +4,24 @@
<h1 class="actor-name input" contenteditable="plaintext-only" data-property="name" placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}">{{source.name}}</h1>
<div class='level-div'>
<h3 class='label'>
{{#if document.system.needsCharacterSetup}}
<button
type="button"
class="level-button glow"
data-action="levelManagement"
>
{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}}
</button>
{{else if document.system.levelData.canLevelUp}}
<button
type="button"
class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}"
data-action="levelManagement"
>
<i class="fa-solid fa-angles-up"></i>
</button>
{{#if @root.editable}}
{{#if document.system.needsCharacterSetup}}
<button
type="button"
class="level-button glow"
data-action="levelManagement"
>
{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}}
</button>
{{else if document.system.levelData.canLevelUp}}
<button
type="button"
class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}"
data-action="levelManagement"
>
<i class="fa-solid fa-angles-up"></i>
</button>
{{/if}}
{{/if}}
{{#unless document.system.needsCharacterSetup}}
{{localize 'DAGGERHEART.GENERAL.level'}}
@ -110,12 +112,14 @@
<i class="fa-solid fa-fw fa-users"></i>
</button>
{{/if}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
</button>
{{#if @root.editable}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
</button>
{{/if}}
</div>
</div>

View file

@ -22,7 +22,7 @@
type='weapon'
collection=@root.inventory.weapons
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
@ -30,7 +30,7 @@
type='armor'
collection=@root.inventory.armor
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
@ -38,7 +38,7 @@
type='consumable'
collection=@root.inventory.consumables
isGlassy=true
canCreate=true
canCreate=@root.editable
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
@ -46,8 +46,8 @@
type='loot'
collection=@root.inventory.loot
isGlassy=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
isQuantifiable=true
}}
</div>

View file

@ -27,7 +27,7 @@
isGlassy=true
cardView=cardView
collection=document.system.domainCards.loadout
canCreate=true
canCreate=@root.editable
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.vault'
@ -35,7 +35,7 @@
isGlassy=true
cardView=cardView
collection=document.system.domainCards.vault
canCreate=true
canCreate=@root.editable
inVault=true
}}
</div>

View file

@ -45,11 +45,11 @@
</a>
{{/times}}
</div>
<a class="slot-label" data-action="toggleArmorMangement">
<a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<div class="slot-value-container">
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
<i class="fa-solid fa-gear"></i>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</div>
</a>
</div>
@ -64,9 +64,9 @@
value='{{document.system.armorScore.value}}'
max='{{document.system.armorScore.max}}'
></progress>
<a class="status-label" data-action="toggleArmorMangement">
<a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
<i class="fa-solid fa-gear"></i>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</a>
{{/if}}
</div>

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -15,7 +15,7 @@
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</div>

View file

@ -9,8 +9,8 @@
type='feature'
collection=@root.features
hideContextMenu=true
canCreate=true
showActions=true
canCreate=@root.editable
showActions=@root.editable
}}
</div>
</section>

View file

@ -26,7 +26,7 @@
actorType='party'
collection=@root.inventory.weapons
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
hideContextMenu=true
isQuantifiable=true
@ -37,7 +37,7 @@
actorType='party'
collection=@root.inventory.armor
isGlassy=true
canCreate=true
canCreate=@root.editable
hideResources=true
hideContextMenu=true
isQuantifiable=true
@ -48,7 +48,7 @@
actorType='party'
collection=@root.inventory.consumables
isGlassy=true
canCreate=true
canCreate=@root.editable
hideContextMenu=true
isQuantifiable=true
}}
@ -58,7 +58,7 @@
actorType='party'
collection=@root.inventory.loot
isGlassy=true
canCreate=true
canCreate=@root.editable
hideContextMenu=true
isQuantifiable=true
}}

View file

@ -52,12 +52,11 @@ Parameters:
{{else}}
<ul class="items-list">
{{#each collection as |item|}}
{{> 'daggerheart.inventory-item'
item=item
type=../type
disabledEffect=../disabledEffect
actorType=../actorType
actorType=(ifThen ../actorType ../actorType @root.document.type)
hideControls=../hideControls
hideContextMenu=../hideContextMenu
isActor=../isActor

View file

@ -25,11 +25,11 @@ Parameters:
>
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
<div class="img-portait" data-action='{{ifThen item.usable "useItem" (ifThen
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}} draggable="true">
<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
{{#if item.usable}}
{{#if @root.isNPC}}
<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
{{else}}
@ -71,66 +71,63 @@ Parameters:
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{#if isActor}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
{{#if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class='fas fa-trash'></i>
</a>
{{/if}}
{{#if (eq type 'character')}}
<a data-action='deletePartyMember' data-tooltip="CONTROLS.CommonDelete">
<i class='fas fa-trash'></i>
</a>
{{/if}}
{{else}}
{{#unless (eq actorType 'party')}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-hands"></i>
</a>
{{else if (eq type 'armor')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield"></i>
</a>
{{/if}}
{{#if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (and (eq type 'effect') (not (eq item.type 'beastform')))}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
</a>
{{/if}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message"></i>
</a>
{{/if}}
{{else}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash"></i>
</a>
{{/unless}}
{{#unless hideContextMenu}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-fw fa-ellipsis-vertical"></i>
</a>
{{/unless}}
{{/if}}
</div>
{{/unless}}
<div class="controls">
{{!-- Toggle/Equip buttons --}}
{{#if @root.editable}}
{{#if (and (eq actorType 'character') (eq type 'weapon'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-hands" inert></i>
</a>
{{/if}}
{{#if (and (eq actorType 'character') (eq type 'armor'))}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield" inert></i>
</a>
{{/if}}
{{#if (and (eq type 'domainCard'))}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}" inert></i>
</a>
{{/if}}
{{#if (and (and (eq type 'effect') (not (eq item.type 'beastform'))))}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}" inert></i>
</a>
{{/if}}
{{/if}}
{{!-- Send to Chat --}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-fw fa-message" inert></i>
</a>
{{/if}}
{{!-- Document management buttons or context menu --}}
{{#if (and (not isActor) (not hideContextMenu))}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-fw fa-ellipsis-vertical" inert></i>
</a>
{{else if @root.editable}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.edit">
<i class="fa-solid fa-edit" inert></i>
</a>
{{#if (not isActor)}}
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash" inert></i>
</a>
{{else if (eq type 'adversary')}}
<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
<i class="fas fa-trash" inert></i>
</a>
{{/if}}
{{/if}}
</div>
{{/unless}}
</div>
<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
{{!-- Description --}}

View file

@ -48,26 +48,28 @@
</a>
{{/if}}
{{else}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-hands"></i>
</a>
{{else if (eq type 'armor')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield"></i>
</a>
{{else if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid fa-fw {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (eq type 'effect')}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="fa-solid fa-fw {{ifThen item.disabled 'fa-toggle-off' 'fa-toggle-on'}}"></i>
</a>
{{#if @root.editable}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-hands"></i>
</a>
{{else if (eq type 'armor')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
<i class="fa-solid fa-fw fa-shield"></i>
</a>
{{else if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid fa-fw {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (eq type 'effect')}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="fa-solid fa-fw {{ifThen item.disabled 'fa-toggle-off' 'fa-toggle-on'}}"></i>
</a>
{{/if}}
{{/if}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">

View file

@ -8,6 +8,6 @@
title='DAGGERHEART.GENERAL.Action.plural'
collection=document.system.actions
type='action'
canCreate=true
canCreate=@root.editable
}}
</section>

View file

@ -6,7 +6,7 @@
type='effect'
isGlassy=true
collection=effects.actives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
@ -16,7 +16,7 @@
disabledEffect=true
isGlassy=true
collection=effects.inactives
canCreate=true
canCreate=@root.editable
hideResources=true
}}
</section>

View file

@ -7,7 +7,7 @@
<legend>{{localize tabs.settings.label}}</legend>
<span>{{localize "DAGGERHEART.GENERAL.Tiers.singular"}}</span>
{{formInput systemFields.tier value=source.system.tier}}
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon"}}</span>
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}</span>
{{formInput systemFields.secondary value=source.system.secondary}}
<span>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</span>
{{formInput systemFields.attack.fields.roll.fields.trait value=document.system.attack.roll.trait name="system.attack.roll.trait" label="DAGGERHEART.GENERAL.Trait.single" localize=true}}