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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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51 changed files with 1007 additions and 788 deletions
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@ -700,19 +700,6 @@ export async function RefreshFeatures(
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return refreshedActors;
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}
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export function getUnusedDamageTypes(parts) {
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const usedKeys = Object.keys(parts);
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return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
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if (!usedKeys.includes(key))
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acc.push({
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value: key,
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label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
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});
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return acc;
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}, []);
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}
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/** Returns resolved armor sources ordered by application order */
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export function getArmorSources(actor) {
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const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
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