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[Feature] Full Rerolls (#1928)
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Project CI / build (24.x) (push) Waiting to run
* Initial * Removed damage dialogs * Fixed DamageReroll * Fixed d20 modifiers * Fixed * Fixed DiceSoNice multiple damageType reroll * Added triggerChatRollFx * Fixed dice.denomination being lost on damage reroll
This commit is contained in:
parent
ddf4747310
commit
f1a530f57f
23 changed files with 164 additions and 830 deletions
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@ -10,7 +10,6 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
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export { default as ItemTransferDialog } from './itemTransfer.mjs';
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export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
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export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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export { default as TagTeamDialog } from './tagTeamDialog.mjs';
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@ -358,8 +358,6 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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});
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if (!result) return;
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// todo: move logic to actor.rollTrait() or actor.diceRoll()
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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const rollData = result.messageRoll.toJSON();
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delete rollData.options.messageRoll;
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@ -1,280 +0,0 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(message, options = {}) {
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super(options);
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this.message = message;
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this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
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const type = message.system.damage[typeKey];
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acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
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const part = type.parts[partKey];
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acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
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const dice = part.dice[diceKey];
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const activeResults = dice.results.filter(x => x.active);
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acc[diceKey] = {
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dice: dice.dice,
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selectedResults: activeResults.length,
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maxSelected: activeResults.length,
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results: activeResults.map(x => ({ ...x, selected: true }))
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};
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return acc;
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}, {});
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return acc;
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}, {});
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return acc;
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}, {});
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}
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static DEFAULT_OPTIONS = {
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id: 'reroll-dialog',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
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window: {
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icon: 'fa-solid fa-dice'
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},
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actions: {
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toggleResult: RerollDamageDialog.#toggleResult,
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selectRoll: RerollDamageDialog.#selectRoll,
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doReroll: RerollDamageDialog.#doReroll,
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save: RerollDamageDialog.#save
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}
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};
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/** @override */
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static PARTS = {
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main: {
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id: 'main',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
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},
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footer: {
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id: 'footer',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
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}
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};
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
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element.addEventListener('change', this.toggleDice.bind(this));
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.damage = this.damage;
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context.disabledReroll = !this.getRerollDice().length;
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context.saveDisabled = !this.isSelectionDone();
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return context;
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}
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static async #save() {
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const update = {
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'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
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const type = this.damage[typeKey];
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let typeTotal = 0;
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const messageType = this.message.system.damage[typeKey];
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const parts = Object.keys(type).map(partKey => {
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const part = type[partKey];
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const messagePart = messageType.parts[partKey];
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let partTotal = messagePart.modifierTotal;
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const dice = Object.keys(part).map(diceKey => {
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const dice = part[diceKey];
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const total = dice.results.reduce((acc, result) => {
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if (result.active) acc += result.result;
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return acc;
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}, 0);
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partTotal += total;
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const messageDice = messagePart.dice[diceKey];
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return {
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...messageDice,
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total: total,
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results: dice.results.map(x => ({
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...x,
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hasRerolls: dice.results.length > 1
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}))
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};
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});
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typeTotal += partTotal;
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return {
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...messagePart,
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total: partTotal,
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dice: dice
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};
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});
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acc[typeKey] = {
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...messageType,
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total: typeTotal,
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parts: parts
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};
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return acc;
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}, {})
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};
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await this.message.update(update);
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await this.close();
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}
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getRerollDice() {
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const rerollDice = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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Object.keys(dice.results).forEach(resultKey => {
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const result = dice.results[resultKey];
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if (result.toReroll) {
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rerollDice.push({
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...result,
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dice: dice.dice,
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type: typeKey,
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part: partKey,
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dice: diceKey,
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result: resultKey
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});
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}
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});
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});
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});
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});
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return rerollDice;
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}
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isSelectionDone() {
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const diceFinishedData = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
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diceFinishedData.push(selected === dice.maxSelected);
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});
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});
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});
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return diceFinishedData.every(x => x);
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}
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toggleDice(event) {
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const target = event.target;
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const { type, part, dice } = target.dataset;
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const toggleDice = this.damage[type][part][dice];
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const existingDiceRerolls = this.getRerollDice().filter(
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x => x.type === type && x.part === part && x.dice === dice
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);
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const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
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toggleDice.toReroll = !allRerolled;
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toggleDice.results.forEach(result => {
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if (result.active) {
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result.toReroll = !allRerolled;
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}
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});
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this.render();
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}
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static #toggleResult(event) {
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event.stopPropagation();
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const target = event.target.closest('.to-reroll-result');
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const { type, part, dice, result } = target.dataset;
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const toggleDice = this.damage[type][part][dice];
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const toggleResult = toggleDice.results[result];
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toggleResult.toReroll = !toggleResult.toReroll;
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const existingDiceRerolls = this.getRerollDice().filter(
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x => x.type === type && x.part === part && x.dice === dice
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);
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const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
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toggleDice.toReroll = allToReroll;
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this.render();
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}
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static async #selectRoll(_, button) {
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const { type, part, dice, result } = button.dataset;
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const diceVal = this.damage[type][part][dice];
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const diceResult = diceVal.results[result];
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if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
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);
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}
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if (diceResult.active) {
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diceVal.toReroll = false;
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diceResult.toReroll = false;
