mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 06:26:13 +01:00
Merge branch 'main' into feature/damage-iterrable-rework
This commit is contained in:
commit
f004f575a5
27 changed files with 225 additions and 167 deletions
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@ -420,10 +420,7 @@ const updateActorsRangeDependentEffects = async token => {
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// Get required distance and special case 5 feet to test adjacency
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const required = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const inRange =
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required === 5
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? userTarget.isAdjacentWith(token.object)
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: userTarget.distanceTo(token.object) <= required;
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const inRange = userTarget.distanceTo(token.object) <= required;
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if (reverse ? inRange : !inRange) {
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enabledEffect = false;
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break;
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12
lang/en.json
12
lang/en.json
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@ -1166,12 +1166,12 @@
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},
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"far": {
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"name": "Far",
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"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
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"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
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"short": "Far"
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},
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"veryFar": {
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"name": "Very Far",
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"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
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"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
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"short": "V. Far"
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}
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},
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@ -1294,6 +1294,7 @@
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"triggerTexts": {
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"strangePatternsContentTitle": "Matched {nr} times.",
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"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
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"strangePatternsActionExplanation": "Left click to increase, right click to decrease",
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"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
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"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
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},
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@ -2805,7 +2806,7 @@
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"title": "Domain Card"
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},
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"dualityRoll": {
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"abilityCheckTitle": "{ability} Check"
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"abilityCheckTitle": "{ability} Roll"
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},
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"effectSummary": {
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"title": "Effects Applied",
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@ -2820,7 +2821,7 @@
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"selectLeader": "Select a Leader",
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"selectMember": "Select a Member",
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"rerollTitle": "Reroll Group Roll",
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"rerollContent": "Are you sure you want to reroll your {trait} check?",
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"rerollContent": "Are you sure you want to reroll your {trait} roll?",
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"rerollTooltip": "Reroll",
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"wholePartySelected": "The whole party is selected"
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},
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@ -2986,7 +2987,8 @@
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"tokenActorMissing": "{name} is missing an Actor",
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"tokenActorsMissing": "[{names}] missing Actors",
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"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
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"knowTheTide": "Know The Tide gained a token"
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
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},
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"Sidebar": {
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"actorDirectory": {
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@ -187,6 +187,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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});
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}
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
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this.render();
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}
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@ -227,6 +228,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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}
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});
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
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this.render();
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}
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@ -246,6 +248,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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await this.settings.updateSource({
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[`${path}.-=${id}`]: null
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});
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
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this.render();
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}
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@ -4,6 +4,42 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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constructor(options) {
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super(options);
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this.changeChoices = DhActiveEffectConfig.getChangeChoices();
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'sheet', 'dh-style']
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
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tabs: { template: 'templates/generic/tab-navigation.hbs' },
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details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
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settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
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changes: {
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||||
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
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scrollable: ['ol[data-changes]']
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},
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footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
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};
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static TABS = {
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sheet: {
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tabs: [
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{ id: 'details', icon: 'fa-solid fa-book' },
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{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
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{ id: 'changes', icon: 'fa-solid fa-gears' }
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],
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initial: 'details',
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labelPrefix: 'EFFECT.TABS'
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}
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};
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/**
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* Get ChangeChoices for the changes autocomplete. Static for use in this class aswell as in settings-active-effect-config.mjs
