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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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51 changed files with 1007 additions and 788 deletions
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@ -1,3 +1,5 @@
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import { ChatDamageData } from './chat-message/chatDamageData.mjs';
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export default class TagTeamData extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel {
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}),
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rollChoice: new fields.StringField({ nullable: true, initial: null }),
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rollData: new fields.JSONField({ nullable: true, initial: null }),
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damageRollData: new fields.EmbeddedDataField(ChatDamageData),
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selected: new fields.BooleanField({ initial: false })
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};
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}
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