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}
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diceVal.selectedResults += diceResult.active ? -1 : 1;
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diceResult.active = !diceResult.active;
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this.render();
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}
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static async #doReroll() {
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const toReroll = this.getRerollDice().map(x => {
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const { type, part, dice, result } = x;
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const diceData = this.damage[type][part][dice].results[result];
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return {
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...diceData,
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dice: this.damage[type][part][dice].dice,
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typeKey: type,
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partKey: part,
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diceKey: dice,
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resultsIndex: result
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};
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});
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const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
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if (game.modules.get('dice-so-nice')?.active) {
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: roll.dice,
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options: { appearance: {} }
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};
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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}
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toReroll.forEach((data, index) => {
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const { typeKey, partKey, diceKey, resultsIndex } = data;
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const rerolledDice = roll.dice[index];
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const dice = this.damage[typeKey][partKey][diceKey];
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dice.toReroll = false;
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dice.results[resultsIndex].active = false;
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dice.results[resultsIndex].discarded = true;
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dice.results[resultsIndex].toReroll = false;
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dice.results.splice(dice.results.length, 0, {
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...rerolledDice.results[0],
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toReroll: false,
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selected: true
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});
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});
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this.render();
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}
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}
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@ -1,279 +0,0 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(message, options = {}) {
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super(options);
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this.message = message;
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this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
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const type = message.system.damage[typeKey];
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acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
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const part = type.parts[partKey];
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acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
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const dice = part.dice[diceKey];
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const activeResults = dice.results.filter(x => x.active);
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acc[diceKey] = {
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dice: dice.dice,
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selectedResults: activeResults.length,
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maxSelected: activeResults.length,
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results: activeResults.map(x => ({ ...x, selected: true }))
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};
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return acc;
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}, {});
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return acc;
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}, {});
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return acc;
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}, {});
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}
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static DEFAULT_OPTIONS = {
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id: 'reroll-dialog',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
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window: {
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icon: 'fa-solid fa-dice'
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},
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actions: {
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toggleResult: RerollDialog.#toggleResult,
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selectRoll: RerollDialog.#selectRoll,
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doReroll: RerollDialog.#doReroll,
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save: RerollDialog.#save
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}
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};
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/** @override */
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static PARTS = {
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main: {
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id: 'main',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
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},
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footer: {
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id: 'footer',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
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}
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};
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
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element.addEventListener('change', this.toggleDice.bind(this));
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.damage = this.damage;
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context.disabledReroll = !this.getRerollDice().length;
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context.saveDisabled = !this.isSelectionDone();
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return context;
