Refactor resource settings to not be a method

This commit is contained in:
Carlos Fernandez 2026-03-10 20:17:00 -04:00
parent f72fb3cf31
commit ef4c52c6fe
7 changed files with 82 additions and 66 deletions

View file

@ -43,12 +43,7 @@ const registerMenuSettings = () => {
config: false,
type: DhHomebrew,
onChange: value => {
if (value.maxFear) {
if (ui.resources) ui.resources.render({ force: true });
}
// Some homebrew settings may change sheets in various ways, so trigger a re-render
resetActors();
value.handleChange();
}
});
@ -149,25 +144,3 @@ const registerNonConfigSettings = () => {
type: CompendiumBrowserSettings
});
};
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
function resetActors(actors) {
actors ??= [
game.actors.contents,
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
].flat();
actors = new Set(actors);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}