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[Rework] ChatMessage Damage (#2079)
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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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51 changed files with 1007 additions and 788 deletions
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@ -6,6 +6,7 @@ import * as documents from './module/documents/_module.mjs';
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import { macros } from './module/_module.mjs';
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import * as collections from './module/documents/collections/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as die from './module/dice/die/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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@ -23,7 +24,7 @@ import TokenManager from './module/documents/tokenManager.mjs';
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CONFIG.DH = SYSTEM;
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.rolls = [Roll = BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.daggerheart = {
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DHRoll: DHRoll,
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DualityRoll: DualityRoll,
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@ -38,6 +39,8 @@ CONFIG.RegionBehavior.dataModels = {
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};
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Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
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CONFIG.Dice.terms.d = die.BaseDie;
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CONFIG.Dice.types = [die.BaseDie, CONFIG.Dice.terms.f];
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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