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}
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static async #save() {
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const update = {
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'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
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const type = this.damage[typeKey];
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let typeTotal = 0;
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const messageType = this.message.system.damage[typeKey];
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const parts = Object.keys(type).map(partKey => {
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const part = type[partKey];
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const messagePart = messageType.parts[partKey];
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let partTotal = messagePart.modifierTotal;
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const dice = Object.keys(part).map(diceKey => {
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const dice = part[diceKey];
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const total = dice.results.reduce((acc, result) => {
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if (result.active) acc += result.result;
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return acc;
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}, 0);
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partTotal += total;
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const messageDice = messagePart.dice[diceKey];
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return {
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...messageDice,
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total: total,
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results: dice.results.map(x => ({
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...x,
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hasRerolls: dice.results.length > 1
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}))
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};
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});
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typeTotal += partTotal;
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return {
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...messagePart,
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total: partTotal,
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dice: dice
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};
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});
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acc[typeKey] = {
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...messageType,
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total: typeTotal,
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parts: parts
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};
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return acc;
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}, {})
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};
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await this.message.update(update);
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await this.close();
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}
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getRerollDice() {
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const rerollDice = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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Object.keys(dice.results).forEach(resultKey => {
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const result = dice.results[resultKey];
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if (result.toReroll) {
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rerollDice.push({
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...result,
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dice: dice.dice,
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type: typeKey,
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part: partKey,
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dice: diceKey,
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result: resultKey
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});
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}
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});
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});
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});
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});
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return rerollDice;
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}
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isSelectionDone() {
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const diceFinishedData = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
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diceFinishedData.push(selected === dice.maxSelected);
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});
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});
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});
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return diceFinishedData.every(x => x);
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}
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toggleDice(event) {
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const target = event.target;
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const { type, part, dice } = target.dataset;
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const toggleDice = this.damage[type][part][dice];
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const existingDiceRerolls = this.getRerollDice().filter(
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x => x.type === type && x.part === part && x.dice === dice
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);
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const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
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|
||||
toggleDice.toReroll = !allRerolled;
|
||||
toggleDice.results.forEach(result => {
|
||||
if (result.active) {
|
||||
result.toReroll = !allRerolled;
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static #toggleResult(event) {
|
||||
event.stopPropagation();
|
||||
|
||||
const target = event.target.closest('.to-reroll-result');
|
||||
const { type, part, dice, result } = target.dataset;
|
||||
const toggleDice = this.damage[type][part][dice];
|
||||
const toggleResult = toggleDice.results[result];
|
||||
toggleResult.toReroll = !toggleResult.toReroll;
|
||||
|
||||
const existingDiceRerolls = this.getRerollDice().filter(
|
||||
x => x.type === type && x.part === part && x.dice === dice
|
||||
);
|
||||
|
||||
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
|
||||
toggleDice.toReroll = allToReroll;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { type, part, dice, result } = button.dataset;
|
||||
|
||||
const diceVal = this.damage[type][part][dice];
|
||||
const diceResult = diceVal.results[result];
|
||||
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
|
||||
);
|
||||
}
|
||||
|
||||
if (diceResult.active) {
|
||||
diceVal.toReroll = false;
|
||||
diceResult.toReroll = false;
|
||||
}
|
||||
|
||||
diceVal.selectedResults += diceResult.active ? -1 : 1;
|
||||
diceResult.active = !diceResult.active;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #doReroll() {
|
||||
const toReroll = this.getRerollDice().map(x => {
|
||||
const { type, part, dice, result } = x;
|
||||
const diceData = this.damage[type][part][dice].results[result];
|
||||
return {
|
||||
...diceData,
|
||||
dice: this.damage[type][part][dice].dice,
|
||||
typeKey: type,
|
||||
partKey: part,
|
||||
diceKey: dice,
|
||||
resultsIndex: result
|
||||
};
|
||||
});
|
||||
|
||||
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: roll.dice,
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
}
|
||||
|
||||
toReroll.forEach((data, index) => {
|
||||
const { typeKey, partKey, diceKey, resultsIndex } = data;
|
||||
const rerolledDice = roll.dice[index];
|
||||
|
||||
const dice = this.damage[typeKey][partKey][diceKey];
|
||||
dice.toReroll = false;
|
||||
dice.results[resultsIndex].active = false;
|
||||
dice.results[resultsIndex].discarded = true;
|
||||
dice.results[resultsIndex].toReroll = false;
|
||||
dice.results.splice(dice.results.length, 0, {
|
||||
...rerolledDice.results[0],
|
||||
toReroll: false,
|
||||
selected: true
|
||||
});
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
import { itemAbleRollParse } from '../../helpers/utils.mjs';
|
||||
import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
|
||||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
|
|
@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
|
|||
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
|
||||
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
|
||||
const roll = await new Roll(diceFormula).evaluate();
|
||||
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
|
||||
await triggerChatRollFx([roll]);
|
||||
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
|
||||
this.resetUsed = true;
|
||||
|
||||
|
|
|
|||
|
|
@ -434,8 +434,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
if (!result) return;
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
|
||||
const rollData = result.messageRoll.toJSON();
|
||||
delete rollData.options.messageRoll;
|
||||
this.updatePartyData(
|
||||
|
|
|
|||
|
|
@ -103,6 +103,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
_getEntryContextOptions() {
|
||||
return [
|
||||
...super._getEntryContextOptions(),
|
||||
{
|
||||
label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll',
|
||||
icon: '<i class="fa-solid fa-dice"></i>',
|
||||
visible: li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
|
||||
},
|
||||
callback: async li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const reroll = await message.rolls[0].reroll({ liveRoll: true });
|
||||
message.update({ rolls: [reroll] });
|
||||
}
|
||||
},
|
||||
{
|
||||
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
|
||||
icon: '<i class="fa-solid fa-dice"></i>',
|
||||
|
|
@ -113,9 +126,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
: false;
|
||||
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
|
||||
},
|
||||
callback: li => {
|
||||
callback: async li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
|
||||
const update = await message.system.getRerolledDamage();
|
||||
message.update(update);
|
||||
}
|
||||
}
|
||||
];
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
const targetsField = () =>
|
||||
|
|
@ -130,6 +132,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
});
|
||||
}
|
||||
|
||||
/* TODO: Change how damage data is stored somehow to enable better rerolling */
|
||||
async getRerolledDamage() {
|
||||
if (!this.damage) return;
|
||||
|
||||
const rerolls = [];
|
||||
const update = { system: { damage: {} } };
|
||||
for (const partKey in this.damage) {
|
||||
const part = this.damage[partKey];
|
||||
const testRoll = Roll.fromData(part.parts[0].roll);
|
||||
const rerolled = await testRoll.reroll();
|
||||
rerolls.push(rerolled);
|
||||
|
||||
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
|
||||
const partData = update.system.damage[partKey].parts[0];
|
||||
update.system.damage[partKey].total = rerolled.total;
|
||||
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
|
||||
if (x.isDeterministic && !x.operator) acc += x.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
|
||||
partData.total = rerolled.total;
|
||||
partData.roll = rerolled.toJSON();
|
||||
}
|
||||
|
||||
await triggerChatRollFx(rerolls);
|
||||
|
||||
return update;
|
||||
}
|
||||
|
||||
registerTargetHook() {
|
||||
if (!this.parent.isAuthor || !this.hasTarget) return;
|
||||
if (this.targetMode && this.parent.targetHook !== null) {
|
||||
|
|
|
|||
|
|
@ -72,9 +72,6 @@ export default class DamageField extends fields.SchemaField {
|
|||
damageConfig.source.message = messageId;
|
||||
damageConfig.directDamage = !!damageConfig.source?.message;
|
||||
|
||||
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
|
||||
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
|
||||
|
||||
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
|
||||
if (!damageResult) return false;
|
||||
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
|
||||
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
|
||||
import FormulaField from '../formulaField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
|
||||
await roll.evaluate();
|
||||
const count = roll.total;
|
||||
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
|
||||
if (!roll.isDeterministic) rolls.push(roll);
|
||||
|
||||
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
|
||||
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
|
||||
|
|
@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
}
|
||||
}
|
||||
|
||||
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
|
||||
if (rolls.length) await triggerChatRollFx(rolls);
|
||||
|
||||
this.actor.sheet?.minimize();
|
||||
DHSummonField.handleSummon(summonData, this.actor);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { triggerChatRollFx } from '../helpers/utils.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class D20Roll extends DHRoll {
|
||||
|
|
@ -224,4 +225,15 @@ export default class D20Roll extends DHRoll {
|
|||
resetFormula() {
|
||||
return (this._formula = this.constructor.getFormula(this.terms));
|
||||
}
|
||||
|
||||
async reroll(options) {
|
||||
const result = await super.reroll(options);
|
||||
if (this instanceof game.system.api.dice.DualityRoll) return result;
|
||||
|
||||
if (options?.liveRoll) {
|
||||
await triggerChatRollFx([result]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
|
||||
import { parseRallyDice } from '../helpers/utils.mjs';
|
||||
import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class DamageRoll extends DHRoll {
|
||||
|
|
@ -18,7 +18,12 @@ export default class DamageRoll extends DHRoll {
|
|||
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
const parts = config.roll.map(r => this.postEvaluate(r));
|
||||
|
||||
const parts = [];
|
||||
for (const roll of config.roll) {
|
||||
parts.push(this.postEvaluate(roll));
|
||||
roll.roll = JSON.stringify(roll.roll.toJSON());
|
||||
}
|
||||
|
