finish resources tab

This commit is contained in:
moliloo 2025-09-02 23:27:18 -03:00
parent 8b1850fc5c
commit f33c40d8f8
8 changed files with 337 additions and 17 deletions

View file

@ -22,17 +22,82 @@
<legend>{{localize tabs.resources.label}}</legend>
<ul class="actors-list">
{{#each document.system.partyMembers as |actor id|}}
{{> 'daggerheart.inventory-item'
item=actor
type='character'
isActor=true
}}
<li class="actor-resources">
<h2 class="actor-name">{{actor.name}}</h2>
<img class="actor-img" src="{{actor.img}}">
<div class="resources">
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.hitPoints.max}}
<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
</div>
</div>
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.stress.max}}
<span class='slot {{#if (gte actor.system.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.stress"}}</span>
<span class="value">{{actor.system.resources.stress.value}} / {{actor.system.resources.stress.max}}</span>
</div>
</div>
{{#if actor.system.armor.system.marks}}
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.armorScore}}
<a class='armor-slot'
data-action='toggleArmorSlot' data-actor-id="{{actor.uuid}}" data-item-uuid="{{actor.system.armor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.armor.system.marks.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<span class="value">{{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}</span>
</div>
</div>
{{/if}}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times actor.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
</li>
{{/each}}
</ul>
{{#unless document.system.partyMembers.length}}
<div class="actors-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
</div>
{{/unless}}
</fieldset>
</section>