Merge branch 'main' into feature/style-tooltips

This commit is contained in:
Murilo Brito 2025-12-19 18:53:23 -03:00 committed by GitHub
commit f28ba761dc
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GPG key ID: B5690EEEBB952194
44 changed files with 464 additions and 133 deletions

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@ -1801,6 +1801,7 @@
"plural": "Costs"
},
"Damage": {
"massive": "Massive",
"severe": "Severe",
"major": "Major",
"minor": "Minor",
@ -2440,9 +2441,12 @@
},
"currency": {
"title": "Currency Overrides",
"changeIcon": "Change Currency Icon",
"currencyName": "Currency Name",
"coinName": "Coin Name",
"handfulName": "Handful Name",
"iconName": "Icon Name",
"iconNameHint": "Icons are from fontawesome",
"bagName": "Bag Name",
"chestName": "Chest Name"
},
@ -2504,6 +2508,11 @@
"hint": "Apply variant rules from the Daggerheart system",
"name": "Variant Rules",
"actionTokens": "Action Tokens"
},
"SpotlightRequestQueue": {
"name": "Spotlight Request Queue",
"label": "Spotlight Request Queue",
"hint": "Adds more structure to spotlight requests by ordering them from oldest to newest"
}
},
"Resources": {
@ -2517,6 +2526,10 @@
"actionTokens": {
"enabled": { "label": "Enabled" },
"tokens": { "label": "Tokens" }
},
"massiveDamage":{
"title":"Massive Damage",
"enabled": { "label": "Enabled" }
}
}
},

View file

@ -32,6 +32,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
icon: 'fa-solid fa-gears'
},
actions: {
editCurrencyIcon: this.changeCurrencyIcon,
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
@ -115,6 +116,45 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.render();
}
static async changeCurrencyIcon(_, target) {
const type = target.dataset.currency;
const currentIcon = this.settings.currency[type].icon;
const icon = await foundry.applications.api.DialogV2.input({
classes: ['daggerheart', 'dh-style', 'change-currency-icon'],
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/settings/homebrew-settings/change-currency-icon.hbs',
{ currentIcon }
),
window: {
title: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon'),
icon: 'fa-solid fa-coins'
},
render: (_, dialog) => {
const icon = dialog.element.querySelector('.displayed-icon i');
const input = dialog.element.querySelector('input');
const reset = dialog.element.querySelector('button[data-action=reset]');
input.addEventListener('input', () => {
icon.classList.value = input.value;
});
reset.addEventListener('click', () => {
const currencyField = DhHomebrew.schema.fields.currency.fields[type];
const initial = currencyField.fields.icon.getInitialValue();
input.value = icon.classList.value = initial;
});
},
ok: {
callback: (_, button) => button.form.elements.icon.value
}
});
if (icon !== null) {
await this.settings.updateSource({
[`currency.${type}.icon`]: icon
});
this.render();
}
}
static async addItem(_, target) {
const { type } = target.dataset;
if (['shortRest', 'longRest'].includes(type)) {

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@ -685,8 +685,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
ability: abilityLabel
})
});
if (result) game.system.api.fields.ActionFields.CostField.execute.call(this, result);
}
//TODO: redo toggleEquipItem method

View file

@ -245,7 +245,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
});
if (!result) return;
await game.system.api.fields.ActionFields.CostField.execute.call({ actor }, result);
const newMessageData = foundry.utils.deepClone(message.system);
foundry.utils.setProperty(newMessageData, `${path}.result`, result.roll);

View file

@ -5,8 +5,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
actions: {
requestSpotlight: this.requestSpotlight,
toggleSpotlight: this.toggleSpotlight,
setActionTokens: this.setActionTokens,
openCountdowns: this.openCountdowns
setActionTokens: this.setActionTokens
}
};
@ -57,21 +56,26 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
const characters = context.turns?.filter(x => !x.isNPC) ?? [];
const spotlightQueueEnabled = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue
);
const spotlightRequests = characters
?.filter(x => !x.isNPC)
?.filter(x => !x.isNPC && spotlightQueueEnabled)
.filter(x => x.system.spotlight.requestOrderIndex > 0)
.sort((a, b) => {
const valueA = a.system.spotlight.requestOrderIndex;
const valueB = b.system.spotlight.requestOrderIndex;
return valueA - valueB;
});
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
characters: characters?.filter(x => !x.isNPC).filter(x => x.system.spotlight.requestOrderIndex == 0),
characters: characters
?.filter(x => !x.isNPC)
.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}
@ -161,9 +165,13 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
if (this.viewed.turn !== toggleTurn) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
if (combatant.actor.type === 'character') {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id);
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id
);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
}
const autoPoints = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).actionPoints;

