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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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51 changed files with 1007 additions and 788 deletions
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@ -289,7 +289,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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hasEffect: this.hasEffect,
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hasSave: this.hasSave,
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onSave: this.save?.damageMod,
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isDirect: !!this.damage?.direct,
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selectedMessageMode: game.settings.get('core', 'messageMode'),
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data: this.getRollData(),
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evaluate: this.hasRoll,
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@ -307,20 +306,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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};
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if (this.damage) {
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config.isDirect = this.damage.direct;
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config.isDirect = !!this.damage.main?.direct;
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const groupAttackTokens = this.damage.groupAttack
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const groupAttackTokens = this.damage.main?.groupAttack
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? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
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this.actor.id,
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this.damage.groupAttack
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this.damage.main.groupAttack
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)
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: null;
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config.damageOptions = {
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groupAttack: this.damage.groupAttack
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groupAttack: this.damage.main?.groupAttack
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? {
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numAttackers: Math.max(groupAttackTokens.length, 1),
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range: this.damage.groupAttack
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range: this.damage.main.groupAttack
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}
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: null
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};
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@ -430,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
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return this.type !== 'healing' && (Boolean(this.damage.main) || !foundry.utils.isEmpty(this.damage.resources));
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}
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get hasHealing() {
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return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
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return this.type === 'healing' && !foundry.utils.isEmpty(this.damage.resources);
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}
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get hasSave() {
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@ -470,6 +469,25 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return acc;
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}, {});
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}
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if (source.damage?.parts && !source.damage.resources && !source.damage.main) {
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source.damage.main = null;
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source.damage.resources = {};
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for (const [partKey, part] of Object.entries(source.damage.parts)) {
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if (partKey === 'hitPoints' && source.type !== 'healing') {
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source.damage.main = {
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...part,
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includeBase: source.damage.includeBase,
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direct: source.damage.direct,
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groupAttack: source.damage.groupAttack
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};
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} else {
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source.damage.resources[partKey] = part;
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}
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}
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delete source.damage.parts;
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}
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}
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}
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