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* @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]}
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||||
*/
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static getChangeChoices() {
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const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
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const getAllLeaves = (root, group, parentPath = '') => {
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@ -23,7 +59,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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|||
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||||
return leaves;
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||||
};
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this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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return Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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if (ignoredActorKeys.includes(key)) return acc;
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||||
const model = game.system.api.models.actors[key];
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@ -62,34 +98,6 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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}, []);
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||||
}
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||||
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||||
static DEFAULT_OPTIONS = {
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||||
classes: ['daggerheart', 'sheet', 'dh-style']
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||||
};
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||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
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||||
tabs: { template: 'templates/generic/tab-navigation.hbs' },
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||||
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
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||||
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
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changes: {
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||||
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
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||||
scrollable: ['ol[data-changes]']
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||||
},
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||||
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
|
||||
};
|
||||
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||||
static TABS = {
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||||
sheet: {
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||||
tabs: [
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||||
{ id: 'details', icon: 'fa-solid fa-book' },
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||||
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
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||||
{ id: 'changes', icon: 'fa-solid fa-gears' }
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||||
],
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||||
initial: 'details',
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||||
labelPrefix: 'EFFECT.TABS'
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||||
}
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||||
};
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||||
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_attachPartListeners(partId, htmlElement, options) {
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||||
super._attachPartListeners(partId, htmlElement, options);
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const changeChoices = this.changeChoices;
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@ -7,19 +7,7 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
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|||
super({});
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||||
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||||
this.effect = foundry.utils.deepClone(effect);
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const ignoredActorKeys = ['config', 'DhEnvironment'];
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this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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if (!ignoredActorKeys.includes(key)) {
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const model = game.system.api.models.actors[key];
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||||
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
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||||
const group = game.i18n.localize(model.metadata.label);
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||||
const choices = CONFIG.Token.documentClass
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||||
.getTrackedAttributeChoices(attributes, model)
|
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.map(x => ({ ...x, group: group }));
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||||
acc.push(...choices);
|
||||
}
|
||||
return acc;
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}, []);
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||||
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
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||||
|
|
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|
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@ -73,9 +73,11 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
static async updateData(_event, _element, formData) {
|
||||
const data = foundry.utils.expandObject(formData.object);
|
||||
foundry.utils.mergeObject(this.move, data);
|
||||
await this.updateMove({
|
||||
[`${this.movePath}`]: data
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
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@ -135,9 +137,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
}
|
||||
);
|
||||
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${action.id}`]: action });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
|
||||
await this.updateMove({ [`${this.actionsPath}.${action.id}`]: action });
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
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@ -150,13 +150,12 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
|
||||
if (!updatedEffect) return;
|
||||
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: this.move.effects.reduce((acc, effect, index) => {
|
||||
acc.push(index === effectIndex ? { ...updatedEffect, id: effect.id } : effect);
|
||||
return acc;
|
||||
}, [])
|
||||
});
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
} else {
|
||||
const action = this.move.actions.get(id);
|
||||
|
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@ -171,13 +170,13 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
: existingEffectIndex === -1
|
||||
? [...currentEffects, effectData]
|
||||
: currentEffects.with(existingEffectIndex, effectData);
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: updatedEffects
|
||||
});
|
||||
}
|
||||
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
await this.updateMove({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
|
||||
this.render();
|
||||
return updatedEffects;
|
||||
}).render(true);
|
||||
|
|
@ -199,33 +198,36 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
});
|
||||
}
|
||||
}
|
||||
await this.settings.updateSource({
|
||||
await this.updateMove({
|
||||
[this.movePath]: {
|
||||
effects: move.effects.filter(x => x.id !== id),
|
||||
actions: move.actions
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
await this.updateMove({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
}
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addEffect(_, target) {
|
||||
static async addEffect() {
|
||||
const currentEffects = foundry.utils.getProperty(this.settings, `${this.movePath}.effects`);
|
||||
await this.settings.updateSource({
|
||||
|
||||
await this.updateMove({
|
||||
[`${this.movePath}.effects`]: [
|
||||
...currentEffects,
|
||||
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
|
||||
]
|
||||
});
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateMove(update) {
|
||||
await this.settings.updateSource(update);
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
}
|
||||
|
||||
static resetMoves() {}
|
||||
|
||||
_filterTabs(tabs) {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
|||
import { socketEvent } from '../../../systemRegistration/socket.mjs';
|
||||
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
|
||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
import DHItem from '../../../documents/item.mjs';
|
||||
|
||||
export default class Party extends DHBaseActorSheet {
|
||||
constructor(options) {
|
||||
|
|
@ -269,15 +268,6 @@ export default class Party extends DHBaseActorSheet {
|
|||
).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the set of ContextMenu options for Consumable and Loot.
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
|
||||
* @this {CharacterSheet}
|
||||
* @protected
|
||||
*/
|
||||
static #getItemContextOptions() {
|
||||
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Tracking */
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -431,18 +431,18 @@ export default function DHApplicationMixin(Base) {
|
|||
{
|
||||
name: 'disableEffect',
|
||||
icon: 'fa-solid fa-lightbulb',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && !doc.disabled && doc.type !== 'beastform';
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async target => (await getDocFromElement(target)).update({ disabled: true })
|
||||
},
|
||||
{
|
||||
name: 'enableEffect',
|
||||
icon: 'fa-regular fa-lightbulb',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && doc.disabled && doc.type !== 'beastform';
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return target.dataset.disabled && target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async target => (await getDocFromElement(target)).update({ disabled: false })
|
||||
}
|
||||
|
|
@ -539,9 +539,9 @@ export default function DHApplicationMixin(Base) {
|
|||
options.push({
|
||||
name: 'CONTROLS.CommonDelete',
|
||||
icon: 'fa-solid fa-trash',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && doc.type !== 'beastform';
|
||||
condition: element => {
|
||||
const target = element.closest('[data-item-uuid]');
|
||||
return target.dataset.itemType !== 'beastform';
|
||||
},
|
||||
callback: async (target, event) => {
|
||||
const doc = await getDocFromElement(target);
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
],
|
||||
dragDrop: [
|
||||
{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null },
|
||||
{ dragSelector: ".currency[data-currency] .drag-handle", dropSelector: null }
|
||||
{ dragSelector: '.currency[data-currency] .drag-handle', dropSelector: null }
|
||||
]
|
||||
};
|
||||
|
||||
|
|
@ -92,7 +92,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
value: context.source.system.gold[key]
|
||||
};
|
||||
}
|
||||
context.inventory.hasCurrency = Object.values(context.inventory.currencies).some((c) => c.enabled);
|
||||
context.inventory.hasCurrency = Object.values(context.inventory.currencies).some(c => c.enabled);
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
@ -270,7 +270,9 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
currency
|
||||
});
|
||||
if (quantity) {
|
||||
originActor.update({ [`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity) });
|
||||
originActor.update({
|
||||
[`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity)
|
||||
});
|
||||
this.document.update({ [`system.gold.${currency}`]: this.document.system.gold[currency] + quantity });
|
||||
}
|
||||
return;
|
||||
|
|
@ -292,6 +294,15 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
|
||||
/* Handling transfer of inventoryItems */
|
||||
if (item.system.metadata.isInventoryItem) {
|
||||
if (!this.document.testUserPermission(game.user, 'OWNER', { exact: true })) {
|
||||
return ui.notifications.error(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.lackingItemTransferPermission', {
|
||||
user: game.user.name,
|
||||
target: this.document.name
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
if (item.system.metadata.isQuantifiable) {
|
||||
const actorItem = originActor.items.get(data.originId);
|
||||
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
|
||||
|
|
@ -300,14 +311,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
});
|
||||
|
||||
if (quantityTransfered) {
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
|
||||
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
|
||||
if (existingItem) {
|
||||
await existingItem.update({
|
||||
|
|
@ -325,10 +328,18 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
}
|
||||
]);
|
||||
}
|
||||
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -339,7 +350,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
*/
|
||||
async _onDragStart(event) {
|
||||
// Handle drag/dropping currencies
|
||||
const currencyEl = event.currentTarget.closest(".currency[data-currency]");
|
||||
const currencyEl = event.currentTarget.closest('.currency[data-currency]');
|
||||
if (currencyEl) {
|
||||
const currency = currencyEl.dataset.currency;
|
||||
const data = { type: 'Currency', currency, originActor: this.document.uuid };
|
||||
|
|
|
|||
|
|
@ -54,30 +54,58 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
if (this === target) return 0;
|
||||
|
||||
const originPoint = this.center;
|
||||
const destinationPoint = target.center;
|
||||
const targetPoint = target.center;
|
||||
const thisBounds = this.bounds;
|
||||
const targetBounds = target.bounds;
|
||||
const adjacencyBuffer = canvas.grid.distance * 1.75; // handles diagonals with one square elevation difference
|
||||
|
||||
// Figure out the elevation difference.
|
||||
// This intends to return "grid distance" for adjacent ones, so we add that number if not overlapping.
|
||||
const sizePerUnit = canvas.grid.size / canvas.grid.distance;
|
||||
const thisHeight = Math.max(thisBounds.width, thisBounds.height) / sizePerUnit;
|
||||
const targetHeight = Math.max(targetBounds.width, targetBounds.height) / sizePerUnit;
|
||||
const thisElevation = [this.document.elevation, this.document.elevation + thisHeight];
|
||||
const targetElevation = [target.document.elevation, target.document.elevation + targetHeight];
|
||||
const isSameAltitude =
|
||||
thisElevation[0] < targetElevation[1] && // bottom of this must be at or below the top of target
|
||||
thisElevation[1] > targetElevation[0]; // top of this must be at or above the bottom of target
|
||||
const [lower, higher] = [targetElevation, thisElevation].sort((a, b) => a[1] - b[1]);
|
||||
const elevation = isSameAltitude ? 0 : higher[0] - lower[1] + canvas.grid.distance;
|
||||
|
||||
// Compute for gridless. This version returns circular edge to edge + grid distance,
|
||||
// so that tokens that are touching return 5.
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
|
||||
const originRadius = (this.bounds.width * boundsCorrection) / 2;
|
||||
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
|
||||
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
|
||||
return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
|
||||
const originRadius = (thisBounds.width * boundsCorrection) / 2;
|
||||
const targetRadius = (targetBounds.width * boundsCorrection) / 2;
|
||||
const measuredDistance = canvas.grid.measurePath([
|
||||
{ ...originPoint, elevation: 0 },
|
||||
{ ...targetPoint, elevation }
|
||||
]).distance;
|
||||
const distance = Math.floor(measuredDistance - originRadius - targetRadius + canvas.grid.distance);
|
||||
return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
|
||||
}
|
||||
|
||||
// Compute what the closest grid space of each token is, then compute that distance
|
||||
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
|
||||
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
|
||||
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
|
||||
const originEdge = this.#getEdgeBoundary(thisBounds, originPoint, targetPoint);
|
||||
const targetEdge = this.#getEdgeBoundary(targetBounds, originPoint, targetPoint);
|
||||
const adjustedOriginPoint = originEdge
|
||||
? canvas.grid.getTopLeftPoint({
|
||||
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
|
||||
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
|
||||
});
|
||||
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
|
||||
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
|
||||
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
|
||||
});
|
||||
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
|
||||
})
|
||||
: originPoint;
|
||||
const adjustDestinationPoint = targetEdge
|
||||
? canvas.grid.getTopLeftPoint({
|
||||
x: targetEdge.x + Math.sign(targetPoint.x - targetEdge.x),
|
||||
y: targetEdge.y + Math.sign(targetPoint.y - targetEdge.y)
|
||||
})
|
||||
: targetPoint;
|
||||
const distance = canvas.grid.measurePath([
|
||||
{ ...adjustedOriginPoint, elevation: 0 },
|
||||
{ ...adjustDestinationPoint, elevation }
|
||||
]).distance;
|
||||
return Math.min(distance, distance > adjacencyBuffer ? Infinity : canvas.grid.distance);
|
||||
}
|
||||
|
||||
_onHoverIn(event, options) {
|
||||
|
|
@ -103,8 +131,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
|
||||
// Determine the actual range
|
||||
const ranges = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
|
||||
const distanceNum = originToken.distanceTo(this);
|
||||
const distanceResult = DhMeasuredTemplate.getRangeLabels(distanceNum, ranges);
|
||||
const distanceResult = DhMeasuredTemplate.getRangeLabels(originToken.distanceTo(this), ranges);
|
||||
const distanceLabel = `${distanceResult.distance} ${distanceResult.units}`.trim();
|
||||
|
||||
// Create the element
|
||||
|
|
@ -156,11 +183,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
return null;
|
||||
}
|
||||
|
||||
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
|
||||
isAdjacentWith(token) {
|
||||
return this.distanceTo(token) <= canvas.grid.distance * 1.5;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
_drawBar(number, bar, data) {
|
||||
const val = Number(data.value);
|
||||
|
|
|
|||
|
|
@ -467,9 +467,7 @@ export const allArmorFeatures = () => {
|
|||
};
|
||||
|
||||