View file

@ -245,14 +245,20 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return super.close(options);
}
static async updateCountdowns(progressType) {
/**
* Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to
* update all the countdowns at the same time.
*
* @param {...any} progressTypes Countdowns to be updated
*/
static async updateCountdowns(...progressTypes) {
const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (!countdownAutomation) return;
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
const countdown = countdownSetting.countdowns[key];
if (countdown.progress.type === progressType && countdown.progress.current > 0) {
if (progressTypes.indexOf(countdown.progress.type) !== -1 && countdown.progress.current > 0) {
acc.push(key);
}
@ -260,7 +266,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
}, []);
const countdownData = countdownSetting.toObject();
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, {
const settings = {
...countdownData,
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
@ -271,14 +277,12 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
acc[key] = countdown;
return acc;
}, {})
};
await emitAsGM(GMUpdateEvent.UpdateCountdowns,
DhCountdowns.gmSetSetting.bind(settings),
settings, null, {
refreshType: RefreshType.Countdown
});
const data = { refreshType: RefreshType.Countdown };
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data
});
Hooks.callAll(socketEvent.Refresh, data);
}
async _onRender(context, options) {

View file

@ -84,6 +84,7 @@ export const BPModifiers = {
increaseDamage: {
sort: 2,
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
effectTargetTypes: ['adversary'],
effects: [
{
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',

View file

@ -28,7 +28,8 @@ export const gameSettings = {
LevelTiers: 'LevelTiers',
Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion',
TagTeamRoll: 'TagTeamRoll'
TagTeamRoll: 'TagTeamRoll',
SpotlightRequestQueue: 'SpotlightRequestQueue',
};
export const actionAutomationChoices = {

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@ -193,8 +193,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async use(event) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
if (this.chatDisplay) await this.toChat();
let config = this.prepareConfig(event);
if (!config) return;
@ -211,6 +209,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
if (this.chatDisplay) await this.toChat();
return config;
}

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@ -1,14 +1,15 @@
import { defaultRestOptions } from '../../config/generalConfig.mjs';
import { ActionsField } from '../fields/actionField.mjs';
const currencyField = (initial, label) =>
const currencyField = (initial, label, icon) =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: true }),
label: new foundry.data.fields.StringField({
required: true,
initial,
label
})
}),
icon: new foundry.data.fields.StringField({ required: true, nullable: false, blank: true, initial: icon })
});
export default class DhHomebrew extends foundry.abstract.DataModel {
@ -45,10 +46,22 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
initial: 'Gold',
label: 'DAGGERHEART.SETTINGS.Homebrew.currency.currencyName'
}),
coins: currencyField('Coins', 'DAGGERHEART.SETTINGS.Homebrew.currency.coinName'),
handfuls: currencyField('Handfuls', 'DAGGERHEART.SETTINGS.Homebrew.currency.handfulName'),
bags: currencyField('Bags', 'DAGGERHEART.SETTINGS.Homebrew.currency.bagName'),
chests: currencyField('Chests', 'DAGGERHEART.SETTINGS.Homebrew.currency.chestName')
coins: currencyField(
'Coins',
'DAGGERHEART.SETTINGS.Homebrew.currency.coinName',
'fa-solid fa-coin-front'
),
handfuls: currencyField(
'Handfuls',
'DAGGERHEART.SETTINGS.Homebrew.currency.handfulName',
'fa-solid fa-coins'
),
bags: currencyField('Bags', 'DAGGERHEART.SETTINGS.Homebrew.currency.bagName', 'fa-solid fa-sack'),
chests: currencyField(
'Chests',
'DAGGERHEART.SETTINGS.Homebrew.currency.chestName',
'fa-solid fa-treasure-chest'
)
}),
restMoves: new fields.SchemaField({
longRest: new fields.SchemaField({
@ -139,22 +152,10 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
/** @inheritDoc */
_initializeSource(source, options = {}) {
source = super._initializeSource(source, options);
source.currency.coins = {
enabled: source.currency.coins.enabled ?? true,
label: source.currency.coins.label || source.currency.coins
};
source.currency.handfuls = {
enabled: source.currency.handfuls.enabled ?? true,
label: source.currency.handfuls.label || source.currency.handfuls
};
source.currency.bags = {
enabled: source.currency.bags.enabled ?? true,
label: source.currency.bags.label || source.currency.bags
};
source.currency.chests = {
enabled: source.currency.chests.enabled ?? true,
label: source.currency.chests.label || source.currency.chests
};
for (const type of ['coins', 'handfuls', 'bags', 'chests']) {
const initial = this.schema.fields.currency.fields[type].getInitialValue();
source.currency[type] = foundry.utils.mergeObject(initial, source.currency[type], { inplace: false });
}
return source;
}
}

