mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-14 20:51:07 +01:00
Feature/349 items actions macro use (#356)
* Added itemUse macro on drag to hotbar * Fixed item.type logic * Added support for actionMacro drag from items * Added MacroDrag for Attacks * Fixed so UseItem macros get the img set
This commit is contained in:
parent
d7e024be02
commit
f15483c722
7 changed files with 181 additions and 5 deletions
|
|
@ -2,3 +2,4 @@ export { default as DhChatLog } from './chatLog.mjs';
|
|||
export { default as DhCombatTracker } from './combatTracker.mjs';
|
||||
export * as DhCountdowns from './countdowns.mjs';
|
||||
export { default as DhFearTracker } from './fearTracker.mjs';
|
||||
export { default as DhHotbar } from './hotbar.mjs';
|
||||
|
|
|
|||
129
module/applications/ui/hotbar.mjs
Normal file
129
module/applications/ui/hotbar.mjs
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
export default class DhHotbar extends foundry.applications.ui.Hotbar {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.setupHooks();
|
||||
}
|
||||
|
||||
static async useItem(uuid) {
|
||||
const item = await fromUuid(uuid);
|
||||
if (!item) {
|
||||
return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
|
||||
format: {
|
||||
name: game.i18n.localize('Document'),
|
||||
identifier: uuid
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
await item.use({});
|
||||
}
|
||||
|
||||
static async useAction(itemUuid, actionId) {
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
if (!item) {
|
||||
return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
|
||||
format: {
|
||||
name: game.i18n.localize('Document'),
|
||||
identifier: itemUuid
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const action = item.system.actions.find(x => x.id === actionId);
|
||||
if (!action) {
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.actionIsMissing');
|
||||
}
|
||||
|
||||
await action.use({});
|
||||
}
|
||||
|
||||
static async useAttack(actorUuid) {
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
if (!actor) {
|
||||
return ui.notifications.warn('WARNING.ObjectDoesNotExist', {
|
||||
format: {
|
||||
name: game.i18n.localize('Document'),
|
||||
identifier: actorUuid
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const attack = actor.system.attack;
|
||||
if (!attack) {
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.attackIsMissing');
|
||||
}
|
||||
|
||||
await attack.use({});
|
||||
}
|
||||
|
||||
setupHooks() {
|
||||
Hooks.on('hotbarDrop', (bar, data, slot) => {
|
||||
if (data.type === 'Item') {
|
||||
const item = foundry.utils.fromUuidSync(data.uuid);
|
||||
if (item.uuid.startsWith('Compendium') || !item.isOwned || !item.isOwner) return true;
|
||||
|
||||
switch (item.type) {
|
||||
case 'ancestry':
|
||||
case 'community':
|
||||
case 'class':
|
||||
case 'subclass':
|
||||
return true;
|
||||
default:
|
||||
this.createItemMacro(item, slot);
|
||||
return false;
|
||||
}
|
||||
} else if (data.type === 'Action') {
|
||||
const item = foundry.utils.fromUuidSync(data.data.itemUuid);
|
||||
if (item.uuid.startsWith('Compendium')) return true;
|
||||
if (!item.isOwned || !item.isOwner) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.unownedActionMacro'));
|
||||
return false;
|
||||
}
|
||||
|
||||
this.createActionMacro(data, slot);
|
||||
return false;
|
||||
} else if (data.type === 'Attack') {
|
||||
const actor = foundry.utils.fromUuidSync(data.actorUuid);
|
||||
if (actor.uuid.startsWith('Compendium')) return true;
|
||||
if (!actor.isOwner) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.unownedAttackMacro'));
|
||||
return false;
|
||||
}
|
||||
|
||||
this.createAttackMacro(data, slot);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async createItemMacro(data, slot) {
|
||||
const macro = await Macro.implementation.create({
|
||||
name: `${game.i18n.localize('Display')} ${name}`,
|
||||
type: CONST.MACRO_TYPES.SCRIPT,
|
||||
img: data.img,
|
||||
command: `await game.system.api.applications.ui.DhHotbar.useItem("${data.uuid}");`
|
||||
});
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
async createActionMacro(data, slot) {
|
||||
const macro = await Macro.implementation.create({
|
||||
name: `${game.i18n.localize('Display')} ${name}`,
|
||||
type: CONST.MACRO_TYPES.SCRIPT,
|
||||
img: data.data.img,
|
||||
command: `await game.system.api.applications.ui.DhHotbar.useAction("${data.data.itemUuid}", "${data.data.id}");`
|
||||
});
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
async createAttackMacro(data, slot) {
|
||||
const macro = await Macro.implementation.create({
|
||||
name: `${game.i18n.localize('Display')} ${name}`,
|
||||
type: CONST.MACRO_TYPES.SCRIPT,
|
||||
img: data.img,
|
||||
command: `await game.system.api.applications.ui.DhHotbar.useAttack("${data.actorUuid}");`
|
||||
});
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue