[PR] [Feature] 590 - Daggerheart Menu (#1007)

* Added menu with refresh tools

* Replaced menu icon
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WBHarry 2025-09-07 00:30:29 +02:00 committed by GitHub
parent eefb28c312
commit f1b6d3851d
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GPG key ID: B5690EEEBB952194
53 changed files with 730 additions and 350 deletions

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@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent } from "../../../systemRegistration/socket.mjs";
import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
@ -25,21 +25,16 @@ export default class EffectsField extends fields.ArrayField {
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, targets = null, force = false) {
if(!config.hasEffect) return;
if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if(!message) {
if (!message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
if(EffectsField.getAutomation() || force) {
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
await emitAsGM(
GMUpdateEvent.UpdateEffect,
EffectsField.applyEffects.bind(this),
targets,
this.uuid
);
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
}
}
@ -53,8 +48,7 @@ export default class EffectsField extends fields.ArrayField {
if (!this.effects?.length || !targets?.length) return;
let effects = this.effects;
targets.forEach(async token => {
if (this.hasSave && token.saved.success === true)
effects = this.effects.filter(e => e.onSave === true);
if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
if (!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
@ -96,6 +90,11 @@ export default class EffectsField extends fields.ArrayField {
* @returns {boolean} If execute should be triggered automatically
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
);
}
}