[PR] [Feature] 590 - Daggerheart Menu (#1007)

* Added menu with refresh tools

* Replaced menu icon
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WBHarry 2025-09-07 00:30:29 +02:00 committed by GitHub
parent eefb28c312
commit f1b6d3851d
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GPG key ID: B5690EEEBB952194
53 changed files with 730 additions and 350 deletions

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@ -30,8 +30,13 @@ export default class DamageField extends fields.SchemaField {
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, messageId = null, force = false) {
if(!this.hasDamage && !this.hasHealing) return;
if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
if (!this.hasDamage && !this.hasHealing) return;
if (
this.hasRoll &&
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
!force
)
return;
let formulas = this.damage.parts.map(p => ({
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
@ -51,9 +56,10 @@ export default class DamageField extends fields.SchemaField {
};
delete damageConfig.evaluate;
if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) damageConfig.dialog.configure = false;
if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
damageConfig.dialog.configure = false;
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
damageConfig.source.message = config.message?._id ?? messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
@ -61,7 +67,7 @@ export default class DamageField extends fields.SchemaField {
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if(!damageResult) return false;
if (!damageResult) return false;
config.damage = damageResult.damage;
config.message ??= damageConfig.message;
}
@ -70,19 +76,15 @@ export default class DamageField extends fields.SchemaField {
* Apply Damage/Healing Action Worflow part.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async applyDamage(config, targets = null, force = false) {
targets ??= config.targets.filter(target => target.hit);
if(!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
if (!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
for (let target of targets) {
const actor = fromUuidSync(target.actorId);
if(!actor) continue;
if (
!config.hasHealing &&
config.onSave &&
target.saved?.success === true
) {
if (!actor) continue;
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
Object.entries(config.damage).forEach(([k, v]) => {
v.total = 0;
@ -97,17 +99,17 @@ export default class DamageField extends fields.SchemaField {
else actor.takeDamage(config.damage, config.isDirect);
}
}
/**
* Return value or valueAlt from damage part
* Must be called within Action context or similar.
* @param {object} part Damage Part
* @param {object} part Damage Part
* @param {object} data Action getRollData
* @returns Formula value object
*/
static getFormulaValue(part, data) {
let formulaValue = part.value;
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
@ -123,8 +125,8 @@ export default class DamageField extends fields.SchemaField {
* Prepare formulas for Damage Roll
* Must be called within Action context or similar.
* @param {object[]} formulas Array of formatted formulas object
* @param {object} data Action getRollData
* @returns
* @param {object} data Action getRollData
* @returns
*/
static formatFormulas(formulas, data) {
const formattedFormulas = [];
@ -145,16 +147,25 @@ export default class DamageField extends fields.SchemaField {
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
);
}
/**
* Return the automation setting for applyDamage method for current user role
* @returns {boolean} If applyDamage should be triggered automatically
*/
static getApplyAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
);
}
}