||||
config.damage = this.unifyDamageRoll(parts);
|
||||
}
|
||||
|
|
@ -38,25 +43,24 @@ export default class DamageRoll extends DHRoll {
|
|||
const chatMessage = config.source?.message
|
||||
? ui.chat.collection.get(config.source.message)
|
||||
: getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
|
||||
|
||||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
),
|
||||
diceRoll = Roll.fromTerms([pool]);
|
||||
await game.dice3d.showForRoll(
|
||||
diceRoll,
|
||||
game.user,
|
||||
true,
|
||||
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
|
||||
chatMessage.blind
|
||||
);
|
||||
config.mute = true;
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
);
|
||||
diceRolls.push(Roll.fromTerms([pool]));
|
||||
}
|
||||
|
||||
await triggerChatRollFx(diceRolls, {
|
||||
whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
|
||||
blind: chatMessage.blind
|
||||
});
|
||||
await super.buildPost(roll, config, message);
|
||||
|
||||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': config.damage });
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -319,9 +323,10 @@ export default class DamageRoll extends DHRoll {
|
|||
const newIndex = parsedDiceTerms[dice].results.length;
|
||||
await term.reroll(`/r1=${termResult.result}`);
|
||||
|
||||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const newResult = parsedDiceTerms[dice].results[newIndex];
|
||||
const diceSoNiceRoll = {
|
||||
diceRolls.push({
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
|
|
@ -332,11 +337,10 @@ export default class DamageRoll extends DHRoll {
|
|||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
});
|
||||
}
|
||||
|
||||
await triggerChatRollFx(diceRolls);
|
||||
await parsedRoll.evaluate();
|
||||
|
||||
const results = parsedRoll.dice[dice].results.map(result => ({
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { triggerChatRollFx } from '../helpers/utils.mjs';
|
||||
|
||||
export default class DHRoll extends Roll {
|
||||
baseTerms = [];
|
||||
|
|
@ -75,9 +76,7 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
if (config.skips?.createMessage) {
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true);
|
||||
}
|
||||
await triggerChatRollFx([roll]);
|
||||
} else if (!config.source?.message) {
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
|
|
@ -85,6 +84,7 @@ export default class DHRoll extends Roll {
|
|||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
...roll.options.roll,
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
dice: roll.dice.map(d => ({
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
|
||||
import { updateResourcesForDualityReroll } from '../helpers.mjs';
|
||||
|
||||
export default class DualityDie extends foundry.dice.terms.Die {
|
||||
constructor(options) {
|
||||
|
|
@ -12,24 +12,6 @@ export default class DualityDie extends foundry.dice.terms.Die {
|
|||
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
|
||||
}
|
||||
|
||||
#updateResources(oldDuality, newDuality, actor) {
|
||||
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
|
||||
|
||||
const updates = [];
|
||||
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
|
||||
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
|
||||
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
|
||||
|
||||
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
|
||||
const resourceUpdates = new ResourceUpdateMap(actor);
|
||||
resourceUpdates.addResources(updates);
|
||||
resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
async reroll(modifier, options) {
|
||||
const oldDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
await super.reroll(modifier, options);
|
||||
|
|
@ -57,7 +39,7 @@ export default class DualityDie extends foundry.dice.terms.Die {
|
|||
if (options.liveRoll.isReaction) return;
|
||||
|
||||
const newDuality = this.#getDualityState(options.liveRoll.roll);
|
||||
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
|
||||
updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import D20Roll from './d20Roll.mjs';
|
||||
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import { updateResourcesForDualityReroll } from './helpers.mjs';
|
||||
|
||||
export default class DualityRoll extends D20Roll {
|
||||
_advantageNumber = 1;
|
||||
|
|
@ -130,13 +132,7 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (
|
||||
this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
|
||||
this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
|
||||
) {
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
|
||||
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
|
||||
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
|
||||
|
|
@ -388,4 +384,40 @@ export default class DualityRoll extends D20Roll {
|
|||
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
}
|
||||
|
||||
async reroll(options) {
|
||||
const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
|
||||
const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
|
||||
|
||||
if (options?.liveRoll) {
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceAppearance = await getDiceSoNicePresets(
|
||||
rerolled,
|
||||
rerolled.dHope.denomination,
|
||||
rerolled.dFear.denomination
|
||||
);
|
||||
rerolled.dHope.options.appearance = diceAppearance.hope.appearance;
|
||||
rerolled.dFear.options.appearance = diceAppearance.fear.appearance;
|
||||
if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance;
|
||||
if (rerolled.dDisadvantage)
|
||||
rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance;
|
||||
|
||||
await game.dice3d.showForRoll(rerolled, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
if (this.options.actionType === 'reaction') return;
|
||||
|
||||
const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
|
||||
const actor = await foundry.utils.fromUuid(this.options.source.actor);
|
||||
updateResourcesForDualityReroll(oldDuality, newDuality, actor);
|
||||
}
|
||||
|
||||
return rerolled;
|
||||
}
|
||||
|
||||
fromJSON(json) {
|
||||
return super.fromJSON(json);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
17
module/dice/helpers.mjs
Normal file
17
module/dice/helpers.mjs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
|
||||
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
|
||||
|
||||
const updates = [];
|
||||
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
|
||||
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
|
||||
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
|
||||
|
||||
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
|
||||
const resourceUpdates = new ResourceUpdateMap(actor);
|
||||
resourceUpdates.addResources(updates);
|
||||
resourceUpdates.updateResources();
|
||||
}
|
||||
|
|
@ -864,3 +864,18 @@ export function camelize(str) {
|
|||
})
|
||||
.replace(/\s+/g, '');
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls.
|
||||
* @param { Roll[] } rolls
|
||||
* @return { void }
|
||||
*/
|
||||
export async function triggerChatRollFx(rolls, options = { whisper: false, blind: false }) {
|
||||
const { whisper, blind } = options;
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const rerollPromises = rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true, whisper, blind));
|
||||
await Promise.allSettled(rerollPromises);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue