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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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51 changed files with 1007 additions and 788 deletions
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@ -9,7 +9,7 @@
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{{/if}}
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<div class="nest-inputs">
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{{formField ../fields.scalable label="DAGGERHEART.GENERAL.scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox" localize=true}}
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{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
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{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.Resource.single" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
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{{formField ../fields.value label="DAGGERHEART.GENERAL.amount" value=cost.value name=(concat "cost." index ".value") localize=true}}
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{{formField ../fields.step label="DAGGERHEART.GENERAL.step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable) localize=true}}
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<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
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@ -1,92 +1,114 @@
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<fieldset class="one-column">
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<legend class="with-icon">
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{{#if (eq @root.source.type 'healing')}}
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{{localize "DAGGERHEART.GENERAL.healing"}}
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{{else}}
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{{#unless (eq @root.source.type 'healing')}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{localize "DAGGERHEART.GENERAL.damage"}}
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{{#if source.main}}
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<a data-action="removeDamage"><i class="fa-solid fa-trash icon-button"></i></a>
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{{else}}
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<a data-action="addDamage"><i class="fa-solid fa-plus icon-button"></i></a>
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{{/if}}
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</legend>
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{{#if source.main}}
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<div class="nest-inputs">
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{{#if @root.hasBaseDamage}}
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{{formField @root.fields.damage.fields.main.fields.includeBase value=source.main.includeBase name="damage.main.includeBase" classes="checkbox" localize=true }}
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{{/if}}
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{{#unless (eq @root.source.type 'healing')}}
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{{formField baseFields.main.fields.direct value=source.main.direct name=(concat path "damage.main.direct") localize=true classes="checkbox"}}
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{{/unless}}
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{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
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{{formField baseFields.main.fields.groupAttack value=source.main.groupAttack name=(concat path "damage.main.groupAttack") localize=true classes="select"}}
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{{/if}}
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</div>
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{{> damageData damage=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
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{{#if horde}}
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{{> hordeDamage source=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
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{{/if}}
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{{#if (ne @root.source.type 'healing')}}
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{{formField fields.main.fields.type value=source.main.type name=(concat path "damage.main.type") localize=true}}
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{{/if}}
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{{/if}}
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{{#unless (eq path 'system.attack.')}}<a data-action="addDamage" {{#if @root.allDamageTypesUsed}}disabled{{/if}}><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
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</legend>
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<div class="nest-inputs">
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{{#if @root.hasBaseDamage}}
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{{formField @root.fields.damage.fields.includeBase value=@root.source.damage.includeBase name="damage.includeBase" classes="checkbox" localize=true }}
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{{/if}}
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{{#unless (eq @root.source.type 'healing')}}
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{{formField baseFields.direct value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}}
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{{/unless}}
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{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
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{{formField baseFields.groupAttack value=source.groupAttack name=(concat path "damage.groupAttack") localize=true classes="select"}}
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{{/if}}
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</div>
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</fieldset>
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{{/unless}}
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{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
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{{#each source.parts as |dmg key|}}
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<div class="nest-inputs">
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<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
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<legend class="with-icon">
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{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
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{{#unless (or dmg.base ../path)}}
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<a data-action="removeDamage" data-key="{{dmg.applyTo}}"><i class="fas fa-trash"></i></a>
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{{/unless}}
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</legend>
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{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
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{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
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{{/if}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
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<div class="nest-inputs">
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
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{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
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</fieldset>
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</div>
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{{else}}
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
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{{/if}}
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{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
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{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
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{{/if}}
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{{#if ../horde}}
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
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<div class="nest-inputs">
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<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
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{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
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{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
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{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
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</div>
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</fieldset>
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{{/if}}
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<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
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</fieldset>
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</div>
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{{/each}}
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</fieldset>
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{{#unless (eq path 'system.attack.')}}
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{{! In the future, consider allowing this even on NPCs}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{#if (eq @root.source.type 'healing')}}
