mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-22 02:19:54 +02:00
[Rework] ChatMessage Damage (#2079)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
parent
4b651836ff
commit
effab8db0c
51 changed files with 1007 additions and 788 deletions
|
|
@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
const context = await super._prepareContext(_options);
|
||||
context.config = CONFIG.DH;
|
||||
context.title = this.config.title ?? this.title;
|
||||
context.formula = this.roll.constructFormula(this.config);
|
||||
|
||||
const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config);
|
||||
context.damageFormula = damageFormula;
|
||||
context.resourceFormulas = resourceFormulas;
|
||||
|
||||
context.hasHealing = this.config.hasHealing;
|
||||
context.directDamage = this.config.directDamage;
|
||||
context.selectedMessageMode = this.config.selectedMessageMode;
|
||||
|
|
@ -73,7 +77,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
|
||||
static updateRollConfiguration(_event, _, formData) {
|
||||
const data = foundry.utils.expandObject(formData.object);
|
||||
foundry.utils.mergeObject(this.config.roll, data.roll);
|
||||
|
||||
if (this.config.damageFormula)
|
||||
foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula);
|
||||
|
||||
foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas);
|
||||
foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
|
||||
this.config.selectedMessageMode = data.selectedMessageMode;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
|
||||
import { ChatDamageData } from '../../data/chat-message/chatDamageData.mjs';
|
||||
import { MemberData } from '../../data/tagTeamData.mjs';
|
||||
import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
|
||||
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
|
@ -140,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
const hasRolled = Boolean(data.rollData);
|
||||
if (!hasRolled) return false;
|
||||
|
||||
return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
|
||||
return !data.rollData.options.hasDamage || data.damageRollData.active;
|
||||
});
|
||||
|
||||
return context;
|
||||
|
|
@ -181,7 +182,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
|
||||
const critSelected = !selectedRoll
|
||||
? undefined
|
||||
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
|
||||
: (selectedRoll?.roll?.isCritical ?? false);
|
||||
|
||||
partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
|
||||
partContext.joinedRoll = await this.getJoinedRoll({
|
||||
|
|
@ -235,8 +236,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
|
||||
|
||||
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
|
||||
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
|
||||
const damage = data.rollData?.options?.damage;
|
||||
const critSelected = !selectedRoll ? undefined : (selectedRoll?.roll?.isCritical ?? false);
|
||||
|
||||
return {
|
||||
...data,
|
||||
|
|
@ -247,9 +247,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
hasRolled: Boolean(data.rollData),
|
||||
rollOptions,
|
||||
damageRollOptions,
|
||||
damage: damage,
|
||||
critDamage: await this.getCriticalDamage(damage),
|
||||
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
|
||||
damage: data.damageRollData,
|
||||
critDamage: await this.getCriticalDamage(data.damageRollData),
|
||||
useCritDamage: critSelected || (critSelected === undefined && data.roll?.isCritical)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -379,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
let rollIsSelected = false;
|
||||
for (const member of Object.values(members)) {
|
||||
const rollFinished = Boolean(member.rollData);
|
||||
const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
|
||||
const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
|
||||
|
||||
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
|
||||
rollIsSelected = rollIsSelected || member.selected;
|
||||
|
|
@ -540,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
await action.workflow.get('damage').execute(config, null, true);
|
||||
if (!config.damage) return;
|
||||
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
|
||||
await this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: config.damage
|
||||
}
|
||||
}
|
||||
[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
|
|
@ -558,15 +551,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
static async #removeDamageRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: null
|
||||
}
|
||||
[`system.tagTeam.members.${memberKey}.damageRollData`]: {
|
||||
main: null,
|
||||
resources: _replace({})
|
||||
}
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
|
|
@ -574,89 +563,44 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
|
||||
|
||||
static async #rerollDamageDice(_, button) {
|
||||
const { memberKey, damageKey, part, dice } = button.dataset;
|
||||
const { isResource, memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
const partData = memberData.rollData.options.damage[damageKey].parts[part];
|
||||
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
|
||||
index => partData.dice[dice].results[index].active
|
||||
);
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
|
||||
partData,
|
||||
dice,
|
||||
activeDiceResultKey
|
||||
);
|
||||
|
||||
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
|
||||
if (index !== Number.parseInt(part)) return damagePart;
|
||||
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
|
||||
acc += part.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
await memberData.damageRollData.rerollDamageDie(isResource, damageKey, diceIndex, resultIndex);
|
||||
|
||||
const basePath = `system.tagTeam.members.${memberKey}.damageRollData`;
|
||||
const updatePath = isResource ? `${basePath}.resources.${damageKey}` : `${basePath}.main`;
|
||||
const updateValue = isResource ?
|
||||
memberData.damageRollData.resources[damageKey] : memberData.damageRollData.main;
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
[updatePath]: updateValue.toJSON()
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async getCriticalDamage(damage) {
|
||||
const newDamage = foundry.utils.deepClone(damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const criticalDamage = await getCritDamageBonus(part.formula);
|
||||
if (criticalDamage) {
|
||||
part.modifierTotal += criticalDamage;
|
||||
part.total += criticalDamage;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
}
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
async getCriticalDamage(origDamage) {
|
||||
const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null;
|
||||
if (newDamage?.main) {
|
||||
const criticalDamage = await getCritDamageBonus(newDamage.main.formula);
|
||||
if (criticalDamage) {
|
||||
const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true });
|
||||
criticalTerm.evaluate();
|
||||
newDamage.main = await Roll.fromTerms([
|
||||
...origDamage.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
criticalTerm
|
||||
]);
|
||||
newDamage.main.options = foundry.utils.deepClone(origDamage.main.options);
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
async getNonCriticalDamage(config) {
|
||||
const newDamage = foundry.utils.deepClone(config.damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const critDamageBonus = await getCritDamageBonus(part.formula);
|
||||
part.modifierTotal -= critDamageBonus;
|
||||
part.total -= critDamageBonus;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
|
|
@ -667,7 +611,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
{}
|
||||
)
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
/* Selecting a roll must update all member sections hbs to display the correct damage information incase of a critical */
|
||||
[
|
||||
...Object.keys(this.party.system.tagTeam.members),
|
||||
this.constructor.PARTS.rollSelection.id,
|
||||
this.constructor.PARTS.result.id
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -685,29 +634,65 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
|
||||
|
||||
const mainRoll = new MemberData(baseMainRoll.toObject());
|
||||
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
|
||||
const systemData = mainRoll.rollData.options;
|
||||
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
|
||||
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
|
||||
mainRoll.damageRollData = baseMainRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseMainRoll.damageRollData)) : null;
|
||||
const secondaryRoll = new MemberData(baseSecondaryRoll.toObject());
|
||||
secondaryRoll.damageRollData = baseSecondaryRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseSecondaryRoll.damageRollData)) : null;
|
||||
|
||||
if (secondaryRollData?.options.hasDamage) {
|
||||
const isCritical = overrideIsCritical ?? mainRoll.roll.isCritical;
|
||||
if (isCritical) mainRoll.damageRollData = await this.getCriticalDamage(mainRoll.damageRollData);
|
||||
|
||||
if (secondaryRoll.damageRollData) {
|
||||
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
|
||||
? await this.getCriticalDamage(secondaryRollData.options.damage)
|
||||
: secondaryRollData.options.damage;
|
||||
if (systemData.damage) {
|
||||
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
|
||||
if (key in systemData.damage) {
|
||||
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
|
||||
.filter(x => x)
|
||||
.join(' + ');
|
||||
systemData.damage[key].total += damage.total;
|
||||
systemData.damage[key].parts.push(...damage.parts);
|
||||
? await this.getCriticalDamage(secondaryRoll.damageRollData)
|
||||
: secondaryRoll.damageRollData;
|
||||
if (mainRoll.damageRollData) {
|
||||
if (secondaryDamage.main) {
|
||||
if (mainRoll.damageRollData.main) {
|
||||
mainRoll.damageRollData.main = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.main.terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.main.options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.main.options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.main.options = {
|
||||
...baseMainRoll.damageRollData.main.options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
systemData.damage[key] = damage;
|
||||
mainRoll.damageRollData.main = secondaryDamage.main;
|
||||
}
|
||||
}
|
||||
|
||||
for (const [key, damage] of Object.entries(secondaryDamage.resources ?? {})) {
|
||||
if (key in mainRoll.damageRollData.resources) {
|
||||
mainRoll.damageRollData.resources[key] = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.resources[key].terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.resources[key].terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.resources[key].options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.resources[key].options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.resources[key].options = {
|
||||
...baseMainRoll.damageRollData.resources[key].options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
mainRoll.damageRollData.resources[key] = damage;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
systemData.damage = secondaryDamage;
|
||||
mainRoll.damageRollData = secondaryDamage;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -762,13 +747,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
|
||||
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
|
||||
|
||||
/* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */
|
||||
const systemData = {
|
||||
...mainRoll.options,
|
||||
damage: joinedRoll.damageRollData?.toJSON()
|
||||
};
|
||||
|
||||
if (joinedRoll.damageRollData.main) {
|
||||
systemData.damage.main = joinedRoll.damageRollData.toJSON();
|
||||
}
|
||||
for (const type of Object.keys(joinedRoll.damageRollData?.resources ?? {})) {
|
||||
systemData.damage.resources[type] = joinedRoll.damageRollData.resources[type].toJSON();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: 'dualityRoll',
|
||||
user: game.user.id,
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
|
||||
speaker: cls.getSpeaker({ actor: mainActor }),
|
||||
system: mainRoll.options,
|
||||
system: systemData,
|
||||
rolls: [JSON.stringify(joinedRoll.roll)],
|
||||
sound: null,
|
||||
flags: { core: { RollTable: true } }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue