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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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module/systemRegistration/migration-handlers/2_6_0.mjs
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module/systemRegistration/migration-handlers/2_6_0.mjs
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import { MigrationHandlerBase } from './base.mjs';
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export class Migration_2_6_0 extends MigrationHandlerBase {
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version = '2.6.0';
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/** @inheritdoc */
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async updateActorSource(actor) {
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if (actor.type === 'party' && Object.keys(actor.system.tagTeam.members).length) {
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return {
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_id: actor._id,
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system: {
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tagTeam: {
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initiator: null,
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members: _replace({})
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}
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}
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};
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}
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}
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}
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