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[Feature] Full Rerolls (#1928)
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* Initial * Removed damage dialogs * Fixed DamageReroll * Fixed d20 modifiers * Fixed * Fixed DiceSoNice multiple damageType reroll * Added triggerChatRollFx * Fixed dice.denomination being lost on damage reroll
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23 changed files with 164 additions and 830 deletions
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@ -1,3 +1,5 @@
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import { triggerChatRollFx } from '../../helpers/utils.mjs';
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const fields = foundry.data.fields;
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const targetsField = () =>
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@ -130,6 +132,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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});
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}
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/* TODO: Change how damage data is stored somehow to enable better rerolling */
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async getRerolledDamage() {
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if (!this.damage) return;
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const rerolls = [];
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const update = { system: { damage: {} } };
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for (const partKey in this.damage) {
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const part = this.damage[partKey];
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const testRoll = Roll.fromData(part.parts[0].roll);
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const rerolled = await testRoll.reroll();
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rerolls.push(rerolled);
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if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
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const partData = update.system.damage[partKey].parts[0];
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update.system.damage[partKey].total = rerolled.total;
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partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
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if (x.isDeterministic && !x.operator) acc += x.total;
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return acc;
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}, 0);
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partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
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partData.total = rerolled.total;
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partData.roll = rerolled.toJSON();
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}
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await triggerChatRollFx(rerolls);
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return update;
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}
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registerTargetHook() {
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if (!this.parent.isAuthor || !this.hasTarget) return;
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if (this.targetMode && this.parent.targetHook !== null) {
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@ -72,9 +72,6 @@ export default class DamageField extends fields.SchemaField {
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damageConfig.source.message = messageId;
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damageConfig.directDamage = !!damageConfig.source?.message;
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// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
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// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
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const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
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if (!damageResult) return false;
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if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;
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@ -1,4 +1,4 @@
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import { itemAbleRollParse } from '../../../helpers/utils.mjs';
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import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
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import FormulaField from '../formulaField.mjs';
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const fields = foundry.data.fields;
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@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
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const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
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await roll.evaluate();
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const count = roll.total;
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if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
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if (!roll.isDeterministic) rolls.push(roll);
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const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
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/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
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@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
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}
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}
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if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
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if (rolls.length) await triggerChatRollFx(rolls);
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this.actor.sheet?.minimize();
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DHSummonField.handleSummon(summonData, this.actor);
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