[Feature] Full Rerolls (#1928)
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* Initial

* Removed damage dialogs

* Fixed DamageReroll

* Fixed d20 modifiers

* Fixed

* Fixed DiceSoNice multiple damageType reroll

* Added triggerChatRollFx

* Fixed dice.denomination being lost on damage reroll
This commit is contained in:
WBHarry 2026-05-29 12:19:08 +02:00 committed by GitHub
parent ddf4747310
commit f1a530f57f
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GPG key ID: B5690EEEBB952194
23 changed files with 164 additions and 830 deletions

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@ -1,4 +1,4 @@
import { itemAbleRollParse } from '../../helpers/utils.mjs';
import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
await triggerChatRollFx([roll]);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;