View file

@ -39,6 +39,13 @@ export default class DhVariantRules extends foundry.abstract.DataModel {
label: 'DAGGERHEART.CONFIG.Range.close.name'
}),
far: new fields.NumberField({ required: true, initial: 60, label: 'DAGGERHEART.CONFIG.Range.far.name' })
}),
massiveDamage: new fields.SchemaField({
enabled: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.VariantRules.FIELDS.massiveDamage.enabled.label'
})
})
};
}

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@ -237,6 +237,51 @@ export default class DHRoll extends Roll {
}
}
async function automateHopeFear(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const hopeFearAutomation = automationSettings.hopeFear;
if (!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.rerolledRoll) {
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
const hope = (config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0)
- (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
const fear = (config.roll.result.duality === -1 ? 1 : 0)
- (config.rerolledRoll.result.duality === -1 ? 1 : 0)
if (hope !== 0)
updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0)
updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0)
updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
}
} else {
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical)
updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.roll.result.duality === -1)
updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
}
if (updates.length) {
const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
await target.modifyResource(updates);
}
}
}
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
@ -247,45 +292,16 @@ export const registerRollDiceHooks = () => {
!config.skips?.updateCountdowns
) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
if (config.roll.result.duality === -1) {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id);
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
}
}
const hopeFearAutomation = automationSettings.hopeFear;
if (
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources
)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical) updates.push({ key: 'stress', value: 1, total: -1, enabled: true });
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
if (config.rerolledRoll) {
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
updates.push({ key: 'hope', value: -1, total: 1, enabled: true });
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.rerolledRoll.result.duality === -1)
updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
}
if (updates.length) {
const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
if (config.rerolledRoll) target.modifyResource(updates);
else config.costs = [...(config.costs ?? []), ...updates];
}
}
await automateHopeFear(config);
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
@ -296,7 +312,5 @@ export const registerRollDiceHooks = () => {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
return;
});
};

View file

@ -262,8 +262,7 @@ export default class DualityRoll extends D20Roll {
targets: message.system.targets,
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
roll: newRoll,
rerolledRoll:
newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
rerolledRoll: message.system.roll
});
return { newRoll, parsedRoll };
}

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@ -526,7 +526,7 @@ export default class DhpActor extends Actor {
/**@inheritdoc */
getRollData() {
const rollData = super.getRollData();
const rollData = super.getRollData().clone();
rollData.name = this.name;
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
@ -679,6 +679,10 @@ export default class DhpActor extends Actor {
return updates;
}
/**
* Resources are modified asynchronously, so be careful not to update the same resource in
* quick succession.
*/
async modifyResource(resources) {
if (!resources?.length) return;
@ -761,6 +765,10 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
const massiveDamageEnabled=game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).massiveDamage.enabled;
if (massiveDamageEnabled && damage >= (this.system.damageThresholds.severe * 2)) {
return 4;
}
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}