export const orderedArmorFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.armorFeatures;
|
||||
const allFeatures = { ...armorFeatures, ...homebrewFeatures };
|
||||
const allFeatures = allArmorFeatures();
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
|
|
@ -1404,9 +1402,7 @@ export const allWeaponFeatures = () => {
|
|||
};
|
||||
|
||||
export const orderedWeaponFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.weaponFeatures;
|
||||
const allFeatures = { ...weaponFeatures, ...homebrewFeatures };
|
||||
const allFeatures = allWeaponFeatures();
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
|
|
|
|||
|
|
@ -190,6 +190,10 @@ export default class DhpAdversary extends DhCreature {
|
|||
}
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.attack.roll.isStandardAttack = true;
|
||||
}
|
||||
|
||||
_getTags() {
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${this.tier}`),
|
||||
|
|
|
|||
|
|
@ -166,7 +166,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
|
||||
|
||||
const isAdversary = this.actor.type === 'adversary';
|
||||
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
|
||||
const isHorde = this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id;
|
||||
if (isAdversary && isHorde && this.roll?.isStandardAttack) {
|
||||
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
|
||||
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,9 +23,7 @@ export default class DHArmor extends AttachableItem {
|
|||
armorFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.allArmorFeatures,
|
||||
blank: true
|
||||
required: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
|
|
@ -58,7 +56,7 @@ export default class DHArmor extends AttachableItem {
|
|||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
|
||||
const features = this.armorFeatures.map(x => allFeatures[x.value]);
|
||||
const features = this.armorFeatures.map(x => allFeatures[x.value]).filter(x => x);
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
|
||||
|
|
|
|||
|
|
@ -38,9 +38,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
weaponFeatures: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.allWeaponFeatures,
|
||||
blank: true
|
||||
required: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
|
||||
|
|
@ -121,7 +119,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
const burden = game.i18n.localize(CONFIG.DH.GENERAL.burden[this.burden].label);
|
||||
|
||||
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
|
||||
const features = this.weaponFeatures.map(x => allFeatures[x.value]);
|
||||
const features = this.weaponFeatures.map(x => allFeatures[x.value]).filter(x => x);
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/weapon/description.hbs',
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ export default class RegisteredTriggers extends Map {
|
|||
unregisterSceneEnvironmentTriggers(flagSystemData) {
|
||||
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
|
||||
for (const environment of sceneData.sceneEnvironments) {
|
||||
if (environment.pack) continue;
|
||||
if (!environment || environment.pack) continue;
|
||||
this.unregisterItemTriggers(environment.system.features);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,8 +119,8 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
|
|||
}),
|
||||
maxTags: typeof maxTags === 'function' ? maxTags() : maxTags,
|
||||
dropdown: {
|
||||
searchKeys: ['value', 'name'],
|
||||
mapValueTo: 'name',
|
||||
searchKeys: ['value'],
|
||||
enabled: 0,
|
||||
maxItems: 100,
|
||||
closeOnSelect: true,
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@
|
|||
{
|
||||
"trigger": "dualityRoll",
|
||||
"triggeringActorType": "self",
|
||||
"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
|
||||
"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n<div>${game.i18n.localize('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsActionExplanation')}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
"difficulty": null,
|
||||
"damageMod": "none"
|
||||
},
|
||||
"name": "Agility Check",
|
||||
"name": "Agility Roll",
|
||||
"img": "icons/skills/melee/sword-engraved-glow-purple.webp",
|
||||
"range": "close"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,10 +103,9 @@
|
|||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: end;
|
||||
gap: 8px;
|
||||
|
||||
a {
|
||||
width: 15px;
|
||||
width: 20px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
|
@ -275,8 +274,10 @@
|
|||