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{{localize "DAGGERHEART.GENERAL.healing"}}
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{{else}}
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{{localize "DAGGERHEART.ACTIONS.Config.damage.markResources"}}
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{{/if}}
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{{#unless @root.allDamageTypesUsed}}<a data-action="addDamageResource"><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
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</legend>
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{{#each source.resources as |dmg key|}}
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<div class="nest-inputs">
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<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column">
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<legend class="with-icon">
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{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
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{{#unless (or dmg.base ../path)}}
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<a data-action="removeDamageResource" data-key="{{key}}"><i class="fas fa-trash"></i></a>
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{{/unless}}
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</legend>
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{{> damageData damage=dmg fields=../fields.resources.element.fields basePath=(concat ../path "damage.resources." dmg.applyTo)}}
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</fieldset>
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</div>
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{{/each}}
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</fieldset>
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{{/unless}}
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{{#*inline "formula"}}
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{{#unless dmg.base}}
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{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat path "damage.parts." key "." target ".custom.enabled") classes="checkbox" localize=true}}
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{{/unless}}
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{{#if source.custom.enabled}}
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{{formField fields.custom.fields.formula value=source.custom.formula name=(concat path "damage.parts." key "." target ".custom.formula") localize=true}}
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{{else}}
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<div class="nest-inputs">
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{{#unless @root.isNPC}}
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{{formField fields.multiplier value=source.multiplier name=(concat path "damage.parts." key "." target ".multiplier") localize=true}}
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{{/unless}}
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{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat path "damage.parts." key "." target ".flatMultiplier") localize=true }}{{/if}}
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{{formField fields.dice value=source.dice name=(concat path "damage.parts." key "." target ".dice") localize=true}}
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{{formField fields.bonus value=source.bonus name=(concat path "damage.parts." key "." target ".bonus") localize=true}}
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</div>
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{{/if}}
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{{#if @root.isNPC}}
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<input type="hidden" name="{{path}}damage.parts.{{key}}.{{target}}.multiplier" value="flat">
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{{/if}}
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{{#unless isBase}}
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{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat basePath ".custom.enabled") classes="checkbox" localize=true}}
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{{/unless}}
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{{#if source.custom.enabled}}
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{{formField fields.custom.fields.formula value=source.custom.formula name=(concat basePath ".custom.formula") localize=true}}
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{{else}}
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<div class="nest-inputs">
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{{#unless @root.isNPC}}
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{{formField fields.multiplier value=source.multiplier name=(concat basePath ".multiplier") localize=true}}
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{{/unless}}
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{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat basePath ".flatMultiplier") localize=true }}{{/if}}
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{{formField fields.dice value=source.dice name=(concat basePath ".dice") localize=true}}
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{{formField fields.bonus value=source.bonus name=(concat basePath ".bonus") localize=true}}
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</div>
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{{/if}}
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{{#if @root.isNPC}}
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<input type="hidden" name="{{basePath}}.{{target}}.multiplier" value="flat">
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{{/if}}
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{{/inline}}
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{{#*inline "damageData"}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base))}}
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{{formField fields.resultBased value=damage.resultBased name=(concat basePath ".resultBased") localize=true classes="checkbox"}}
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{{/if}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base) damage.resultBased)}}
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<div class="nest-inputs">
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
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{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
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</fieldset>
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
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{{> formula key=damage.applyTo fields=fields.valueAlt.fields type=fields.type isBase=damage.base source=damage.valueAlt basePath=(concat basePath ".valueAlt")}}
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</fieldset>
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</div>
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{{else}}
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{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
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{{/if}}
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<input type="hidden" name="{{concat basePath ".base"}}" value="{{damage.base}}">
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{{/inline}}
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{{#*inline "hordeDamage"}}
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<fieldset class="one-column">
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<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
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<div class="nest-inputs">
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<input type="hidden" name="{{basePath}}.valueAlt.multiplier" value="flat">
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{{formField fields.valueAlt.fields.flatMultiplier value=source.valueAlt.flatMultiplier name=(concat basePath ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
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{{formField fields.valueAlt.fields.dice value=source.valueAlt.dice name=(concat basePath ".valueAlt.dice") classes="inline-child" localize=true}}
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{{formField fields.valueAlt.fields.bonus value=source.valueAlt.bonus name=(concat basePath ".valueAlt.bonus") localize=true classes="inline-child"}}
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</div>
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</fieldset>
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{{/inline}}
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@ -1,7 +1,7 @@
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<fieldset class="action-category">
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<legend class="action-category-label" data-action="toggleSection" data-section="effects">
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<div>{{localize "DAGGERHEART.GENERAL.resource"}}</div>
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<div>{{localize "DAGGERHEART.GENERAL.Resource.single"}}</div>
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</legend>
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<div class="action-category-data open">
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<fieldset>
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