[Rework] ChatMessage Damage (#2079)
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* Initial rework

* Removed unneeded method

* Removed outcommented code

* Added migration

* Fixed DamageActions

* Semi-corrected reroll of one of multiple results on a die

* Code improvement

* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping

* TagTeamDialog somewhat working

* Added migration for TagTeamData

* Fix for mean tagTeamDialog.finish

* .

* Improved migration

* Internalised ChatDamageData.prepareRolls to its own constructor

* Moved DamageTypes to roll.options

* TagTeamDialog fixes to accomodate new flat damage.types structure

* Changed so all default rolls become BaseRolls to access convenience functions and getters

* .

* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.

* Critical damage fixes

* Corrected TagTeamDialog rerender logic when selecting a roll

* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog

* Removed some remaining types.<>.roll references

* [Rework] Damage and Damage Resource split (#2094)

* Changed the label of ActionSheet damage.resources to Mark Resources

* Fix assigning includeBase

* Localize add resource

* Maybe simplify API

* Fix onRollSimple

* Handle erroring action update differently

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-07-19 03:02:57 +02:00 committed by GitHub
parent 4b651836ff
commit effab8db0c
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GPG key ID: B5690EEEBB952194
51 changed files with 1007 additions and 788 deletions

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@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem {
type: 'attack'
},
damage: {
parts: {
hitPoints: {
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
main: {
type: ['physical'],
value: {
multiplier: 'prof',
dice: 'd8'
}
}
}
@ -230,11 +228,12 @@ export default class DHWeapon extends AttachableItem {
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
];
for (const { value, type } of attack.damage.parts) {
if (attack.damage.main) {
const { value, type } = attack.damage.main;
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {
if (type?.size) {
const typeTags = Array.from(type)
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
.join(' | ');
@ -243,7 +242,7 @@ export default class DHWeapon extends AttachableItem {
tags.push(parts.join(''));
}
return tags;
}
@ -258,10 +257,10 @@ export default class DHWeapon extends AttachableItem {
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
for (const { value, type } of damage.parts) {
for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
const icons = Array.from(type)
const icons = Array.from(type ?? [])
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);