[V14] Message Rolls Rework (#1757)

* Basic rework to the roll data in messages

* .

* Fixed advantage/disadvantage

* .

* .

* Fixed TagTeamDialog

* Reuse getter in faces setter

* Simplify fate roll type css class

* Add more caution to the dualityRoll fromData function

* Apply suggestion from @CarlosFdez

* Compute modifiers using deterministic terms (#1758)

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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WBHarry 2026-03-31 17:20:22 +02:00 committed by GitHub
parent dbd5ef8bb0
commit f156b12d79
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20 changed files with 267 additions and 249 deletions

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@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
export default class DhpChatMessage extends foundry.documents.ChatMessage {
targetHook = null;
@ -78,25 +78,14 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (this.isContentVisible) {
if (this.type === 'dualityRoll') {
html.classList.add('duality');
switch (this.system.roll?.result?.duality) {
case 1:
html.classList.add('hope');
break;
case -1:
html.classList.add('fear');
break;
default:
html.classList.add('critical');
break;
}
if (this.system.roll.withHope) html.classList.add('hope');
else if (this.system.roll.withFear) html.classList.add('fear');
else html.classList.add('critical');
}
if (this.type === 'fateRoll') {
html.classList.add('fate');
if (this.system.roll?.fate.fateDie == 'Hope') {
html.classList.add('hope');
}
if (this.system.roll?.fate.fateDie == 'Fear') {
html.classList.add('fear');
if (this.system.roll?.fateDie) {
html.classList.add(this.system.roll.fateDie.toLowerCase());
}
}