View file

@ -28,6 +28,7 @@ export default class DhpCombat extends Combat {
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description),
effectTargetTypes: grouping.effectTargetTypes ?? [],
flags: {
[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
category: toggle.category,
@ -45,11 +46,7 @@ export default class DhpCombat extends Combat {
for (let actor of actors) {
await actor.createEmbeddedDocuments(
'ActiveEffect',
effects.map(effect => ({
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
effects.filter(x => x.effectTargetTypes.includes(actor.type))
);
}
} else {

View file

@ -75,7 +75,8 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
{
item: item,
description: item.system?.enrichedDescription ?? item.enrichedDescription,
config: CONFIG.DH
config: CONFIG.DH,
allDomains: CONFIG.DH.DOMAIN.allDomains()
}
);

View file

@ -198,7 +198,7 @@ foundry.dice.terms.Die.prototype.selfCorrecting = function (modifier) {
};
export const getDamageKey = damage => {
return ['none', 'minor', 'major', 'severe', 'any'][damage];
return ['none', 'minor', 'major', 'severe', 'massive','any'][damage];
};
export const getDamageLabel = damage => {
@ -211,7 +211,8 @@ export const damageKeyToNumber = key => {
minor: 1,
major: 2,
severe: 3,
any: 4
massive: 4,
any: 5
}[key];
};

View file

@ -13,6 +13,16 @@ export const registerDHSettings = () => {
registerMenuSettings();
registerMenus();
registerNonConfigSettings();
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue, {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.name'),
label: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.label'),
hint: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.hint'),
scope: 'world',
config: true,
type: Boolean,
onChange: () => ui.combat.render(),
})
};
const registerMenuSettings = () => {

View file

@ -427,7 +427,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -307,7 +307,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",
@ -319,7 +320,7 @@
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"advState": "advantage",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,

View file

@ -39,7 +39,8 @@
"experiences": {
"7GpgCWSe6hNwnOO7": {
"name": "Throw",
"value": 2
"value": 2,
"description": ""
}
},
"bonuses": {
@ -105,7 +106,8 @@
},
"base": false
}
]
],
"direct": true
},
"name": "Club",
"img": "icons/weapons/clubs/club-banded-barbed-black.webp",
@ -337,10 +339,11 @@
{
"value": {
"custom": {
"enabled": false
"enabled": false,
"formula": ""
},
"flatMultiplier": 1,
"dice": "d12",
"dice": "d10",
"bonus": 2,
"multiplier": "flat"
},
@ -356,12 +359,14 @@
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
"enabled": false,
"formula": ""
}
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",
@ -528,7 +533,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -107,7 +107,8 @@
},
"base": false
}
]
],
"direct": true
},
"img": "icons/magic/symbols/rune-sigil-rough-white-teal.webp",
"type": "attack",

View file

@ -108,7 +108,8 @@
},
"base": false
}
]
],
"direct": true
},
"type": "attack",
"chatDisplay": false
@ -358,7 +359,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -377,7 +377,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -233,7 +233,89 @@
"system": {
"description": "<p> The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"resource": null,
"actions": {},
"actions": {
"xFBE0jLf96fbCY7K": {
"type": "attack",
"_id": "xFBE0jLf96fbCY7K",
"systemPath": "actions",
"baseAction": false,
"description": "<p>The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false,
"formula": ""
},
"flatMultiplier": 2,
"dice": "d10",
"bonus": 2,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false,
"formula": ""
}
}
}
],
"includeBase": false,
"direct": true
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": "attack",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
},
"name": "Hidden attack",
"img": "icons/magic/perception/silhouette-stealth-shadow.webp",
"range": "close"
}
},
"originItemType": null,
"originId": null
},

View file

@ -478,7 +478,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -340,6 +340,87 @@
"name": "Curse",
"img": "icons/magic/unholy/hand-marked-pink.webp",
"range": "veryClose"
},
"zLKfwa8a2YBRLKAF": {
"type": "attack",
"_id": "zLKfwa8a2YBRLKAF",
"systemPath": "actions",
"baseAction": false,
"description": "<p> Attacks made by the Hunter against a Deathlocked target deal direct damage.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false,
"formula": ""
},
"flatMultiplier": 2,
"dice": "d12",
"bonus": 1,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false,
"formula": ""
}
}
}
],
"includeBase": false,
"direct": true
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": "attack",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": null,
"difficulty": null,
"damageMod": "none"
},
"name": "Deathlocked attack",
"img": "icons/magic/unholy/hand-marked-pink.webp",
"range": "veryClose"
}
},
"originItemType": null,

View file

@ -312,9 +312,10 @@
{
"value": {
"custom": {
"enabled": false
"enabled": false,
"formula": ""
},
"flatMultiplier": 1,
"flatMultiplier": 2,
"dice": "d6",
"bonus": 8,
"multiplier": "flat"
@ -331,12 +332,14 @@
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
"enabled": false,
"formula": ""
}
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -804,7 +804,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -208,13 +208,13 @@
},
"changes": [
{
"key": "system.resistance.magical.reduction",
"key": "system.rules.damageReduction.reduceSeverity.magical",
"mode": 2,
"value": "1",
"priority": null
},
{
"key": "system.resistance.magical.reduction",
"key": "system.rules.damageReduction.reduceSeverity.physical",
"mode": 2,
"value": "1",
"priority": null

View file

@ -457,7 +457,8 @@
}
}
],
"includeBase": false
"includeBase": false,
"direct": true
},
"target": {
"type": "any",

View file

@ -1,6 +1,6 @@
{
"folder": "hLn0v6ov6KuFgptu",
"name": "Elundrian Chain Mail",
"name": "Elundrian Chain Armor",
"type": "armor",
"_id": "Q6LxmtFetDDkoZVZ",
"img": "icons/equipment/chest/breastplate-sculpted-green.webp",

View file

@ -32,7 +32,7 @@
"img": "icons/equipment/chest/breastplate-helmet-metal.webp",
"changes": [
{
"key": "system.rules.damageReduction.maxArmorMarked.stressExtra",
"key": "system.rules.damageReduction.maxArmorMarked.value",
"mode": 2,
"value": "1",
"priority": null

View file

@ -69,12 +69,12 @@
}
],
"target": {
"type": "any",
"type": "self",
"amount": null
},
"name": "Spend Hope",
"img": "icons/magic/light/projectile-beam-yellow.webp",
"range": ""
"range": "self"
}
},
"originItemType": null,

View file

@ -37,3 +37,5 @@
@import './image-select/sheet.less';
@import './item-transfer/sheet.less';
@import './settings/change-currency-icon.less';

View file

@ -0,0 +1,13 @@
.application.daggerheart.dialog.dh-style.change-currency-icon {
.displayed-icon {
height: 2.5rem;
text-align: center;
font-size: 2.5rem;
margin-bottom: 1.25rem;
}
.input-row {
display: flex;
gap: 4px;
align-items: center;
}
}

View file

@ -56,7 +56,7 @@
.effect-locked {
position: absolute;
bottom: 2px;
right: 2px;
left: 11.5px;
font-size: 12px;
color: @golden;
filter: drop-shadow(0 0 3px black);

View file

@ -2,14 +2,14 @@
@import './mixin.less';
:root {
--font-title: 'Cinzel Decorative';
--font-subtitle: 'Cinzel';
--font-body: 'Montserrat';
--dh-font-title: 'Cinzel Decorative';
--dh-font-subtitle: 'Cinzel';
--dh-font-body: 'Montserrat';
}
@font-title: ~"var(--font-title, 'Cinzel Decorative'), serif";
@font-subtitle: ~"var(--font-subtitle, 'Cinzel'), serif";
@font-body: ~"var(--font-body, 'Montserrat'), sans-serif";
@font-title: ~"var(--dh-font-title, 'Cinzel Decorative'), serif";
@font-subtitle: ~"var(--dh-font-subtitle, 'Cinzel'), serif";
@font-body: ~"var(--dh-font-body, 'Montserrat'), sans-serif";
.dh-style {
.dh-typography();

View file

@ -46,8 +46,12 @@
</button>
<div class="palette status-effects" data-palette="effects">
{{#each systemStatusEffects as |status|}}
<div class="effect-control-container" {{#if status.disabled}}data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.immune"}}"{{else if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
<img class="effect-control {{status.cssClass}} {{#if (or status.disabled status.locked)}}disabled{{/if}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}">
<div
class="effect-control effect-control-container {{status.cssClass}} {{#if (or status.disabled status.locked)}}disabled{{/if}}"
{{#if status.disabled}}data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.immune"}}"{{else if status.title}}data-tooltip-text="{{status.title}}"{{/if}}
data-action="effect" data-status-id="{{status.id}}"
>
<img src="{{status.src}}" />
{{#if status.disabled}}
<span class="effect-control-disabled-marker">/</span>
{{/if}}
@ -57,8 +61,12 @@
{{#if genericStatusEffects}}
<label class="palette-category-title">{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.genericEffects"}}</label>
{{#each genericStatusEffects as |status|}}
<div class="effect-control-container" {{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
<img class="effect-control {{status.cssClass}} {{#if (or status.disabled status.locked)}}disabled{{/if}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}" >
<div
class="effect-control effect-control-container {{status.cssClass}} {{#if (or status.disabled status.locked)}}disabled{{/if}}"
{{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}
data-action="effect" data-status-id="{{status.id}}"
>
<img src="{{status.src}}" />
{{#if status.locked}}<i class="effect-locked fa-solid fa-lock"></i>{{/if}}
</div>
{{/each}}

View file

@ -0,0 +1,10 @@
<div>
<div class="displayed-icon">
<i class="{{currentIcon}}" inert></i>
</div>
<span>{{localize "DAGGERHEART.SETTINGS.Homebrew.currency.iconName"}} (<em>{{localize "DAGGERHEART.SETTINGS.Homebrew.currency.iconNameHint"}}</em>)</span>
<div class="input-row">
<input type="text" name="icon" value="{{currentIcon}}" />
<button type="button" data-action="reset" class="plain icon fa-solid fa-redo"></button>
</div>
</div>

View file

@ -33,18 +33,22 @@
{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.coins.icon}}" data-action="editCurrencyIcon" data-currency="coins" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.coins.fields.label value=settingFields._source.currency.coins.label localize=true}}
<input type="checkbox" name="currency.coins.enabled" {{checked settingFields._source.currency.coins.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.handfuls.icon}}" data-action="editCurrencyIcon" data-currency="handfuls" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.handfuls.fields.label value=settingFields._source.currency.handfuls.label localize=true}}
<input type="checkbox" name="currency.handfuls.enabled" {{checked settingFields._source.currency.handfuls.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.bags.icon}}" data-action="editCurrencyIcon" data-currency="bags" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.bags.fields.label value=settingFields._source.currency.bags.label localize=true}}
<input type="checkbox" name="currency.bags.enabled" {{checked settingFields._source.currency.bags.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.chests.icon}}" data-action="editCurrencyIcon" data-currency="chests" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.chests.fields.label value=settingFields._source.currency.chests.label localize=true}}
<input type="checkbox" name="currency.chests.enabled" {{checked settingFields._source.currency.chests.enabled}} />
</div>

View file

@ -22,6 +22,13 @@
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.VariantRules.FIELDS.massiveDamage.title"}}</label>
<div class="form-fields">
{{formGroup settingFields.schema.fields.massiveDamage.fields.enabled value=settingFields._source.massiveDamage.enabled localize=true}}
</div>
</div>
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>

View file

@ -17,7 +17,9 @@
{{#each this.inventory.currencies as | currency |}}
{{#if currency.enabled}}
<div class="input">
<span>{{localize currency.label}}</span>
<span>
<i class="{{currency.icon}}" inert></i> {{localize currency.label}}
</span>
<input type="text" name="{{currency.field.fieldPath}}" data-allow-delta value="{{currency.value}}" data-dtype="Number" min="0" step="1" />
</div>
{{/if}}

View file

@ -20,7 +20,9 @@
{{#each this.inventory.currencies as | currency |}}
{{#if currency.enabled}}
<div class="input">
<span>{{localize currency.label}}</span>
<span>
<i class="{{currency.icon}}" inert></i> {{localize currency.label}}
</span>
<input type="text" name="{{currency.field.fieldPath}}" data-allow-delta value="{{currency.value}}" data-dtype="Number" min="0" step="1" />
</div>
{{/if}}