grid-area: controls;
|
||||
align-self: start;
|
||||
padding-top: 0.3125rem;
|
||||
gap: 4px;
|
||||
margin-bottom: -1px;
|
||||
a {
|
||||
width: 18px;
|
||||
}
|
||||
}
|
||||
> .item-labels {
|
||||
align-self: start;
|
||||
|
|
@ -334,6 +335,27 @@
|
|||
border-radius: 6px;
|
||||
}
|
||||
|
||||
.recall-cost {
|
||||
position: absolute;
|
||||
right: 4px;
|
||||
top: 4px;
|
||||
width: 1.75em;
|
||||
height: 1.75em;
|
||||
|
||||
align-items: center;
|
||||
background: @dark-blue;
|
||||
border-radius: 50%;
|
||||
border: 1px solid @golden;
|
||||
color: @golden;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
padding-top: 0.1em; // compensate for font
|
||||
|
||||
i {
|
||||
font-size: 0.68em;
|
||||
}
|
||||
}
|
||||
|
||||
.card-label {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
|
|
|||
|
|
@ -183,6 +183,11 @@
|
|||
}
|
||||
}
|
||||
|
||||
.domain-details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.level-details {
|
||||
align-self: center;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@
|
|||
.daggerheart,
|
||||
#chat-notifications {
|
||||
.chat-message {
|
||||
--text-color: @golden;
|
||||
--text-color: light-dark(@dark-blue, @golden);
|
||||
--bg-color: @golden-40;
|
||||
|
||||
[data-use-perm='false'] {
|
||||
|
|
@ -233,7 +233,7 @@
|
|||
font-family: @font-subtitle;
|
||||
font-size: var(--font-size-18);
|
||||
font-weight: bold;
|
||||
color: light-dark(@dark-blue, var(--text-color));
|
||||
color: var(--text-color);
|
||||
margin-bottom: -2px;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "1.7.2",
|
||||
"version": "1.7.3",
|
||||
"compatibility": {
|
||||
"minimum": "13.346",
|
||||
"verified": "13.351",
|
||||
|
|
|
|||
|
|
@ -1,5 +1,9 @@
|
|||
<li class="card-item" data-item-uuid="{{item.uuid}}" data-type="domainCard">
|
||||
<img src="{{item.img}}" data-action="useItem" class="card-img" />
|
||||
<span class="item-icon recall-cost">
|
||||
<span class="recall-value">{{item.system.recallCost}}</span>
|
||||
<i class="fa-solid fa-bolt"></i>
|
||||
</span>
|
||||
<div class="card-label">
|
||||
<div
|
||||
class="menu {{#if item.system.resource}}resource-menu{{/if}} {{#if (eq item.system.resource.type 'diceValue')}}dice-menu{{/if}}">
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ Parameters:
|
|||
{{> 'daggerheart.inventory-item'
|
||||
item=item
|
||||
type=../type
|
||||
disabledEffect=../disabledEffect
|
||||
actorType=../actorType
|
||||
hideControls=../hideControls
|
||||
hideContextMenu=../hideContextMenu
|
||||
|
|
|
|||
|
|
@ -17,8 +17,12 @@ Parameters:
|
|||
- showActions {boolean} : If true show feature's actions.
|
||||
--}}
|
||||
|
||||
<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
|
||||
data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}">
|
||||
<li class="inventory-item" data-item-id="{{item.id}}"
|
||||
{{#if (or (eq type 'action' ) (eq type 'attack' ))}}data-action-id="{{item.id}}" {{/if}}
|
||||
{{#if disabledEffect}}data-disabled="true"{{/if}}
|
||||
data-type="{{type}}" data-item-type="{{item.type}}"
|
||||
data-item-uuid="{{item.uuid}}" data-no-compendium-edit="{{noCompendiumEdit}}"
|
||||
>
|
||||
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
|
||||
{{!-- Image --}}
|
||||
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
|
||||
|
|
@ -105,7 +109,7 @@ Parameters:
|
|||
{{else if (eq type 'armor')}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
<i class="fa-solid fa-fw fa-shield"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (eq type 'domainCard')}}
|
||||
|
|
@ -121,7 +125,7 @@ Parameters:
|
|||
{{/if}}
|
||||
{{#if (hasProperty item "toChat")}}
|
||||
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
|
||||
<i class="fa-regular fa-message"></i>
|
||||
<i class="fa-regular fa-fw fa-message"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
|
|
@ -134,7 +138,7 @@ Parameters:
|
|||
{{/unless}}
|
||||
{{#unless hideContextMenu}}
|
||||
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
|
||||
<i class="fa-solid fa-ellipsis-vertical"></i>
|
||||
<i class="fa-solid fa-fw fa-ellipsis-vertical"></i>
|
||||
</a>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
{{> 'daggerheart.inventory-items'
|
||||
title='DAGGERHEART.GENERAL.inactiveEffects'
|
||||
type='effect'
|
||||
disabledEffect=true
|
||||
isGlassy=true
|
||||
collection=effects.inactives
|
||||
canCreate=true
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue