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[V14] Message Rolls Rework (#1757)
* Basic rework to the roll data in messages * . * Fixed advantage/disadvantage * . * . * Fixed TagTeamDialog * Reuse getter in faces setter * Simplify fate roll type css class * Add more caution to the dualityRoll fromData function * Apply suggestion from @CarlosFdez * Compute modifiers using deterministic terms (#1758) --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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20 changed files with 267 additions and 249 deletions
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@ -12,6 +12,10 @@ export default class DHRoll extends Roll {
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return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
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}
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get modifierTotal() {
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return this.constructor.calculateTotalModifiers(this);
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}
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static messageType = 'adversaryRoll';
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static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
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@ -138,6 +142,7 @@ export default class DHRoll extends Roll {
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const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
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return foundry.applications.handlebars.renderTemplate(template, {
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...chatData,
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roll: this,
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parent: chatData.parent,
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targetMode: chatData.targetMode,
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metagamingSettings
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@ -241,16 +246,21 @@ export default class DHRoll extends Roll {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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/**
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* Calculate total modifiers of any rolls, including non-dh rolls.
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* This exists because damage rolls still may receive base roll classes
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*/
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static calculateTotalModifiers(roll) {
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let modifierTotal = 0;
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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if (!roll.terms[i].isDeterministic) continue;
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const termTotal = roll.terms[i].total;
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if (typeof termTotal === 'number') {
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const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
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modifierTotal += multiplier * termTotal;
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}
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}
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return modifierTotal;
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}
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