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Support elevation in token distance hovering
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ca434d33f1
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1 changed files with 28 additions and 7 deletions
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@ -55,20 +55,37 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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const originPoint = this.center;
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const originPoint = this.center;
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const destinationPoint = target.center;
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const destinationPoint = target.center;
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const thisBounds = this.bounds;
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const targetBounds = target.bounds;
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// Figure out the elevation difference
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const sizePerUnit = canvas.grid.size / canvas.grid.distance;
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const thisHeight = Math.max(thisBounds.width, thisBounds.height) / sizePerUnit;
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const targetHeight = Math.max(targetBounds.width, targetBounds.height) / sizePerUnit;
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const thisElevation = [this.document.elevation, this.document.elevation + thisHeight];
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const targetElevation = [target.document.elevation, target.document.elevation + targetHeight];
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const isSameAltitude =
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thisElevation[0] <= targetElevation[1] && // bottom of this must be at or below the top of target
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thisElevation[1] >= targetElevation[0]; // top of this must be at or above the bottom of target
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const [lower, higher] = [targetElevation, thisElevation].sort((a, b) => a[1] - b[1]);
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const elevation = isSameAltitude ? 0 : higher[0] - lower[1];
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// Compute for gridless. This version returns circular edge to edge + grid distance,
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// Compute for gridless. This version returns circular edge to edge + grid distance,
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// so that tokens that are touching return 5.
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// so that tokens that are touching return 5.
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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const boundsCorrection = canvas.grid.distance / canvas.grid.size;
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const boundsCorrection = canvas.grid.distance / canvas.grid.size;
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const originRadius = (this.bounds.width * boundsCorrection) / 2;
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const originRadius = (thisBounds.width * boundsCorrection) / 2;
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const targetRadius = (target.bounds.width * boundsCorrection) / 2;
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const targetRadius = (targetBounds.width * boundsCorrection) / 2;
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const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
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const distance = canvas.grid.measurePath([
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{ ...originPoint, elevation: 0 },
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{ ...destinationPoint, elevation }
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]).distance;
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return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
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return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
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}
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}
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// Compute what the closest grid space of each token is, then compute that distance
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// Compute what the closest grid space of each token is
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const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
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const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, destinationPoint);
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const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
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const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, destinationPoint);
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const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
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const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
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x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
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x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
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y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
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y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
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@ -77,7 +94,11 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
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x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
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y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
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y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
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});
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});
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return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
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return canvas.grid.measurePath([
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{ ...adjustedOriginPoint, elevation: 0 },
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{ ...adjustDestinationPoint, elevation }
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]).distance;
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}
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}
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_onHoverIn(event, options) {
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_onHoverIn(event, options) {
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