[Feature] Full Rerolls (#1928)
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* Initial

* Removed damage dialogs

* Fixed DamageReroll

* Fixed d20 modifiers

* Fixed

* Fixed DiceSoNice multiple damageType reroll

* Added triggerChatRollFx

* Fixed dice.denomination being lost on damage reroll
This commit is contained in:
WBHarry 2026-05-29 12:19:08 +02:00 committed by GitHub
parent ddf4747310
commit f1a530f57f
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GPG key ID: B5690EEEBB952194
23 changed files with 164 additions and 830 deletions

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@ -1,5 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice } from '../helpers/utils.mjs';
import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs';
import DHRoll from './dhRoll.mjs';
export default class DamageRoll extends DHRoll {
@ -18,7 +18,12 @@ export default class DamageRoll extends DHRoll {
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
roll._evaluated = true;
const parts = config.roll.map(r => this.postEvaluate(r));
const parts = [];
for (const roll of config.roll) {
parts.push(this.postEvaluate(roll));
roll.roll = JSON.stringify(roll.roll.toJSON());
}
config.damage = this.unifyDamageRoll(parts);
}
@ -38,25 +43,24 @@ export default class DamageRoll extends DHRoll {
const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
),
diceRoll = Roll.fromTerms([pool]);
await game.dice3d.showForRoll(
diceRoll,
game.user,
true,
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
chatMessage.blind
);
config.mute = true;
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
);
diceRolls.push(Roll.fromTerms([pool]));
}
await triggerChatRollFx(diceRolls, {
whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
blind: chatMessage.blind
});
await super.buildPost(roll, config, message);
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage });
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
}
@ -319,9 +323,10 @@ export default class DamageRoll extends DHRoll {
const newIndex = parsedDiceTerms[dice].results.length;
await term.reroll(`/r1=${termResult.result}`);
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
const newResult = parsedDiceTerms[dice].results[newIndex];
const diceSoNiceRoll = {
diceRolls.push({
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
@ -332,11 +337,10 @@ export default class DamageRoll extends DHRoll {
})
],
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
});
}
await triggerChatRollFx(diceRolls);
await parsedRoll.evaluate();
const results = parsedRoll.dice[dice].results.map(result => ({